fairyoggy Posted January 14, 2020 Share Posted January 14, 2020 (edited) function givemins (player) local mins = getElementData(player,"mins") local res = getElementData(player,"respects") if mins == 60 then setElementData(player,"mins", -1) setElementData(player,"respects", (getElementData(player, "respects") or 0) +1) end setTimer( function() setElementData(player,"mins", (getElementData(player, "mins") or 0) +1) givemins() end, 1000, 1, root, source) end addCommandHandler ( "gg", givemins ) addEvent("givemins",true) addEventHandler("givemins",root,givemins) What am I doing wrong? and how to fix it? Need restart timer when the timer is over. The timer works, but after restart an error occurs.(that is, it works once without restart) 290 - local mins = getElementData(player,"mins") 291 - local res = getElementData(player,"respects") 298 - setElementData(player,"mins", (getElementData(player, "mins") or 0) +1) Edited January 14, 2020 by slapztea Link to comment
Moderators Patrick Posted January 14, 2020 Moderators Share Posted January 14, 2020 (edited) player variable not defined. When you trigger it from client side, pass the player element in first argument. triggerServerEvent("givemins", localPlayer, PLAYER_ELEMENT) Edited January 14, 2020 by stPatrick 1 Link to comment
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