iiv03 Posted December 11, 2019 Posted December 11, 2019 (edited) hey yo all i have simple question if i write one command that come outputchatbox ("1") and if i type it again come outputchatbox ("2") i wan't it by math.random is there some other way? thx Edited December 11, 2019 by xFabel
WorthlessCynomys Posted December 11, 2019 Posted December 11, 2019 (edited) local number = 1; function writeNumber() outputChatBox(number); number = number + 1; end addCommandHandler("number", writeNumber); Edited December 11, 2019 by WorthlessCynomys
iiv03 Posted December 11, 2019 Author Posted December 11, 2019 1 minute ago, WorthlessCynomys said: lov local number = 1; function writeNumber() outputChatBox(number); number = number + 1; end addCommandHandler("number", writeNumber); i wanna do like something start first local gOutput = false but i forget... can u remember it to me? excuse
WorthlessCynomys Posted December 11, 2019 Posted December 11, 2019 1 minute ago, xFabel said: i wanna do like something start first local gOutput = false but i forget... can u remember it to me? excuse Can you explain it better?
iiv03 Posted December 11, 2019 Author Posted December 11, 2019 (edited) 4 minutes ago, WorthlessCynomys said: Can you explain it better? something like this? local gOutput = false function project1() if gOutput == true then outputChatBox("1") --elseif outputChatBox == false then if gOutput == false then outputChatBox("2") end end end addCommandHandler("code", project1) it's just random between ("1,2") Edited December 11, 2019 by xFabel
WorthlessCynomys Posted December 11, 2019 Posted December 11, 2019 local gOutput = true; function writeStuff() if (gOutput) then outputChatBox("1"); else outputChatBox("2"); end gOutput = not gOutput; end addCommandHandler("stuff", writeStuff); 1
iiv03 Posted December 11, 2019 Author Posted December 11, 2019 1 minute ago, WorthlessCynomys said: local gOutput = true; function writeStuff() if (gOutput) then outputChatBox("1"); else outputChatBox("2"); end gOutput = not gOutput; end addCommandHandler("stuff", writeStuff); thx for help i forget that's but u remember me
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