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ClientScriptLog send to Server


raynner

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I'd suggest to not collect debug log for every client, as that will very quickly fill up with irrelevant logs as well as duplicates per every client if an error comes up for all players for example. It would be best to either limit it to collecting debug log from a very small sample of people, or keep on every client a buffer of the last x lines of debug, and send it over if they make a bug/glitch report or something.

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On 7/15/2019 at 11:36 AM, MrTasty said:

I'd suggest to not collect debug log for every client, as that will very quickly fill up with irrelevant logs as well as duplicates per every client if an error comes up for all players for example. It would be best to either limit it to collecting debug log from a very small sample of people, or keep on every client a buffer of the last x lines of debug, and send it over if they make a bug/glitch report or something.

no matter this for a beta face for a short time not permanently 

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