iiv03 Posted August 26, 2019 Share Posted August 26, 2019 (edited) سلأم عليكم معي مشكله ب كود هنا لما اسوي الريكتآنجل تتغير آرقام alpha يعني مقصود من 0-255 -> 255-0 يعني كل ثانيه يسوي كذا ومايوقف كود حقي local tick = getTickCount() function test() local progress = math.min((getTickCount()-tick)/1500*1,1) dxDrawRectangle(416, 174, 498, 373, tocolor(0, 0, 0, 255*progress), false) end addEventHandler("onClientRender", root, test) Edited August 26, 2019 by xFabel Link to comment
#\_oskar_/# Posted August 26, 2019 Share Posted August 26, 2019 math.min((getTickCount()-tick)/2000,tick ) -- عدد مفتوح or math.min((getTickCount()-tick)/2000,10 ) -- العدد راح يكون 10 مرات ---- اذا في شئ ثاني تفضل قوله Link to comment
iiv03 Posted August 26, 2019 Author Share Posted August 26, 2019 10 minutes ago, #\_oskar_/# said: math.min((getTickCount()-tick)/2000,tick ) -- عدد مفتوح or math.min((getTickCount()-tick)/2000,10 ) -- العدد راح يكون 10 مرات ---- اذا في شئ ثاني تفضل قوله آلحين 0-255 وتعيد نفس شي كيف اخليه من 0-255 لين 255-0 يعني العكس Link to comment
iiv03 Posted August 26, 2019 Author Share Posted August 26, 2019 8 minutes ago, #\_oskar_/# said: مافهمت آول شي يعني تفتح تسوي حركه مثل كذا بعدين تنغلق وحده تسوي حركه كمان فهمت ول لسآ؟ Link to comment
nxFairlywell Posted August 26, 2019 Share Posted August 26, 2019 2 hours ago, xFabel said: آول شي يعني تفتح تسوي حركه مثل كذا بعدين تنغلق وحده تسوي حركه كمان فهمت ول لسآ؟ يعني أول مايوصل 255 يرجع يعد عكس لين 0 ؟ Link to comment
iiv03 Posted August 26, 2019 Author Share Posted August 26, 2019 40 minutes ago, NX_CI said: يعني أول مايوصل 255 يرجع يعد عكس لين 0 ؟ كفو عليك كذا قصدي ومايوقف Link to comment
nxFairlywell Posted August 26, 2019 Share Posted August 26, 2019 local rectAlpha = 0; local state = "up"; function test() if state == "up" then rectAlpha=rectAlpha+1 end if state == "down" then rectAlpha=rectAlpha-1 end if rectAlpha == 255 then state = "down" elseif rectAlpha == 0 then state = "up" end dxDrawRectangle(416, 174, 498, 373, tocolor(0, 0, 0, rectAlpha), false) end addEventHandler("onClientRender", root, test) 1 Link to comment
iiv03 Posted August 26, 2019 Author Share Posted August 26, 2019 5 minutes ago, NX_CI said: local rectAlpha = 0; local state = "up"; function test() if state == "up" then rectAlpha=rectAlpha+1 end if state == "down" then rectAlpha=rectAlpha-1 end if rectAlpha == 255 then state = "down" elseif rectAlpha == 0 then state = "up" end dxDrawRectangle(416, 174, 498, 373, tocolor(0, 0, 0, rectAlpha), false) end addEventHandler("onClientRender", root, test) مشككككككككور ي حبيب Link to comment
N3xT Posted August 27, 2019 Share Posted August 27, 2019 function test() local alpha = math.sin ( getTickCount () / 200 ) dxDrawRectangle ( 416, 174, 498, 373, tocolor(0, 0, 0, 255*alpha), false ) end addEventHandler("onClientRender", root, test) 1 1 Link to comment
Master_MTA Posted August 29, 2019 Share Posted August 29, 2019 On 27/08/2019 at 11:07, N3xT said: function test() local alpha = math.sin ( getTickCount () / 200 ) dxDrawRectangle ( 416, 174, 498, 373, tocolor(0, 0, 0, 255*alpha), false ) end addEventHandler("onClientRender", root, test) اخص اللي يفهم رياضيات Link to comment
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