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Posted

MTA provides great opportunities. I thought, what if you expand these opportunities and even break some boundaries? If you add the ability to create your skins, vehicles, and objects, but do not replace them, you can take MTA to a new level! This will significantly affect the game)

  • 2 weeks later...
Posted
On 11/11/2019 at 11:16, SalwadoR said:

In latest MTA versions is possible to add new skins (not replace). But at the moment only skins. I hope next step will be is objects, not a vehicles. ?
https://wiki.multitheftauto.com/wiki/EngineRequestModel

You can replace any texture with shaders and you are not limited by IDs here. That applies to all elements, not only vehicles. But yeah, models are limited.

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Posted (edited)
On 11/14/2019 at 11:24 PM, MIKI785 said:

You can replace any texture with shaders and you are not limited by IDs here. That applies to all elements, not only vehicles. But yeah, models are limited.

Topic author wrote about adding skins/vehicles/objects. Not about replacement textures ?.

Edited by SalwadoR
  • 2 weeks later...
  • 4 months later...
Posted

sorry for the bump but its only a good idea in theory. technically speaking it'd be a huge project and a nightmare (to try all at once anyway). there are limitations in games like this because either the developers havent found a way to make it more powerful yet, or its not possible yet. i'm sure as long as MTA stays active, it will keep evolving and getting much more advanced.

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