DriFtyZ Posted November 26, 2019 Share Posted November 26, 2019 Hello community, i've made a simple loader script to replace the stock gas station in Los Santos, the assets seem to load and i see that mta tries to load the model but it doesn't in the end. Stock Gas Station Remains. Also no errors or anything in debugscript 3. here's my code i can't find the mistake here. Thanks local Models = { laepetrol1a = 5409, washgaspump = 1676, } local Textures = { barrio1_lae = 5409, wshxrefpump = 1676, } local COLS = { lae_4 = 1676, } local SHELL_PATH = "assets/Shell/" addEventHandler("onClientResourceStart", resourceRoot, function() -- Load Textures First for name, id in pairs(Textures) do local txd = engineLoadTXD ( SHELL_PATH .. name .. ".txd" ) engineImportTXD ( txd, id ) outputDebugString("GasStation: Loaded TXD (" .. SHELL_PATH .. name .. ".txd) | ID: " .. id) end for name, id in pairs(Models) do local dff = engineLoadDFF ( SHELL_PATH .. name .. ".dff" ) engineReplaceModel ( dff, id ) outputDebugString("GasStation: Loaded DFF (" .. SHELL_PATH .. name .. ".dff) | ID: " .. id) end for name, id in pairs(COLS) do local col = engineLoadCOL ( SHELL_PATH .. name .. ".col" ) --engineReplaceCOL ( col, id ) outputDebugString("GasStation: Loaded COL (" .. SHELL_PATH .. name .. ".col) | ID: " .. id) end end) Link to comment
DriFtyZ Posted November 26, 2019 Author Share Posted November 26, 2019 Nevermind, i fixed the issue just by reconnecting to the game. Link to comment
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