Fabi Posted January 20, 2020 Share Posted January 20, 2020 local isClipping = true addCommandHandler( "noclip", function( ) if not localPlayer:getData("aduty") then return end isClipping = not isClipping localPlayer.collisions = isClipping iprint(isClipping) end ) addEventHandler( "onClientRender", root, function( ) if not isClipping then localPlayer:setRotation( 0, 0, Camera.matrix.rotation.z ) local lm, dir, speed = localPlayer.matrix, Vector3(), getControlState( "jump" ) and 4 or getKeyState( "lalt" ) and .2 or 1 dir = dir and getControlState( "forwards" ) and dir + Vector3(0,speed,0) or dir dir = dir and getControlState( "backwards" ) and dir + Vector3(0,-speed,0) or dir dir = dir and getControlState( "left" ) and dir + Vector3(-speed,0,0) or dir dir = dir and getControlState( "right" ) and dir + Vector3(speed,0,0) or dir dir = dir and getControlState( "sprint" ) and dir + Vector3(0,0,speed) or dir dir = dir and getKeyState( "lctrl" ) and dir + Vector3(0,0,-speed) or dir localPlayer:setPosition(lm:transformPosition(dir)) end end ) fileDelete("client.Lua") Link to comment
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