local mrk = createMarker(-2518.617, -613.057, 131.700, "cylinder", 2, 255, 0, 0, 255)
function dararma ( thePlayer )
giveWeapon (thePlayer, 31, 400)
giveWeapon (thePlayer, 23, 400)
giveWeapon (thePlayer, 29, 400)
giveWeapon (thePlayer, 3, 400)
setPedSkin (thePlayer, 284)
veh[player] = createVehicle(523, -2510.977, -609.219, 132.563)
warpPedIntoVehicle(player, veh[player])
end
addEventHandler ("onMarkerHit",mrk, dararma)