Bruno R dos Santos Posted May 11, 2020 Share Posted May 11, 2020 As configs do mtaserverconf estão nas melhores possíveis, e como sou novo em script, qual a função para aumentar o volume do script de voice, ou até mesmo em que linha coloca-lo. Alguém poderia me ajudar? Link to comment
Other Languages Moderators Lord Henry Posted May 12, 2020 Other Languages Moderators Share Posted May 12, 2020 No resource voice, que fica em server\mods\deathmatch\resources\[gameplay], no script cPlayerMuting.Lua, na linha 153, adicione isso: setSoundVolume (player, 1) E depois reinicie o resource voice no server. Link to comment
Bruno R dos Santos Posted May 12, 2020 Author Share Posted May 12, 2020 (edited) 20 minutes ago, Lord Henry said: No resource voice, que fica em server\mods\deathmatch\resources\[gameplay], no script cPlayerMuting.Lua, na linha 153, adicione isso: setSoundVolume (player, 1) E depois reinicie o resource voice no server. não deu certo, é esse meu script :c local DATA_NAME = "voice:chatting" local xmlCache = {} local VOICE_IDLE = { type = "image", src = ":voice/images/voice_small.png", color = tocolor(255,255,255,64), width = 20, height = 20, } local VOICE_CHATTING = { type = "image", src = ":voice/images/voice_small.png", color = tocolor(255,255,255,255), width = 20, height = 20, } local VOICE_MUTED = { type = "image", src = ":voice/images/voice_small_muted.png", color = tocolor(255,255,255,255), width = 20, height = 20, } addEventHandler ( "onClientPlayerVoiceStart", root, function() if globalMuted[source] then cancelEvent() return end setElementData ( source, DATA_NAME, VOICE_CHATTING, false ) end ) addEventHandler ( "onClientPlayerVoiceStop", root, function() setElementData ( source, DATA_NAME, VOICE_IDLE, false ) end ) --Mute a remote player for the local player only. It informs the server as an optimization, so speech is never sent. function setPlayerVoiceMuted ( player, muted, synchronise ) if not checkValidPlayer ( player ) then return false end if player == localPlayer then return false end if muted and not globalMuted[player] then globalMuted[player] = true addMutedToXML ( player ) setElementData ( player, DATA_NAME, VOICE_MUTED, false ) if synchronise ~= false then triggerServerEvent ( "voice_mutePlayerForPlayer", player ) end elseif not muted and globalMuted[player] then globalMuted[player] = nil removeMutedFromXML ( player ) setElementData ( player, DATA_NAME, VOICE_IDLE, false ) if synchronise ~= false then triggerServerEvent ( "voice_unmutePlayerForPlayer", player ) end end return false end function isPlayerVoiceMuted ( player ) if not checkValidPlayer ( player ) then return false end return not not globalMuted[player] end --Muting commands addCommandHandler ( "mutevoice", function ( cmd, playerName ) if not playerName then outputConsole ( "Syntax: muteplayer <playerName>" ) return end local player = getPlayerFromName ( playerName ) if not player then outputConsole ( "mutevoice: Unknown player '"..playerName.."'" ) return end if isPlayerVoiceMuted ( player ) then outputConsole ( "mutevoice: Player '"..playerName.."' is already muted!" ) return end if player == localPlayer then outputConsole ( "mutevoice: You cannot mute yourself!" ) return end setPlayerVoiceMuted ( player, true ) outputConsole ( "mutevoice: Player '"..playerName.."' has been muted" ) end ) --Muting commands addCommandHandler ( "unmutevoice", function ( cmd, playerName ) if not playerName then outputConsole ( "Syntax: unmuteplayer <playerName>" ) return end local player = getPlayerFromName ( playerName ) if not player then outputConsole ( "unmutevoice: Unknown player '"..playerName.."'" ) return end if not isPlayerVoiceMuted ( player ) then outputConsole ( "unmutevoice: Player '"..playerName.."' is not muted" ) return end setPlayerVoiceMuted ( player, false ) outputConsole ( "ubmutevoice: Player '"..playerName.."' has been unmuted" ) end ) --Scoreboard/muted player list hook addEventHandler ( "onClientResourceStart", resourceRoot, function() if isVoiceEnabled() then cacheMutedFromXML () if getResourceFromName"scoreboard" then -- For some reason, without this timer scoreboard moves the column to a different position if you've just joined setTimer ( call, 50, 1, getResourceFromName"scoreboard", "scoreboardAddColumn", DATA_NAME, 30, "Voice", 1 ) addEventHandler ( "onClientPlayerScoreboardClick", root, scoreboardClick ) addEventHandler ( "onClientPlayerJoin", root, handleJoinedPlayer ) end local notifyServerPlayers = {} for i,player in ipairs(getElementsByType"player") do if xmlCache[getPlayerName(player)] then -- Don't synchronise the player muting. Instead let's send one bigger packet setPlayerVoiceMuted ( player, true, false ) table.insert(notifyServerPlayers,player) end if #notifyServerPlayers ~= 0 then triggerServerEvent ( "voice_muteTableForPlayer", localPlayer, notifyServerPlayers ) end setSoundVolume (player, 1) setElementData ( player, DATA_NAME, isPlayerVoiceMuted ( player ) and VOICE_MUTED or VOICE_IDLE, false ) end end end ) function handleJoinedPlayer() player = source if xmlCache[getPlayerName(player)] then setPlayerVoiceMuted ( player, true ) end setElementData ( player, DATA_NAME, isPlayerVoiceMuted ( player ) and VOICE_MUTED or VOICE_IDLE, false ) end function scoreboardClick ( row, x, y, columnName ) if getElementType(source) == "player" and columnName == DATA_NAME then local player = source if player == localPlayer then return end setPlayerVoiceMuted ( player, not isPlayerVoiceMuted ( player ) ) exports.scoreboard:scoreboardForceUpdate() end end --Player muting XML parsing function cacheMutedFromXML () local file = xmlLoadFile ( "mutedlist.xml" ) if not file then return end local nodes = xmlNodeGetChildren ( file ) for i,node in ipairs(nodes) do local name = xmlNodeGetAttribute ( node, "name" ) if name then xmlCache[name] = true end end xmlUnloadFile(file) end function addMutedToXML ( player ) if not isElement(player) then return end if xmlCache[getPlayerName(player)] then return end local name = getPlayerName ( player ) local file = xmlLoadFile ( "mutedlist.xml" ) file = file or xmlCreateFile ( "mutedlist.xml", "mutedlist" ) local node = xmlCreateChild ( file, "mute" ) xmlNodeSetAttribute ( node, "name", name ) xmlSaveFile(file) xmlUnloadFile(file) xmlCache[name] = true end function removeMutedFromXML ( player ) if not isElement(player) then return end local name = getPlayerName ( player ) local file = xmlLoadFile ( "mutedlist.xml" ) if not file then return end local nodes = xmlNodeGetChildren ( file ) for i,node in ipairs(nodes) do if xmlNodeGetAttribute ( node, "name" ) == name then xmlDestroyNode ( node ) break end end xmlSaveFile(file) xmlUnloadFile(file) xmlCache[name] = nil end -- Functions for backward compatibility only -- DO NOT USE THESE AS THEY WILL BE REMOVED IN A LITTLE WHILE -- function isPlayerMuted ( player ) return isPlayerVoiceMuted ( player ) end function setPlayerMuted ( player, muted ) return setPlayerVoiceMuted ( player, muted ) end isVoiceEnabled = isVoiceEnabled or function() return getElementData(resourceRoot,"voice_enabled") end -- DO NOT USE THESE AS THEY WILL BE REMOVED IN A LITTLE WHILE -- Edited May 12, 2020 by Bruno R dos Santos Link to comment
Bruno R dos Santos Posted May 12, 2020 Author Share Posted May 12, 2020 16 hours ago, Lord Henry said: No resource voice, que fica em server\mods\deathmatch\resources\[gameplay], no script cPlayerMuting.Lua, na linha 153, adicione isso: setSoundVolume (player, 1) E depois reinicie o resource voice no server. agora deu certo, tinha um espaço a mais no meu script, arrumei e foi :v valeu cara! Link to comment
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