TheHead Posted February 4, 2020 Posted February 4, 2020 I would like to make it when player is died/wasted/killed . The panel closes immediately Client Window_CHK = guiCreateWindow(screX/2-170,screY/2-60,290,140," Vehicle Sales",false) guiSetVisible(Window_CHK, false) guiSetAlpha(Window_CHK, 0.97) guiSetProperty(Window_CHK, "AlwaysOnTop", "true") guiWindowSetSizable(Window_CHK, false) Label_CHK = guiCreateLabel(12,28,266,36,"",false,Window_CHK) guiLabelSetHorizontalAlign(Label_CHK,"center",true) Button_CHK_Y = guiCreateButton(10,73,129,36,"Yes",false,Window_CHK) Button_CHK_N = guiCreateButton(150,73,129,36,"No",false,Window_CHK) --- Code that should close the panel but not working function hideGUIOnPlayerDeath() if guiSetVisible( Window_CHK ) then guiSetVisible( Window_CHK, false ) end end addEvent("closePANEL",true) addEventHandler( "closePANEL", root, hideGUIOnPlayerDeath ) function hideGUIOnPlayerDeath() triggerClientEvent( source, "closePANEL", source ) end addEventHandler( "onPlayerWasted", root, hideGUIOnPlayerDeath ) Server ^
Moderators Patrick Posted February 4, 2020 Moderators Posted February 4, 2020 In line 12 you need to use guiGetVisible.
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