Marcelo.S Posted July 29, 2019 Share Posted July 29, 2019 SpawnM = createMarker(-2396.8295898438,-617.03546142578,131.75123596191, "cylinder",1.5, 255, 255, 255, 50) function msg(player) outputChatBox("Você foi congelado até iniciar o Round!!", player, 255, 255, 255,true) end addEventHandler("onMarkerHit", SpawnM, msg) function frozen(source) if isElementWithinMarker(source, SpawnM) then setElementFrozen(source, true) end end addEventHandler("onMarkerHit",root,frozen) Então até ai tá ok. Gostaria só de saber como faço pra quando o mod for desativado o player que esta freezado ser desfreezado. Link to comment
Other Languages Moderators Lord Henry Posted July 29, 2019 Other Languages Moderators Share Posted July 29, 2019 Não seria melhor ter feito tudo junto? SpawnM = createMarker (-2396.8295898438, -617.03546142578, 131.75123596191, "cylinder", 1.5, 255, 255, 255, 50) function msg (player) if (player) and (getElementType (player) == "player") then outputChatBox ("Você foi congelado até iniciar o Round!!", player, 255, 255, 255) setElementFrozen (player, true) end end addEventHandler ("onMarkerHit", SpawnM, msg) 1 Link to comment
Marcelo.S Posted July 29, 2019 Author Share Posted July 29, 2019 é realmente ficou bem melhor, mais gostaria de saber como faz pra quando desativar o mod ele desfrezar o player Link to comment
Other Languages Moderators Lord Henry Posted July 29, 2019 Other Languages Moderators Share Posted July 29, 2019 Já tentou com onResourceStop? 1 Link to comment
DNL291 Posted July 29, 2019 Share Posted July 29, 2019 Coloque isto no seu código: local frozenPlayers = {} addEventHandler( "onResourceStop", resourceRoot, function() for thePlayer in pairs(frozenPlayers) do setElementFrozen( thePlayer, false ) end end ) local SetElementFrozen = setElementFrozen function setElementFrozen( elem, bool ) if not isElement(elem) then return false end if getElementType(elem) == "player" then bool = bool and true or nil frozenPlayers[ elem ] = bool end return SetElementFrozen( elem, bool ) end addEventHandler( "onPlayerQuit", root, function() if frozenPlayers[ source ] then frozenPlayers[ source ] = nil end end ) (não-testado) Link to comment
Marcelo.S Posted July 29, 2019 Author Share Posted July 29, 2019 (edited) Não funcionou não. Quando dou stop aparece no debug Linha 30: Bad argument @'setElementFrozen'[Expected bool at argument 2, got nil] Edited July 29, 2019 by Marcelo.S Link to comment
DNL291 Posted July 29, 2019 Share Posted July 29, 2019 É por causa da linha 17. Aqui está o código corrigido: Spoiler local frozenPlayers = {} addEventHandler( "onResourceStop", resourceRoot, function() for thePlayer in pairs(frozenPlayers) do setElementFrozen( thePlayer, false ) end end ) local SetElementFrozen = setElementFrozen function setElementFrozen( elem, bool ) if not isElement(elem) then return false end if getElementType(elem) == "player" then frozenPlayers[ elem ] = bool and true or nil end return SetElementFrozen( elem, bool ) end addEventHandler( "onPlayerQuit", root, function() if frozenPlayers[ source ] then frozenPlayers[ source ] = nil end end ) 1 Link to comment
Marcelo.S Posted July 29, 2019 Author Share Posted July 29, 2019 Ae mano consegui obrigado a todos que me ajudaram. 1 Link to comment
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