GustavoD; Posted September 13, 2019 Posted September 13, 2019 Olá,queria que quando o player ficasse invisível,o id desapareça. iv = 0 function toggleInvis( source ) if iv == 0 then iv = 1 setElementAlpha(source, 0) else iv = 0 setElementAlpha(source, 255) end end addCommandHandler ( "nc", toggleInvis )
main Posted September 13, 2019 Posted September 13, 2019 Você deve configurar isso no seu resource "nametag", verificando se o alpha do player for > 0 usando getElementAlpha.
GustavoD; Posted September 13, 2019 Author Posted September 13, 2019 Tem alguma ideia,de como eu possa configurar?sou meio noob em programação
GustavoD; Posted September 13, 2019 Author Posted September 13, 2019 eu to usando o ID permanente do Danilin,esse aqui: http://megamodsmtasa.blogspot.com/2019/02/idpermanente-sem-bugs.html
GustavoD; Posted September 14, 2019 Author Posted September 14, 2019 De cima da cabeça do personagem,quando ele der o comando /nc(Que é pra ficar invisivel).
main Posted September 14, 2019 Posted September 14, 2019 Mostre o código do resource que aparece o ID em cima da cabeça do player
GustavoD; Posted September 14, 2019 Author Posted September 14, 2019 local drawDistance = 7 g_StreamedInPlayers = {} function onClientRender() local cx, cy, cz, lx, ly, lz = getCameraMatrix() for k, player in pairs(g_StreamedInPlayers) do if isElement(player) and isElementStreamedIn(player) then do local vx, vy, vz = getPedBonePosition(player, 4) local dist = getDistanceBetweenPoints3D(cx, cy, cz, vx, vy, vz) if dist < drawDistance and isLineOfSightClear(cx, cy, cz, vx, vy, vz, true, false, false) then local x, y = getScreenFromWorldPosition(vx, vy, vz + 0.3) if x and y then local ID = getElementData(player, "ID") or "N/A" local w = dxGetTextWidth(ID, 0.1, "default-bold") local h = dxGetFontHeight(1, "default-bold") dxDrawText(""..ID.."", x - 1 - w / 1, y - 1 - h - 12, w, h, CorTag, 1.20, "default-bold", "left", "top", false, false, false, false, false) CorTag = tocolor(255, 255, 255) if getElementData(player, "Cor", true) then CorTag = tocolor(0, 255, 0) end end end end else table.remove(g_StreamedInPlayers, k) end end end addEventHandler("onClientRender", root, onClientRender) function CorTagid () if getElementData(localPlayer, "Cor", true) then setElementData(localPlayer, "Cor", false) else setElementData(localPlayer, "Cor", true) end end bindKey ( "z", "both", CorTagid ) function onClientElementStreamIn() if getElementType(source) == "player" and source ~= getLocalPlayer() then setPlayerNametagShowing(source, false) table.insert(g_StreamedInPlayers, source) end end addEventHandler("onClientElementStreamIn", root, onClientElementStreamIn) function onClientResourceStart(startedResource) visibleTick = getTickCount() counter = 0 local players = getElementsByType("player") for k, v in pairs(players) do if isElementStreamedIn(v) and v ~= getLocalPlayer() then setPlayerNametagShowing(v, false) table.insert(g_StreamedInPlayers, v) end end end addEventHandler("onClientResourceStart", resourceRoot, onClientResourceStart)
main Posted September 14, 2019 Posted September 14, 2019 local drawDistance = 7 g_StreamedInPlayers = {} function onClientRender() local cx, cy, cz, lx, ly, lz = getCameraMatrix() for k, player in pairs(g_StreamedInPlayers) do if isElement(player) and isElementStreamedIn(player) then local vx, vy, vz = getPedBonePosition(player, 4) local dist = getDistanceBetweenPoints3D(cx, cy, cz, vx, vy, vz) if dist < drawDistance and isLineOfSightClear(cx, cy, cz, vx, vy, vz, true, false, false) then local x, y = getScreenFromWorldPosition(vx, vy, vz + 0.3) if x and y then if getElementAlpha(player) > 0 then -- se o alpha do player for maior que 0 mostra o ID local ID = getElementData(player, "ID") or "N/A" local w = dxGetTextWidth(ID, 0.1, "default-bold") local h = dxGetFontHeight(1, "default-bold") dxDrawText(""..ID.."", x - 1 - w / 1, y - 1 - h - 12, w, h, CorTag, 1.20, "default-bold", "left", "top", false, false, false, false, false) CorTag = tocolor(255, 255, 255) if getElementData(player, "Cor", true) then CorTag = tocolor(0, 255, 0) end end end end end else table.remove(g_StreamedInPlayers, k) end end addEventHandler("onClientRender", root, onClientRender) function CorTagid () if getElementData(localPlayer, "Cor", true) then setElementData(localPlayer, "Cor", false) else setElementData(localPlayer, "Cor", true) end end bindKey ( "z", "both", CorTagid ) function onClientElementStreamIn() if getElementType(source) == "player" and source ~= getLocalPlayer() then setPlayerNametagShowing(source, false) table.insert(g_StreamedInPlayers, source) end end addEventHandler("onClientElementStreamIn", root, onClientElementStreamIn) function onClientResourceStart() local players = getElementsByType("player") for k, v in pairs(players) do if isElementStreamedIn(v) and v ~= getLocalPlayer() then setPlayerNametagShowing(v, false) table.insert(g_StreamedInPlayers, v) end end end addEventHandler("onClientResourceStart", resourceRoot, onClientResourceStart) Tente isto
GustavoD; Posted September 14, 2019 Author Posted September 14, 2019 Agora não apareceu pra ninguem o ID
main Posted September 14, 2019 Posted September 14, 2019 local drawDistance = 7 g_StreamedInPlayers = {} function onClientRender() local cx, cy, cz, lx, ly, lz = getCameraMatrix() for k, player in pairs(g_StreamedInPlayers) do if isElement(player) and isElementStreamedIn(player) then local vx, vy, vz = getPedBonePosition(player, 4) local dist = getDistanceBetweenPoints3D(cx, cy, cz, vx, vy, vz) if dist < drawDistance and isLineOfSightClear(cx, cy, cz, vx, vy, vz, true, false, false) then local x, y = getScreenFromWorldPosition(vx, vy, vz + 0.3) if x and y then if getElementAlpha(player) > 0 then -- se o alpha do player for maior que 0 mostra o ID local ID = getElementData(player, "ID") or "N/A" local w = dxGetTextWidth(ID, 0.1, "default-bold") local h = dxGetFontHeight(1, "default-bold") dxDrawText(""..ID.."", x - 1 - w / 1, y - 1 - h - 12, w, h, CorTag, 1.20, "default-bold", "left", "top", false, false, false, false, false) CorTag = tocolor(255, 255, 255) if getElementData(player, "Cor", true) then CorTag = tocolor(0, 255, 0) end end end end else table.remove(g_StreamedInPlayers, k) end end end addEventHandler("onClientRender", root, onClientRender) function CorTagid () if getElementData(localPlayer, "Cor", true) then setElementData(localPlayer, "Cor", false) else setElementData(localPlayer, "Cor", true) end end bindKey ( "z", "both", CorTagid ) function onClientElementStreamIn() if getElementType(source) == "player" and source ~= getLocalPlayer() then setPlayerNametagShowing(source, false) table.insert(g_StreamedInPlayers, source) end end addEventHandler("onClientElementStreamIn", root, onClientElementStreamIn) function onClientResourceStart() local players = getElementsByType("player") for k, v in pairs(players) do if isElementStreamedIn(v) and v ~= getLocalPlayer() then setPlayerNametagShowing(v, false) table.insert(g_StreamedInPlayers, v) end end end addEventHandler("onClientResourceStart", resourceRoot, onClientResourceStart) O else estava no lugar errado. Corrigido, teste ai 2
GustavoD; Posted September 14, 2019 Author Posted September 14, 2019 Valeu cara te amo,seu lindo é nois men,pode da close
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