_ArioN_ Posted July 26, 2019 Share Posted July 26, 2019 (edited) local mrk = createMarker(-2518.617, -613.057, 131.700, "cylinder", 2, 255, 0, 0, 255) function dararma ( thePlayer ) giveWeapon (thePlayer, 31, 400) giveWeapon (thePlayer, 23, 400) giveWeapon (thePlayer, 29, 400) giveWeapon (thePlayer, 3, 400) setPedSkin (thePlayer, 284) veh[player] = createVehicle(523, -2510.977, -609.219, 132.563) warpPedIntoVehicle(player, veh[player]) end addEventHandler ("onMarkerHit",mrk, dararma) Edited July 26, 2019 by _ArioN_ Link to comment
HassoN Posted July 26, 2019 Share Posted July 26, 2019 If you have used setElementPosition before then it won't work. Check your spawning system code. Link to comment
_ArioN_ Posted July 29, 2019 Author Share Posted July 29, 2019 i haven't used setElementPosition. Link to comment
HassoN Posted July 29, 2019 Share Posted July 29, 2019 (edited) 2 hours ago, _ArioN_ said: i haven't used setElementPosition. local mrk = createMarker(-2518.617, -613.057, 131.700, "cylinder", 2, 255, 0, 0, 255) local vehicles = {} function dararma ( thePlayer ) giveWeapon (thePlayer, 31, 400) giveWeapon (thePlayer, 23, 400) giveWeapon (thePlayer, 29, 400) giveWeapon (thePlayer, 3, 400) setPedSkin (thePlayer, 284) vehicles[thePlayer] = createVehicle(523, -2510.977, -609.219, 132.563) warpPedIntoVehicle(thePlayer, vehicles[thePlayer]) end addEventHandler ("onMarkerHit",mrk, dararma) Edited July 29, 2019 by HassoN Link to comment
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