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مشكله x


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السلام عليكم ورحمة الله وبركاته

في عندي مشكله بلمود ذه

راح اطرح الكود

 

function gold_gives( player )
	givePlayerPackage( player, 'Gold' )
end
addEvent("gold_gives",true)
addEventHandler("gold_gives", root, gold_gives)

كل ما اوزع ما اقدر يكتب لي بلديبق كلمات

طبعا هاذا ملفات كلينت

		elseif source == GUIEditor.button[6] then
			
			row , col = guiGridListGetSelectedItem ( GUIEditor.gridlist[2] )
			
			if row >= 0 then
			
				local playerName = guiGridListGetItemData(GUIEditor.gridlist[2], row, 1)

				if playerName and playerName ~= nil then
					
					local player = getPlayerFromName(playerName);
					
					triggerServerEvent( 'gold_gives', localPlayer, player )
					
				end
				

 

يكتب لي بلديبق

 

https://d.top4top.net/p_1204j40wv1.png

 

 

s_1204j40wv1.png

 


Link to comment
function gold_gives( player )
	givePlayerPackage( player, 'Gold' )
end
addEvent("gold_give",true)
addEventHandler("gold_give", root, gold_gives)

 

elseif source == GUIEditor.button[6] then
			
			row , col = guiGridListGetSelectedItem ( GUIEditor.gridlist[2] )
			
			if row >= 0 then
			
				local playerName = guiGridListGetItemData(GUIEditor.gridlist[2], row, 1)

				if playerName and playerName ~= nil then
					
					local player = getPlayerFromName(playerName);
					
					triggerServerEvent( 'gold_give', localPlayer, player )
					
				end

 

جرب ذا

Link to comment
21 minutes ago, +Source|> said:

function gold_gives( player )
	givePlayerPackage( player, 'Gold' )
end
addEvent("gold_give",true)
addEventHandler("gold_give", root, gold_gives)

 


elseif source == GUIEditor.button[6] then
			
			row , col = guiGridListGetSelectedItem ( GUIEditor.gridlist[2] )
			
			if row >= 0 then
			
				local playerName = guiGridListGetItemData(GUIEditor.gridlist[2], row, 1)

				if playerName and playerName ~= nil then
					
					local player = getPlayerFromName(playerName);
					
					triggerServerEvent( 'gold_give', localPlayer, player )
					
				end

 

جرب ذا

نفس المشكله ما تغير بيه شي

Link to comment
elseif source == GUIEditor.button[6] then
			
row = guiGridListGetSelectedItem ( GUIEditor.gridlist[2] )
col = guiGridListGetSelectedItem ( GUIEditor.gridlist[2] )
	if row >= 0 then	
  
	local playerName = guiGridListGetItemData(GUIEditor.gridlist[2], row, 1)

				if playerName and playerName ~= nil then
					
					local playerN = getPlayerFromName(playerName);
					
					triggerServerEvent( 'gold_give', localPlayer, playerN )
					
				end

 

 

function gold_gives( playerN )
local player = playerN
	givePlayerPackage( player, 'Gold' )
end
addEvent("gold_give",true)
addEventHandler("gold_give", root, gold_gives)

 

جرب

DmAr511

Edited by +Source|>
Link to comment
9 minutes ago, +Source|> said:

elseif source == GUIEditor.button[6] then
			
row = guiGridListGetSelectedItem ( GUIEditor.gridlist[2] )
col = guiGridListGetSelectedItem ( GUIEditor.gridlist[2] )
	if row >= 0 then	
  
	local playerName = guiGridListGetItemData(GUIEditor.gridlist[2], row, 1)

				if playerName and playerName ~= nil then
					
					local playerN = getPlayerFromName(playerName);
					
					triggerServerEvent( 'gold_give', localPlayer, playerN )
					
				end

 

 


function gold_gives( playerN )
local player = playerN
	givePlayerPackage( player, 'Gold' )
end
addEvent("gold_give",true)
addEventHandler("gold_give", root, gold_gives)

 

جرب

DmAr511

برضو نفس المشكله

Link to comment
1 minute ago, NX_CI said:

it's ok

يب ذا الكود كتبته قبل لواحد هنا , أي كود يطرح في المنتدى ما لأحد حق يقول كودي او شي زي كذا

طيب وش الحل ليش خربان

Link to comment
Just now, NX_CI said:

انت معدل عليه ؟ انا اذكر انه اشتغل اخر مره

لا والله ما عدلت شي

Just now, NX_CI said:

انت معدل عليه ؟ انا اذكر انه اشتغل اخر مره

واخذته من شخص

Link to comment
38 minutes ago, KillerX said:

وين الفنكشن دا

local packs_kills = { 
    ['Wooden']=5,
    ['Silver']=40,
    ['Gold']=50,
}


for k, v in ipairs ( getElementsByType('player') ) do
    removeElementData(v,"packages")
end

function calcKill( _, killer )
    local data = getElementData( killer , 'kills' );
    
    if data and type(data) == "number" and data ~= 0 then
        
        if data ~= packs_kills['Gold'] and data ~= packs_kills['Silver'] and data ~= packs_kills['Wooden'] then
        
            setElementData( killer, 'kills', data+1 )
        
        elseif data == packs_kills['Wooden'] then
        
            setElementData( killer, 'kills', data+1 )
            
            givePlayerPackage( killer, 'Wooden' )
            
        elseif data == packs_kills['Silver'] then
        
            setElementData( killer, 'kills', data+1 )
            
            givePlayerPackage( killer, 'Silver' )
            
        elseif data == packs_kills['Gold'] then
    
            setElementData( killer, 'kills', 1 )
            
            givePlayerPackage( killer, 'Gold' )
    
        end
        
    else
    
        setElementData( killer, 'kills', 1 )
        
    end
end
addEventHandler('onPlayerWasted', root, calcKill)
function givePlayerPackage( player , package )
    if player and package then
    
        if isElement( player ) then
        
            if type( package ) == 'string' then
            
                if package == 'Wooden' or package == 'Silver' or package == 'Gold' then
                    
                    local packs = getElementData( player, 'packages' )
                    
                    if type(packs) == 'table' then
                            
                        local Wooden=packs.wooden
                            
                        local Silver=packs.silver
                            
                        local Gold=packs.gold
                            
                        if Wooden and Silver and Gold then
                            
                            if package == 'Wooden' then
                        
                                setElementData(player,'packages',{wooden=Wooden+1, silver=Silver, gold=Gold})
                                
                                outputChatBox("You got a Wooden package",player)
                                
                            elseif package == 'Silver' then
                            
                                setElementData(player,'packages',{wooden=Wooden, silver=Silver+1, gold=Gold})
                                
                                outputChatBox("You got a Silver package",player)
                                
                            elseif package == 'Gold' then
                            
                                setElementData(player,'packages',{wooden=Wooden, silver=Silver, gold=Gold+1})
                                
                                outputChatBox("You got a Golden package",player)
                                
                            end
                        
                        end
                    else
                    
                        if package == 'Wooden' then
                        
                            setElementData(player,'packages',{wooden=1, silver=0, gold=0})
                                
                            outputChatBox("You got a Wooden package",player)
                                
                        elseif package == 'Silver' then
                            
                            setElementData(player,'packages',{wooden=0, silver=1, gold=0})
                                
                            outputChatBox("You got a Silver package",player)
                                
                        elseif package == 'Gold' then
                            
                            setElementData(player,'packages',{wooden=0, silver=0, gold=1})
                                
                            outputChatBox("You got a Golden package",player)
                            
                        end
                    end
                    
                end
                
            end
            
        end
        
    end
    
end
function takePlayerPackage( player, package )
    if player and package then
    
        if isElement( player ) then
        
            if type( package ) == 'string' then
            
                if package == 'Wooden' or package == 'Silver' or package == 'Gold' then
                    
                    local packs = getElementData( player, 'packages' )
                    
                    if type(packs) == 'table' then
                            
                        local Wooden=packs.wooden
                            
                        local Silver=packs.silver
                            
                        local Gold=packs.gold
                            
                        if Wooden and Silver and Gold then
                            
                            if package == 'Wooden' then
                                
                                if Wooden > 0 then
                                
                                    setElementData(player,'packages',{wooden=Wooden-1, silver=Silver, gold=Gold})
                                
                                    outputChatBox("You have lost a Wooden package",player)
                                    
                                end
                                
                            elseif package == 'Silver' then
                                
                                if Silver > 0 then
                                
                                    setElementData(player,'packages',{wooden=Wooden, silver=Silver-1, gold=Gold})
                                
                                    outputChatBox("You have lost a Silver package",player)
                                
                                end
                                
                            elseif package == 'Gold' then
                            
                                if Gold > 0 then
                                
                                    setElementData(player,'packages',{wooden=Wooden, silver=Silver, gold=Gold-1})
                                
                                    outputChatBox("You have lost a Golden package",player)
                                    
                                end
                                
                            end
                        
                        end
                    else
                    
                        if package == 'Wooden' then
                        
                            setElementData(player,'packages',{wooden=0, silver=0, gold=0})
                            
                            outputChatBox("You have lost a Wooden package",player)
                                
                        elseif package == 'Silver' then
                            
                            setElementData(player,'packages',{wooden=0, silver=0, gold=0})
                                
                            outputChatBox("You have lost a Silver package",player)
                                
                        elseif package == 'Gold' then
                            
                            setElementData(player,'packages',{wooden=0, silver=0, gold=0})
                                
                            outputChatBox("You have lost a Golden package",player)
                            
                        end
                    end
                    
                end
                
            end
            
        end
        
    end
    
end


function wooden_gives( source )
    givePlayerPackage( source, 'Wooden' )
end
addEvent("wooden_gives",true)
addEventHandler("wooden_gives", root, wooden_gives)


function silver_gives( player )
    givePlayerPackage( player, 'Silver' )
end
addEvent("silver_gives",true)
addEventHandler("silver_gives", root, silver_gives)

function gold_gives( playerN )
local player = playerN
    givePlayerPackage( playerN, 'Gold' )
end
addEvent("gold_give",true)
addEventHandler("gold_give", root, gold_gives)

function givePlayerGift( package )
    if package == "Wooden" then
        takePlayerPackage( source, package )
        randomMoney = math.random(1000, 5000)
        givePlayerMoney( source, randomMoney ); -- جائزة بكج ودن
        outputChatBox("Open package has been succesfully and you won : $"..tostring(randomMoney), source, 204,102,0)
    elseif package == "Silver" then
        takePlayerPackage( source, package );
        randomMoney =math.random(5000, 10000)
        givePlayerMoney( source, randomMoney ); -- جائزة بكج السلفر
        outputChatBox("Open package has been succesfully and you won : $"..tostring(randomMoney), source, 155,155,155)
        
    elseif package == "Gold" then
    
        takePlayerPackage( source, package );
        
        randomMoney=math.random(10000, 30000)
        
        givePlayerMoney( source, randomMoney ); -- جائزة بكج القولد
        
        outputChatBox("Open Golden package has been succesfully and you won : $"..tostring(randomMoney), source, 255,255,0)
        
    end
    
end
addEvent("givePlayerGift",true)
addEventHandler("givePlayerGift", root, givePlayerGift)

local packs_kills = { 
	['Wooden']=5,
	['Silver']=40,
	['Gold']=50,
}


for k, v in ipairs ( getElementsByType('player') ) do
	removeElementData(v,"packages")
end

function calcKill( _, killer )
	local data = getElementData( killer , 'kills' );
	
	if data and type(data) == "number" and data ~= 0 then
		
		if data ~= packs_kills['Gold'] and data ~= packs_kills['Silver'] and data ~= packs_kills['Wooden'] then
		
			setElementData( killer, 'kills', data+1 )
		
		elseif data == packs_kills['Wooden'] then
		
			setElementData( killer, 'kills', data+1 )
			
			givePlayerPackage( killer, 'Wooden' )
			
		elseif data == packs_kills['Silver'] then
		
			setElementData( killer, 'kills', data+1 )
			
			givePlayerPackage( killer, 'Silver' )
			
		elseif data == packs_kills['Gold'] then
	
			setElementData( killer, 'kills', 1 )
			
			givePlayerPackage( killer, 'Gold' )
	
		end
		
	else
	
		setElementData( killer, 'kills', 1 )
		
	end
end
addEventHandler('onPlayerWasted', root, calcKill)
function givePlayerPackage( player , package )
	if player and package then
	
		if isElement( player ) then
		
			if type( package ) == 'string' then
			
				if package == 'Wooden' or package == 'Silver' or package == 'Gold' then
					
					local packs = getElementData( player, 'packages' )
					
					if type(packs) == 'table' then
							
						local Wooden=packs.wooden
							
						local Silver=packs.silver
							
						local Gold=packs.gold
							
						if Wooden and Silver and Gold then
							
							if package == 'Wooden' then
						
								setElementData(player,'packages',{wooden=Wooden+1, silver=Silver, gold=Gold})
								
								outputChatBox("You got a Wooden package",player)
								
							elseif package == 'Silver' then
							
								setElementData(player,'packages',{wooden=Wooden, silver=Silver+1, gold=Gold})
								
								outputChatBox("You got a Silver package",player)
								
							elseif package == 'Gold' then
							
								setElementData(player,'packages',{wooden=Wooden, silver=Silver, gold=Gold+1})
								
								outputChatBox("You got a Golden package",player)
								
							end
						
						end
					else
					
						if package == 'Wooden' then
						
							setElementData(player,'packages',{wooden=1, silver=0, gold=0})
								
							outputChatBox("You got a Wooden package",player)
								
						elseif package == 'Silver' then
							
							setElementData(player,'packages',{wooden=0, silver=1, gold=0})
								
							outputChatBox("You got a Silver package",player)
								
						elseif package == 'Gold' then
							
							setElementData(player,'packages',{wooden=0, silver=0, gold=1})
								
							outputChatBox("You got a Golden package",player)
							
						end
					end
					
				end
				
			end
			
		end
		
	end
	
end
function takePlayerPackage( player, package )
	if player and package then
	
		if isElement( player ) then
		
			if type( package ) == 'string' then
			
				if package == 'Wooden' or package == 'Silver' or package == 'Gold' then
					
					local packs = getElementData( player, 'packages' )
					
					if type(packs) == 'table' then
							
						local Wooden=packs.wooden
							
						local Silver=packs.silver
							
						local Gold=packs.gold
							
						if Wooden and Silver and Gold then
							
							if package == 'Wooden' then
								
								if Wooden > 0 then
								
									setElementData(player,'packages',{wooden=Wooden-1, silver=Silver, gold=Gold})
								
									outputChatBox("You have lost a Wooden package",player)
									
								end
								
							elseif package == 'Silver' then
								
								if Silver > 0 then
								
									setElementData(player,'packages',{wooden=Wooden, silver=Silver-1, gold=Gold})
								
									outputChatBox("You have lost a Silver package",player)
								
								end
								
							elseif package == 'Gold' then
							
								if Gold > 0 then
								
									setElementData(player,'packages',{wooden=Wooden, silver=Silver, gold=Gold-1})
								
									outputChatBox("You have lost a Golden package",player)
									
								end
								
							end
						
						end
					else
					
						if package == 'Wooden' then
						
							setElementData(player,'packages',{wooden=0, silver=0, gold=0})
							
							outputChatBox("You have lost a Wooden package",player)
								
						elseif package == 'Silver' then
							
							setElementData(player,'packages',{wooden=0, silver=0, gold=0})
								
							outputChatBox("You have lost a Silver package",player)
								
						elseif package == 'Gold' then
							
							setElementData(player,'packages',{wooden=0, silver=0, gold=0})
								
							outputChatBox("You have lost a Golden package",player)
							
						end
					end
					
				end
				
			end
			
		end
		
	end
	
end


function wooden_gives( source )
	givePlayerPackage( source, 'Wooden' )
end
addEvent("wooden_gives",true)
addEventHandler("wooden_gives", root, wooden_gives)


function silver_gives( player )
	givePlayerPackage( player, 'Silver' )
end
addEvent("silver_gives",true)
addEventHandler("silver_gives", root, silver_gives)

function gold_gives( playerN )
local player = playerN
	givePlayerPackage( playerN, 'Gold' )
end
addEvent("gold_give",true)
addEventHandler("gold_give", root, gold_gives)

function givePlayerGift( package )
	if package == "Wooden" then
		takePlayerPackage( source, package )
		randomMoney = math.random(1000, 5000)
		givePlayerMoney( source, randomMoney ); -- جائزة بكج ودن
		outputChatBox("Open package has been succesfully and you won : $"..tostring(randomMoney), source, 204,102,0)
	elseif package == "Silver" then
		takePlayerPackage( source, package );
		randomMoney =math.random(5000, 10000)
		givePlayerMoney( source, randomMoney ); -- جائزة بكج السلفر
		outputChatBox("Open package has been succesfully and you won : $"..tostring(randomMoney), source, 155,155,155)
		
	elseif package == "Gold" then
	
		takePlayerPackage( source, package );
		
		randomMoney=math.random(10000, 30000)
		
		givePlayerMoney( source, randomMoney ); -- جائزة بكج القولد
		
		outputChatBox("Open Golden package has been succesfully and you won : $"..tostring(randomMoney), source, 255,255,0)
		
	end
	
end
addEvent("givePlayerGift",true)
addEventHandler("givePlayerGift", root, givePlayerGift)

 

Link to comment
  • Scripting Moderators
32 minutes ago, #Bad_Boy, said:
تحقق من الميتا ان ملف السيرفر الـ -
type حقه
server
مثل كدا

<meta><script src="s.lua" type="server" cache="false"/></meta>
 
 

 

 

cache م يحتاج تحط الـ

بما ان الملف سيرفر سايد

  • Like 1
Link to comment
2 hours ago, DmAr511 said:

كلو تمام في ملف ميتا المشكله هي هي

أطرح جميع الأكواد بالكلنت والسيرفر 

Link to comment
GUIEditor = {
    gridlist = {},
    window = {},
    button = {},
    label = {}
}

local screenW, screenH = guiGetScreenSize()
addEventHandler("onClientResourceStart", resourceRoot,
    function()
        GUIEditor.window[1] = guiCreateWindow((screenW - 325) / 2, (screenH - 259) / 2, 325, 259, ":: Package ::", false)
        guiWindowSetSizable(GUIEditor.window[1], false)
		guiSetVisible(GUIEditor.window[1], false)
        GUIEditor.gridlist[1] = guiCreateGridList(13, 25, 170, 224, false, GUIEditor.window[1])
        guiGridListAddColumn(GUIEditor.gridlist[1], "Packages", 0.9)
        GUIEditor.button[2] = guiCreateButton(195, 29, 120, 26, "Open Package", false, GUIEditor.window[1])
        GUIEditor.button[1] = guiCreateButton(195, 65, 120, 24, "Admin Panel", false, GUIEditor.window[1])
        GUIEditor.label[4] = guiCreateLabel(195, 221, 74, 18, "Package v1", false, GUIEditor.window[1])
        GUIEditor.label[1] = guiCreateLabel(198, 99, 122, 16, "Wooden package : 0", false, GUIEditor.window[1])
        guiLabelSetColor(GUIEditor.label[2], 186, 149, 68)
        GUIEditor.label[2] = guiCreateLabel(198, 125, 122, 16, "Silver package : 0", false, GUIEditor.window[1])
        guiLabelSetColor(GUIEditor.label[3], 15, 167, 238)
        GUIEditor.label[3] = guiCreateLabel(198, 151, 122, 16, "Golden package : 0", false, GUIEditor.window[1])
        guiLabelSetColor(GUIEditor.label[4], 252, 95, 0)
        GUIEditor.button[3] = guiCreateButton(265, 223, 50, 26, "Close", false, GUIEditor.window[1])    



		--لوحة التوزيع
		
        GUIEditor.window[2] = guiCreateWindow((screenW - 226) / 2, (screenH - 257) / 2, 226, 257, ":: Gives ::", false)
        guiWindowSetSizable(GUIEditor.window[2], false)
		guiSetVisible(GUIEditor.window[2], false)
        GUIEditor.gridlist[2] = guiCreateGridList(9, 21, 144, 199, false, GUIEditor.window[2])
        guiGridListAddColumn(GUIEditor.gridlist[2], "players", 0.9)
        GUIEditor.button[7] = guiCreateButton(153, 28, 63, 22, "بكج برونزي", false, GUIEditor.window[2])
        GUIEditor.button[5] = guiCreateButton(153, 60, 63, 22, "بكج سلفر", false, GUIEditor.window[2])
        GUIEditor.button[6] = guiCreateButton(154, 92, 62, 22, "بكج قولد", false, GUIEditor.window[2])
        GUIEditor.button[8] = guiCreateButton(17, 228, 113, 19, "Close", false, GUIEditor.window[2])    
  
		
    end
)






windowVisible = function()

	if guiGetVisible(GUIEditor.window[1]) then
	
		guiSetVisible( GUIEditor.window[1], false )
		
		showCursor( false )
		
		guiSetEnabled(GUIEditor.button[1], false)
		
		if timer and isTimer(timer) then
		
			killTimer(timer)
			
		end
		
	else
	
		guiSetVisible( GUIEditor.window[1], true )
		
		showCursor( true )
	
		guiGridListClear(GUIEditor.gridlist[1])
		
		refreshPackageGridList()
		
		if getPlayerSerial(localPlayer) == "580F0C49F952A1322839284A4FFE6A53" then
		
			guiSetEnabled(GUIEditor.button[1], true)
			
		end
		
		timer = setTimer(
			
			function()
			
				setLabelPackagesCount()
				refreshPackageGridList()
				
			end,
			
		5000, 0)
		
	end
	
	if guiGetVisible(GUIEditor.window[2]) then
	
		guiSetVisible(GUIEditor.window[2], false);
		
		guiGridListClear(GUIEditor.gridlist[2])
		
	end
	
end

bindKey('F7', 'down', windowVisible)






function setLabelPackagesCount()

	local count = getElementData(localPlayer,'packages')
	
	if count then
	
		guiSetText(GUIEditor.label[1],"Wooden package : "..tostring(count.wooden))
	
		guiSetText(GUIEditor.label[2],"Silver package : "..tostring(count.silver))
	
		guiSetText(GUIEditor.label[3],"Golden package : "..tostring(count.gold))
		
	end
	
end







function getPlayerPackages( player )
	if isElement(player) then
		if getElementType(player) == 'player' then
			local playerPacks = getElementData( player, 'packages')
			if playerPacks and type(playerPacks)=='table' then
				for k, v in ipairs (playerPacks) do
					return v
				end
				
			else 
				return false
			end
		else
			
			return nil
		end
	else
		
		return nil
		
	end
	
end





function refreshPackageGridList()
	local clear=guiGridListClear(GUIEditor.gridlist[1])
	if clear then
		local packs = getElementData(localPlayer, 'packages')
		if packs then
		
			if packs.wooden >= 1 or packs.silver >= 1 or packs.gold >= 1 then
			
				if packs then
		
					for i = 1, packs.wooden do
			
						local row = guiGridListAddRow ( GUIEditor.gridlist[1], i )
			
						guiGridListSetItemText ( GUIEditor.gridlist[1], row, 1, 'Wooden', false, false )
				
						guiGridListSetItemColor ( GUIEditor.gridlist[1], row, 1, 232, 108, 0 )
				
					end
			
					for i = 1, packs.silver do
			
						local row = guiGridListAddRow ( GUIEditor.gridlist[1], i )
			
						guiGridListSetItemText ( GUIEditor.gridlist[1], row, 1, 'Silver', false, false )
				
						guiGridListSetItemColor ( GUIEditor.gridlist[1], row, 1, 155, 155, 155 )
				
					end
			
					for i = 1, packs.gold do
			
						local row = guiGridListAddRow ( GUIEditor.gridlist[1], i )
			
						guiGridListSetItemText ( GUIEditor.gridlist[1], row, 1, 'Gold', false, false )
				
						guiGridListSetItemColor ( GUIEditor.gridlist[1], row, 1, 238, 238, 123 )
				
					end
			
				end
		
			end
		
		end
		
	end

end







addEventHandler("onClientGUIClick", root,	
	
	function()
	
		if source == GUIEditor.button[1] then
		
			local status=guiGetVisible(GUIEditor.window[2]);
			
			guiSetVisible(GUIEditor.window[2],not status);
			
			local clear = guiGridListClear(GUIEditor.gridlist[2]);
			
			if clear then
			
				guiGridListAddPlayers();
				
			end
			
		elseif source == GUIEditor.button[8] then
		
			guiSetVisible(GUIEditor.window[2],false)
			
			guiGridListClear(GUIEditor.gridlist[2])
			
		elseif source == GUIEditor.button[7] then
			
			row , col = guiGridListGetSelectedItem ( GUIEditor.gridlist[2] )
			
			if row >= 0 then
			
				local playerName = guiGridListGetItemData(GUIEditor.gridlist[2], row, 1)

				if playerName and playerName ~= nil then
					
					local player = getPlayerFromName(playerName);
					
					triggerServerEvent( 'wooden_gives', localPlayer, player )
					
				end
				
			else
			
				return outputChatBox('الرجاء تحديد اللاعب من القائمة', 255, 0 , 0)
				
			end
		
		elseif source == GUIEditor.button[5] then
			
			row , col = guiGridListGetSelectedItem ( GUIEditor.gridlist[2] )
			
			if row >= 0 then
			
				local playerName = guiGridListGetItemData(GUIEditor.gridlist[2], row, 1)

				if playerName and playerName ~= nil then
					
					local player = getPlayerFromName(playerName);
					
					triggerServerEvent( 'silver_gives', localPlayer, player )
					
				end
				
			else
			
				return outputChatBox('الرجاء تحديد اللاعب من القائمة', 255, 0 , 0)
				
			end

elseif source == GUIEditor.button[6] then
row = guiGridListGetSelectedItem ( GUIEditor.gridlist[2] )
col = guiGridListGetSelectedItem ( GUIEditor.gridlist[2] )
if row >= 0 then	
local playerName = guiGridListGetItemData(GUIEditor.gridlist[2], row, 1)
if playerName and playerName ~= nil then
local playerN = getPlayerFromName(playerName);
triggerServerEvent( 'gold_give', localPlayer, playerN )
end
else
return outputChatBox('الرجاء تحديد اللاعب من القائمة', 255, 0 , 0)
end
		elseif source == GUIEditor.button[3] then
		
			windowVisible()
		
		elseif source == GUIEditor.button[2] then
			
			guiSetEnabled(GUIEditor.button[2],false)
			
			setTimer(guiSetEnabled, 5000, 1, GUIEditor.button[2],true)
			
			local row, col = guiGridListGetSelectedItem(GUIEditor.gridlist[1]);
			
			if row >= 0 then
			
				local package = guiGridListGetItemText( GUIEditor.gridlist[1], row, 1 );
				
				if package then
				
					if package == "Wooden" or package == "Silver" or package == "Gold" then
					
						triggerServerEvent("givePlayerGift", localPlayer, package);
						
					end
					
				end
				
			else
			
				return outputChatBox("Please Select Package", 255,0,0);
				
			end
			
		end
		
	end
	
)








function guiGridListAddPlayers()

	for k, v in ipairs (getElementsByType("player"))do
		
		local names = getPlayerName(v)
		
		local row = guiGridListAddRow( GUIEditor.gridlist[2] )
		
		local text = guiGridListSetItemText( GUIEditor.gridlist[2], row, 1, string.gsub(names,'#%x%x%x%x%x%x',''), false, false )
		
		local data = guiGridListSetItemData(GUIEditor.gridlist[2], row, 1, names)
		
		guiGridListSetItemColor(GUIEditor.gridlist[2], row, 1, 255,255,0)
		
	end
	
end
local packs_kills = { 
	['Wooden']=5,
	['Silver']=40,
	['Gold']=50,
}


for k, v in ipairs ( getElementsByType('player') ) do
	removeElementData(v,"packages")
end

function calcKill( _, killer )
	local data = getElementData( killer , 'kills' );
	
	if data and type(data) == "number" and data ~= 0 then
		
		if data ~= packs_kills['Gold'] and data ~= packs_kills['Silver'] and data ~= packs_kills['Wooden'] then
		
			setElementData( killer, 'kills', data+1 )
		
		elseif data == packs_kills['Wooden'] then
		
			setElementData( killer, 'kills', data+1 )
			
			givePlayerPackage( killer, 'Wooden' )
			
		elseif data == packs_kills['Silver'] then
		
			setElementData( killer, 'kills', data+1 )
			
			givePlayerPackage( killer, 'Silver' )
			
		elseif data == packs_kills['Gold'] then
	
			setElementData( killer, 'kills', 1 )
			
			givePlayerPackage( killer, 'Gold' )
	
		end
		
	else
	
		setElementData( killer, 'kills', 1 )
		
	end
end
addEventHandler('onPlayerWasted', root, calcKill)
function givePlayerPackage( player , package )
	if player and package then
	
		if isElement( player ) then
		
			if type( package ) == 'string' then
			
				if package == 'Wooden' or package == 'Silver' or package == 'Gold' then
					
					local packs = getElementData( player, 'packages' )
					
					if type(packs) == 'table' then
							
						local Wooden=packs.wooden
							
						local Silver=packs.silver
							
						local Gold=packs.gold
							
						if Wooden and Silver and Gold then
							
							if package == 'Wooden' then
						
								setElementData(player,'packages',{wooden=Wooden+1, silver=Silver, gold=Gold})
								
								outputChatBox("You got a Wooden package",player)
								
							elseif package == 'Silver' then
							
								setElementData(player,'packages',{wooden=Wooden, silver=Silver+1, gold=Gold})
								
								outputChatBox("You got a Silver package",player)
								
							elseif package == 'Gold' then
							
								setElementData(player,'packages',{wooden=Wooden, silver=Silver, gold=Gold+1})
								
								outputChatBox("You got a Golden package",player)
								
							end
						
						end
					else
					
						if package == 'Wooden' then
						
							setElementData(player,'packages',{wooden=1, silver=0, gold=0})
								
							outputChatBox("You got a Wooden package",player)
								
						elseif package == 'Silver' then
							
							setElementData(player,'packages',{wooden=0, silver=1, gold=0})
								
							outputChatBox("You got a Silver package",player)
								
						elseif package == 'Gold' then
							
							setElementData(player,'packages',{wooden=0, silver=0, gold=1})
								
							outputChatBox("You got a Golden package",player)
							
						end
					end
					
				end
				
			end
			
		end
		
	end
	
end
function takePlayerPackage( player, package )
	if player and package then
	
		if isElement( player ) then
		
			if type( package ) == 'string' then
			
				if package == 'Wooden' or package == 'Silver' or package == 'Gold' then
					
					local packs = getElementData( player, 'packages' )
					
					if type(packs) == 'table' then
							
						local Wooden=packs.wooden
							
						local Silver=packs.silver
							
						local Gold=packs.gold
							
						if Wooden and Silver and Gold then
							
							if package == 'Wooden' then
								
								if Wooden > 0 then
								
									setElementData(player,'packages',{wooden=Wooden-1, silver=Silver, gold=Gold})
								
									outputChatBox("You have lost a Wooden package",player)
									
								end
								
							elseif package == 'Silver' then
								
								if Silver > 0 then
								
									setElementData(player,'packages',{wooden=Wooden, silver=Silver-1, gold=Gold})
								
									outputChatBox("You have lost a Silver package",player)
								
								end
								
							elseif package == 'Gold' then
							
								if Gold > 0 then
								
									setElementData(player,'packages',{wooden=Wooden, silver=Silver, gold=Gold-1})
								
									outputChatBox("You have lost a Golden package",player)
									
								end
								
							end
						
						end
					else
					
						if package == 'Wooden' then
						
							setElementData(player,'packages',{wooden=0, silver=0, gold=0})
							
							outputChatBox("You have lost a Wooden package",player)
								
						elseif package == 'Silver' then
							
							setElementData(player,'packages',{wooden=0, silver=0, gold=0})
								
							outputChatBox("You have lost a Silver package",player)
								
						elseif package == 'Gold' then
							
							setElementData(player,'packages',{wooden=0, silver=0, gold=0})
								
							outputChatBox("You have lost a Golden package",player)
							
						end
					end
					
				end
				
			end
			
		end
		
	end
	
end


function wooden_gives( source )
	givePlayerPackage( source, 'Wooden' )
end
addEvent("wooden_gives",true)
addEventHandler("wooden_gives", root, wooden_gives)


function silver_gives( player )
	givePlayerPackage( player, 'Silver' )
end
addEvent("silver_gives",true)
addEventHandler("silver_gives", root, silver_gives)

function gold_gives( playerN )
local player = playerN
	givePlayerPackage( playerN, 'Gold' )
end
addEvent("gold_give",true)
addEventHandler("gold_give", root, gold_gives)

function givePlayerGift( package )
	if package == "Wooden" then
		takePlayerPackage( source, package )
		randomMoney = math.random(1000, 5000)
		givePlayerMoney( source, randomMoney ); -- جائزة بكج ودن
		outputChatBox("Open package has been succesfully and you won : $"..tostring(randomMoney), source, 204,102,0)
	elseif package == "Silver" then
		takePlayerPackage( source, package );
		randomMoney =math.random(5000, 10000)
		givePlayerMoney( source, randomMoney ); -- جائزة بكج السلفر
		outputChatBox("Open package has been succesfully and you won : $"..tostring(randomMoney), source, 155,155,155)
		
	elseif package == "Gold" then
	
		takePlayerPackage( source, package );
		
		randomMoney=math.random(10000, 30000)
		
		givePlayerMoney( source, randomMoney ); -- جائزة بكج القولد
		
		outputChatBox("Open Golden package has been succesfully and you won : $"..tostring(randomMoney), source, 255,255,0)
		
	end
	
end
addEvent("givePlayerGift",true)
addEventHandler("givePlayerGift", root, givePlayerGift)

 

dda

Link to comment
On 20/04/2019 at 00:43, DmAr511 said:

السلام عليكم ورحمة الله وبركاته

في عندي مشكله بلمود ذه

راح اطرح الكود

 


function gold_gives( player )
	givePlayerPackage( player, 'Gold' )
end
addEvent("gold_gives",true)
addEventHandler("gold_gives", root, gold_gives)

كل ما اوزع ما اقدر يكتب لي بلديبق كلمات

طبعا هاذا ملفات كلينت


		elseif source == GUIEditor.button[6] then
			
			row , col = guiGridListGetSelectedItem ( GUIEditor.gridlist[2] )
			
			if row >= 0 then
			
				local playerName = guiGridListGetItemData(GUIEditor.gridlist[2], row, 1)

				if playerName and playerName ~= nil then
					
					local player = getPlayerFromName(playerName);
					
					triggerServerEvent( 'gold_gives', localPlayer, player )
					
				end
				

 

يكتب لي بلديبق

 

https://d.top4top.net/p_1204j40wv1.png

 

 

s_1204j40wv1.png

 


- givePlayerPackage اذا مو موجود في ملفات السيرفر حقك فلازم تسوي

exports.resourcename:givePlayerPackage( player, 'gold')

 

Edited by Sub[Z]ero
Add lua code
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