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map editor. new object


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Posted

There's ways around it sometimes if you load/unlock the DFF's etc properly..
But if you wanna add NEW object ID's without replacing old ones, you must modify the GTA3.img, which requires every player on your server to do also.

Posted
44 minutes ago, JustinMTA said:

There's ways around it sometimes if you load/unlock the DFF's etc properly..
But if you wanna add NEW object ID's without replacing old ones, you must modify the GTA3.img, which requires every player on your server to do also.

without changing gta 3 will not work?

Posted
1 hour ago, JustinMTA said:

GTA3.img is the default file where GTA SA loads all the .DFF, TXD, and COL files.

There's a tutorial here you could try to follow.
 

And without replacing files in GTA 3, you can not do this?

Example: like texture studio 2.0 for samp with retexture function

Posted
5 minutes ago, slapz0r said:

And without replacing files in GTA 3, you can not do this?

Example: like texture studio 2.0 for samp with retexture function

Sorry I'm not exactly sure what you mean now
But there's hundreds of power line / wire objects and interior objects you can replace that won't make a difference to gameplay.

 

Posted
8 minutes ago, JustinMTA said:

Sorry I'm not exactly sure what you mean now
But there's hundreds of power line / wire objects and interior objects you can replace that won't make a difference to gameplay.

 

I mean that in the samp there are more objects and GTA 3 is not replaced by a new one.

Posted
1 minute ago, slapz0r said:

I mean that in the samp there are more objects and GTA 3 is not replaced by a new one.

I was just saying if you want to add new object ID's instead of replacing others you must modify that file outside of the MTA game and your players must do the same if you do this, but it's useless because like I said above you can replace those wire ID's inside of MTA without difference in game play.

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