Jaga Posted April 19, 2019 Share Posted April 19, 2019 Eu tenho um script de vip para meu servidor de RPG e quero que com esse script para cada vip que adicionasse aparecesse um chatbox com musica no meio da tela notificando que eu ativei o vip em um player! local screenW,screenH = guiGetScreenSize() local resW, resH = 1366,768 local x, y = (screenW/resW), (screenH/resH) Painel_VIP_AirNewSCR = false CorSel_R, CorSel_G, CorSel_B, CorSel_A = 51, 179, 93, 110 Abrir_Fechar_BindAirNewSCR = "F3" setElementData ( localPlayer, "AirNewSCR_VeiculoColorido", "Não" ) setElementData ( localPlayer, "AirNewSCR_FarolColorido", "Não" ) setElementData ( localPlayer, "Alpha_Arma(s)", "Desbloqueado" ) setElementData ( localPlayer, "Epsylon_Arma(s)", "Desbloqueado" ) setElementData ( localPlayer, "Epsylon_Vida", "Desbloqueado" ) setElementData ( localPlayer, "Sigma_Vida", "Desbloqueado" ) function PainelVIP_AirNewSCR ( ) dxDrawRectangle(x*0, y*0, x*1366, y*768, tocolor(255, 255, 255, 11), false) dxDrawRectangle(x*0, y*168, x*1366, y*433, tocolor(0, 0, 0, 50), false) dxDrawRectangle(x*0, y*172, x*1366, y*425, tocolor(0, 0, 0, 50), false) dxDrawRectangle(x*111, y*191, x*221, y*388, tocolor(0, 0, 0, 51), false) dxDrawRectangle(x*412, y*191, x*221, y*388, tocolor(0, 0, 0, 51), false) dxDrawRectangle(x*734, y*191, x*221, y*388, tocolor(0, 0, 0, 51), false) dxDrawRectangle(x*1034, y*191, x*221, y*388, tocolor(0, 0, 0, 51), false) dxDrawRectangle(x*0, y*85, x*1366, y*73, tocolor(0, 0, 0, 50), false) dxDrawRectangle(x*0, y*89, x*1366, y*64, tocolor(0, 0, 0, 50), false) ------------------------------- VIP 01 ------------------------------- if getElementData ( localPlayer, "VIP_01" ) ~= "Sim" then dxDrawImage(x*153, y*263, x*135, y*173, "Arquivos/Cadeado.png" ) dxDrawText("Você não possui Acesso ao\nVIP Alpha\ntinyurl.com/vantagens-vipbvb", x*111, y*486, x*331, y*517, tocolor(255, 255, 255, 255), x*1.00, "default", "center", "center", false, false, false, false, false) else if P ( x*121, y*249, x*201, y*22 ) then dxDrawRectangle(x*121, y*249, x*201, y*22, tocolor(CorSel_R, CorSel_G, CorSel_B, CorSel_A), false) -- Veiculo - Turismo else dxDrawRectangle(x*121, y*249, x*201, y*22, tocolor(0, 0, 0, 110), false) -- Veiculo - Turismo end if P ( x*121, y*275, x*201, y*22 ) then dxDrawRectangle(x*121, y*275, x*201, y*22, tocolor(CorSel_R, CorSel_G, CorSel_B, CorSel_A), false) -- Pack de Armas (01) else dxDrawRectangle(x*121, y*275, x*201, y*22, tocolor(0, 0, 0, 110), false) -- Pack de Armas (01) end if P ( x*121, y*301, x*201, y*22 ) then dxDrawRectangle(x*121, y*301, x*201, y*22, tocolor(CorSel_R, CorSel_G, CorSel_B, CorSel_A), false) -- Personagem VIP (01) else dxDrawRectangle(x*121, y*301, x*201, y*22, tocolor(0, 0, 0, 110), false) -- Personagem VIP (01) end end ------------------------------- VIP 02 ------------------------------- if getElementData ( localPlayer, "VIP_02" ) ~= "Sim" then dxDrawImage(x*456, y*263, x*135, y*173, "Arquivos/Cadeado.png" ) dxDrawText("Você não possui Acesso ao\nVIP Epsylon\ntinyurl.com/vantagens-vipbvb", x*412, y*486, x*632, y*517, tocolor(255, 255, 255, 255), x*1.00, "default", "center", "center", false, false, false, false, false) else if P ( x*422, y*249, x*201, y*22 ) then dxDrawRectangle(x*422, y*249, x*201, y*22, tocolor(CorSel_R, CorSel_G, CorSel_B, CorSel_A), false) -- Veiculo - Turismo else dxDrawRectangle(x*422, y*249, x*201, y*22, tocolor(0, 0, 0, 110), false) -- Veiculo - Turismo end if P ( x*422, y*275, x*201, y*22 ) then dxDrawRectangle(x*422, y*275, x*201, y*22, tocolor(CorSel_R, CorSel_G, CorSel_B, CorSel_A), false) -- Veiculo - NRG-500 else dxDrawRectangle(x*422, y*275, x*201, y*22, tocolor(0, 0, 0, 110), false) -- Veiculo - NRG-500 end if P ( x*422, y*301, x*201, y*22 ) then dxDrawRectangle(x*422, y*301, x*201, y*22, tocolor(CorSel_R, CorSel_G, CorSel_B, CorSel_A), false) -- Vida 80% else dxDrawRectangle(x*422, y*301, x*201, y*22, tocolor(0, 0, 0, 110), false) -- Vida 80% end if P ( x*422, y*327, x*201, y*22 ) then dxDrawRectangle(x*422, y*327, x*201, y*22, tocolor(CorSel_R, CorSel_G, CorSel_B, CorSel_A), false) -- Pack de Armas (01) else dxDrawRectangle(x*422, y*327, x*201, y*22, tocolor(0, 0, 0, 110), false) -- Pack de Armas (01) end if P ( x*422, y*353, x*201, y*22 ) then dxDrawRectangle(x*422, y*353, x*201, y*22, tocolor(CorSel_R, CorSel_G, CorSel_B, CorSel_A), false) -- Personagem VIP (01) else dxDrawRectangle(x*422, y*353, x*201, y*22, tocolor(0, 0, 0, 110), false) -- Personagem VIP (01) end if P ( x*422, y*379, x*201, y*22 ) then dxDrawRectangle(x*422, y*379, x*201, y*22, tocolor(CorSel_R, CorSel_G, CorSel_B, CorSel_A), false) -- Personagem VIP (02) else dxDrawRectangle(x*422, y*379, x*201, y*22, tocolor(0, 0, 0, 110), false) -- Personagem VIP (02) end end ------------------------------- VIP 03 ------------------------------- if getElementData ( localPlayer, "VIP_03" ) ~= "Sim" then dxDrawImage(x*778, y*263, x*135, y*173, "Arquivos/Cadeado.png" ) dxDrawText("Você não possui Acesso ao\nVIP Sigma\ntinyurl.com/vantagens-vipbvb", x*734, y*486, x*954, y*517, tocolor(255, 255, 255, 255), x*1.00, "default", "center", "center", false, false, false, false, false) else if P ( x*744, y*249, x*201, y*22 ) then dxDrawRectangle(x*744, y*249, x*201, y*22, tocolor(CorSel_R, CorSel_G, CorSel_B, CorSel_A), false) -- Veiculo - Bullet else dxDrawRectangle(x*744, y*249, x*201, y*22, tocolor(0, 0, 0, 110), false) -- Veiculo - Bullet end if P ( x*744, y*275, x*201, y*22 ) then dxDrawRectangle(x*744, y*275, x*201, y*22, tocolor(CorSel_R, CorSel_G, CorSel_B, CorSel_A), false) -- Veiculo - NRG-500 else dxDrawRectangle(x*744, y*275, x*201, y*22, tocolor(0, 0, 0, 110), false) -- Veiculo - NRG-500 end if P ( x*744, y*301, x*201, y*22 ) then dxDrawRectangle(x*744, y*301, x*201, y*22, tocolor(CorSel_R, CorSel_G, CorSel_B, CorSel_A), false) -- Vida 100% else dxDrawRectangle(x*744, y*301, x*201, y*22, tocolor(0, 0, 0, 110), false) -- Vida 100% end if P ( x*744, y*327, x*201, y*22 ) then dxDrawRectangle(x*744, y*327, x*201, y*22, tocolor(CorSel_R, CorSel_G, CorSel_B, CorSel_A), false) -- Colete 50% else dxDrawRectangle(x*744, y*327, x*201, y*22, tocolor(0, 0, 0, 110), false) -- Colete 50% end if P ( x*744, y*353, x*201, y*22 ) then dxDrawRectangle(x*744, y*353, x*201, y*22, tocolor(CorSel_R, CorSel_G, CorSel_B, CorSel_A), false) -- Pack de Armas (01) else dxDrawRectangle(x*744, y*353, x*201, y*22, tocolor(0, 0, 0, 110), false) -- Pack de Armas (01) end if P ( x*744, y*379, x*201, y*22 ) then dxDrawRectangle(x*744, y*379, x*201, y*22, tocolor(CorSel_R, CorSel_G, CorSel_B, CorSel_A), false) -- Pack de Armas (02) else dxDrawRectangle(x*744, y*379, x*201, y*22, tocolor(0, 0, 0, 110), false) -- Pack de Armas (02) end if P ( x*744, y*405, x*201, y*22 ) then dxDrawRectangle(x*744, y*405, x*201, y*22, tocolor(CorSel_R, CorSel_G, CorSel_B, CorSel_A), false) -- Personagem VIP (01) else dxDrawRectangle(x*744, y*405, x*201, y*22, tocolor(0, 0, 0, 110), false) -- Personagem VIP (01) end if P ( x*744, y*431, x*201, y*22 ) then dxDrawRectangle(x*744, y*431, x*201, y*22, tocolor(CorSel_R, CorSel_G, CorSel_B, CorSel_A), false) -- Personagem VIP (02) else dxDrawRectangle(x*744, y*431, x*201, y*22, tocolor(0, 0, 0, 110), false) -- Personagem VIP (02) end if P ( x*744, y*457, x*201, y*22 ) then dxDrawRectangle(x*744, y*457, x*201, y*22, tocolor(CorSel_R, CorSel_G, CorSel_B, CorSel_A), false) -- Personagem VIP (03) else dxDrawRectangle(x*744, y*457, x*201, y*22, tocolor(0, 0, 0, 110), false) -- Personagem VIP (03) end if P ( x*744, y*483, x*201, y*22 ) then dxDrawRectangle(x*744, y*483, x*201, y*22, tocolor(CorSel_R, CorSel_G, CorSel_B, CorSel_A), false) -- Veiculo Colorido else dxDrawRectangle(x*744, y*483, x*201, y*22, tocolor(0, 0, 0, 110), false) -- Veiculo Colorido end if P ( x*744, y*509, x*201, y*22 ) then dxDrawRectangle(x*744, y*509, x*201, y*22, tocolor(CorSel_R, CorSel_G, CorSel_B, CorSel_A), false) -- Farol Colorido else dxDrawRectangle(x*744, y*509, x*201, y*22, tocolor(0, 0, 0, 110), false) -- Farol Colorido end end ------------------------------- VIP 04 ------------------------------- if getElementData ( localPlayer, "VIP_04" ) ~= "Sim" then dxDrawImage(x*1078, y*263, x*135, y*173, "Arquivos/Cadeado.png" ) dxDrawText("Você não possui Acesso ao\nVIP Omega\ntinyurl.com/vantagens-vipbvb", x*1034, y*486, x*1254, y*517, tocolor(255, 255, 255, 255), x*1.00, "default", "center", "center", false, false, false, false, false) else if P ( x*1044, y*249, x*201, y*22 ) then dxDrawRectangle(x*1044, y*249, x*201, y*22, tocolor(CorSel_R, CorSel_G, CorSel_B, CorSel_A), false) -- Veiculo - Infernus else dxDrawRectangle(x*1044, y*249, x*201, y*22, tocolor(0, 0, 0, 110), false) -- Veiculo - Infernus end if P ( x*1044, y*275, x*201, y*22 ) then dxDrawRectangle(x*1044, y*275, x*201, y*22, tocolor(CorSel_R, CorSel_G, CorSel_B, CorSel_A), false) -- Veiculo - NRG-500 else dxDrawRectangle(x*1044, y*275, x*201, y*22, tocolor(0, 0, 0, 110), false) -- Veiculo - NRG-500 end if P ( x*1044, y*301, x*201, y*22 ) then dxDrawRectangle(x*1044, y*301, x*201, y*22, tocolor(CorSel_R, CorSel_G, CorSel_B, CorSel_A), false) -- Vida 100% else dxDrawRectangle(x*1044, y*301, x*201, y*22, tocolor(0, 0, 0, 110), false) -- Vida 100% end if P ( x*1044, y*327, x*201, y*22 ) then dxDrawRectangle(x*1044, y*327, x*201, y*22, tocolor(CorSel_R, CorSel_G, CorSel_B, CorSel_A), false) -- Colete 100% else dxDrawRectangle(x*1044, y*327, x*201, y*22, tocolor(0, 0, 0, 110), false) -- Colete 100% end if P ( x*1044, y*353, x*201, y*22 ) then dxDrawRectangle(x*1044, y*353, x*201, y*22, tocolor(CorSel_R, CorSel_G, CorSel_B, CorSel_A), false) -- Pack de Armas (01) else dxDrawRectangle(x*1044, y*353, x*201, y*22, tocolor(0, 0, 0, 110), false) -- Pack de Armas (01) end if P ( x*1044, y*379, x*201, y*22 ) then dxDrawRectangle(x*1044, y*379, x*201, y*22, tocolor(CorSel_R, CorSel_G, CorSel_B, CorSel_A), false) -- Pack de Armas (02) else dxDrawRectangle(x*1044, y*379, x*201, y*22, tocolor(0, 0, 0, 110), false) -- Pack de Armas (02) end if P ( x*1044, y*405, x*201, y*22 ) then dxDrawRectangle(x*1044, y*405, x*201, y*22, tocolor(CorSel_R, CorSel_G, CorSel_B, CorSel_A), false) -- Personagem VIP (01) else dxDrawRectangle(x*1044, y*405, x*201, y*22, tocolor(0, 0, 0, 110), false) -- Personagem VIP (01) end if P ( x*1044, y*431, x*201, y*22 ) then dxDrawRectangle(x*1044, y*431, x*201, y*22, tocolor(CorSel_R, CorSel_G, CorSel_B, CorSel_A), false) -- Personagem VIP (02) else dxDrawRectangle(x*1044, y*431, x*201, y*22, tocolor(0, 0, 0, 110), false) -- Personagem VIP (02) end if P ( x*1044, y*457, x*201, y*22 ) then dxDrawRectangle(x*1044, y*457, x*201, y*22, tocolor(CorSel_R, CorSel_G, CorSel_B, CorSel_A), false) -- Personagem VIP (03) else dxDrawRectangle(x*1044, y*457, x*201, y*22, tocolor(0, 0, 0, 110), false) -- Personagem VIP (03) end if P ( x*1044, y*483, x*201, y*22 ) then dxDrawRectangle(x*1044, y*483, x*201, y*22, tocolor(CorSel_R, CorSel_G, CorSel_B, CorSel_A), false) -- Veiculo Colorido else dxDrawRectangle(x*1044, y*483, x*201, y*22, tocolor(0, 0, 0, 110), false) -- Veiculo Colorido end if P ( x*1044, y*509, x*201, y*22 ) then dxDrawRectangle(x*1044, y*509, x*201, y*22, tocolor(CorSel_R, CorSel_G, CorSel_B, CorSel_A), false) -- Farol Colorido else dxDrawRectangle(x*1044, y*509, x*201, y*22, tocolor(0, 0, 0, 110), false) -- Farol Colorido end if P ( x*1044, y*535, x*201, y*22 ) then dxDrawRectangle(x*1044, y*535, x*201, y*22, tocolor(CorSel_R, CorSel_G, CorSel_B, CorSel_A), false) -- Blindagem para o Veiculo else dxDrawRectangle(x*1044, y*535, x*201, y*22, tocolor(0, 0, 0, 110), false) -- Blindagem para o Veiculo end end if getElementData ( localPlayer, "VIP_01" ) == "Sim" then dxDrawText("Veiculo - Turismo", x*121, y*249, x*322, y*271, tocolor(255, 255, 255, 255), x*1.00, "default", "center", "center", false, false, false, false, false) dxDrawText("Pack de Armas (01)", x*121, y*275, x*322, y*297, tocolor(255, 255, 255, 255), x*1.00, "default", "center", "center", false, false, false, false, false) dxDrawText("Personagem VIP (01)", x*121, y*301, x*322, y*323, tocolor(255, 255, 255, 255), x*1.00, "default", "center", "center", false, false, false, false, false) end if getElementData ( localPlayer, "VIP_02" ) == "Sim" then dxDrawText("Veiculo - Turismo", x*422, y*249, x*623, y*271, tocolor(255, 255, 255, 255), x*1.00, "default", "center", "center", false, false, false, false, false) dxDrawText("Veiculo - NRG-500", x*422, y*275, x*623, y*297, tocolor(255, 255, 255, 255), x*1.00, "default", "center", "center", false, false, false, false, false) dxDrawText("Vida 80%", x*422, y*301, x*623, y*323, tocolor(255, 255, 255, 255), x*1.00, "default", "center", "center", false, false, false, false, false) dxDrawText("Pack de Armas (01)", x*422, y*327, x*623, y*349, tocolor(255, 255, 255, 255), x*1.00, "default", "center", "center", false, false, false, false, false) dxDrawText("Personagem VIP (01)", x*422, y*353, x*623, y*375, tocolor(255, 255, 255, 255), x*1.00, "default", "center", "center", false, false, false, false, false) dxDrawText("Personagem VIP (02)", x*422, y*379, x*623, y*401, tocolor(255, 255, 255, 255), x*1.00, "default", "center", "center", false, false, false, false, false) end if getElementData ( localPlayer, "VIP_03" ) == "Sim" then dxDrawText("Veiculo - Bullet", x*744, y*249, x*945, y*271, tocolor(255, 255, 255, 255), x*1.00, "default", "center", "center", false, false, false, false, false) dxDrawText("Veiculo - NRG-500", x*744, y*275, x*945, y*297, tocolor(255, 255, 255, 255), x*1.00, "default", "center", "center", false, false, false, false, false) dxDrawText("Vida 100%", x*744, y*301, x*945, y*323, tocolor(255, 255, 255, 255), x*1.00, "default", "center", "center", false, false, false, false, false) dxDrawText("Colete 50%", x*744, y*327, x*945, y*349, tocolor(255, 255, 255, 255), x*1.00, "default", "center", "center", false, false, false, false, false) dxDrawText("Pack de Armas (01)", x*744, y*353, x*945, y*375, tocolor(255, 255, 255, 255), x*1.00, "default", "center", "center", false, false, false, false, false) dxDrawText("Pack de Armas (02)", x*744, y*379, x*945, y*401, tocolor(255, 255, 255, 255), x*1.00, "default", "center", "center", false, false, false, false, false) dxDrawText("Personagem VIP (01)", x*744, y*405, x*945, y*427, tocolor(255, 255, 255, 255), x*1.00, "default", "center", "center", false, false, false, false, false) dxDrawText("Personagem VIP (02)", x*744, y*431, x*945, y*453, tocolor(255, 255, 255, 255), x*1.00, "default", "center", "center", false, false, false, false, false) dxDrawText("Personagem VIP (03)", x*744, y*457, x*945, y*479, tocolor(255, 255, 255, 255), x*1.00, "default", "center", "center", false, false, false, false, false) dxDrawText("Veiculo Colorido", x*744, y*483, x*945, y*505, tocolor(255, 255, 255, 255), x*1.00, "default", "center", "center", false, false, false, false, false) dxDrawText("Farol Colorido", x*744, y*509, x*945, y*531, tocolor(255, 255, 255, 255), x*1.00, "default", "center", "center", false, false, false, false, false) end if getElementData ( localPlayer, "VIP_04" ) == "Sim" then dxDrawText("Veiculo - Infernus", x*1044, y*249, x*1245, y*271, tocolor(255, 255, 255, 255), x*1.00, "default", "center", "center", false, false, false, false, false) dxDrawText("Veiculo - NRG-500", x*1044, y*275, x*1245, y*297, tocolor(255, 255, 255, 255), x*1.00, "default", "center", "center", false, false, false, false, false) dxDrawText("Vida 100%", x*1044, y*301, x*1245, y*323, tocolor(255, 255, 255, 255), x*1.00, "default", "center", "center", false, false, false, false, false) dxDrawText("Colete 100%", x*1044, y*327, x*1245, y*349, tocolor(255, 255, 255, 255), x*1.00, "default", "center", "center", false, false, false, false, false) dxDrawText("Pack de Armas (01)", x*1044, y*353, x*1245, y*375, tocolor(255, 255, 255, 255), x*1.00, "default", "center", "center", false, false, false, false, false) dxDrawText("Pack de Armas (02)", x*1044, y*379, x*1245, y*401, tocolor(255, 255, 255, 255), x*1.00, "default", "center", "center", false, false, false, false, false) dxDrawText("Personagem VIP (01)", x*1044, y*405, x*1245, y*427, tocolor(255, 255, 255, 255), x*1.00, "default", "center", "center", false, false, false, false, false) dxDrawText("Personagem VIP (02)", x*1044, y*431, x*1245, y*453, tocolor(255, 255, 255, 255), x*1.00, "default", "center", "center", false, false, false, false, false) dxDrawText("Personagem VIP (03)", x*1044, y*457, x*1245, y*479, tocolor(255, 255, 255, 255), x*1.00, "default", "center", "center", false, false, false, false, false) dxDrawText("Veiculo Colorido", x*1044, y*483, x*1245, y*505, tocolor(255, 255, 255, 255), x*1.00, "default", "center", "center", false, false, false, false, false) dxDrawText("Farol Colorido", x*1044, y*509, x*1245, y*531, tocolor(255, 255, 255, 255), x*1.00, "default", "center", "center", false, false, false, false, false) dxDrawText("Blindagem para o Veiculo", x*1044, y*535, x*1245, y*557, tocolor(255, 255, 255, 255), x*1.00, "default", "center", "center", false, false, false, false, false) end dxDrawText("alpha", x*111 + 1, y*191 + 1, x*332 + 1, y*249 + 1, tocolor(0, 0, 0, 255), x*1.00, "pricedown", "center", "center", false, false, false, false, false) dxDrawText("alpha", x*111, y*191, x*332, y*249, tocolor(255, 255, 255, 255), x*1.00, "pricedown", "center", "center", false, false, false, false, false) dxDrawText("Epsylon", x*412 + 1, y*191 + 1, x*633 + 1, y*249 + 1, tocolor(0, 0, 0, 255), x*1.00, "pricedown", "center", "center", false, false, false, false, false) dxDrawText("Epsylon", x*412, y*191, x*633, y*249, tocolor(255, 255, 255, 255), x*1.00, "pricedown", "center", "center", false, false, false, false, false) dxDrawText("Sigma", x*734 + 1, y*191 + 1, x*955 + 1, y*249 + 1, tocolor(0, 0, 0, 255), x*1.00, "pricedown", "center", "center", false, false, false, false, false) dxDrawText("Sigma", x*734, y*191, x*955, y*249, tocolor(255, 255, 255, 255), x*1.00, "pricedown", "center", "center", false, false, false, false, false) dxDrawText("Omega", x*1034 + 1, y*191 + 1, x*1255 + 1, y*249 + 1, tocolor(0, 0, 0, 255), x*1.00, "pricedown", "center", "center", false, false, false, false, false) dxDrawText("Omega", x*1034, y*191, x*1255, y*249, tocolor(255, 255, 255, 255), x*1.00, "pricedown", "center", "center", false, false, false, false, false) dxDrawText("Paineis VIP do Servidor", x*0 + 1, y*89 + 1, x*1366 + 1, y*153 + 1, tocolor(0, 0, 0, 255), x*1.70, "clear", "center", "center", false, false, false, false, false) dxDrawText("Paineis VIP do Servidor", x*0, y*89, x*1366, y*153, tocolor(255, 255, 255, 255), x*1.70, "clear", "center", "center", false, false, false, false, false) end local AirNewSCR_Remover = { "area_name", "radar", "vehicle_name", "radio" } function Abrir_Fechar_AirNewSCR ( ) if Painel_VIP_AirNewSCR == false then for _, v in ipairs( AirNewSCR_Remover ) do setPlayerHudComponentVisible ( v, false ) end showCursor ( true ) showChat ( false ) Painel_VIP_AirNewSCR = true addEventHandler ( "onClientRender", getRootElement(), PainelVIP_AirNewSCR ) playSoundFrontEnd ( 1 ) else for _, v in ipairs( AirNewSCR_Remover ) do setPlayerHudComponentVisible ( v, true ) end showCursor ( false ) showChat ( true ) Painel_VIP_AirNewSCR = false removeEventHandler ( "onClientRender", getRootElement(), PainelVIP_AirNewSCR ) playSoundFrontEnd ( 2 ) end end bindKey ( Abrir_Fechar_BindAirNewSCR, "down", Abrir_Fechar_AirNewSCR ) function P ( x, y, Largura, Altura ) if not isCursorShowing ( ) then return false end local sx, sy = guiGetScreenSize() local cx, cy = getCursorPosition() local cx, cy = (cx*sx), (cy*sy) if (cx >= x and cx <= x + Largura) and (cy >= y and cy <= y + Altura) then return true else return false end end function Selecionar_Opcao_AirNewSCR ( _, state ) if Painel_VIP_AirNewSCR == true then if state == "down" then if getElementData ( localPlayer, "VIP_01" ) == "Sim" then if P ( x*121, y*249, x*201, y*22 ) then triggerServerEvent ( "AirNewSCR_EnviarServidor", localPlayer, "Veiculo(s)", "Alpha", 1 ) elseif P ( x*121, y*275, x*201, y*22 ) then triggerServerEvent ( "AirNewSCR_EnviarServidor", localPlayer, "Arma(s)", "Alpha", 1 ) elseif P ( x*121, y*301, x*201, y*22 ) then triggerServerEvent ( "AirNewSCR_EnviarServidor", localPlayer, "Skin(s)", "Alpha", 1 ) end end ------------------------------- VIP 02 ------------------------------- if getElementData ( localPlayer, "VIP_02" ) == "Sim" then if P ( x*422, y*249, x*201, y*22 ) then triggerServerEvent ( "AirNewSCR_EnviarServidor", localPlayer, "Veiculo(s)", "Epsylon", 1 ) elseif P ( x*422, y*275, x*201, y*22 ) then triggerServerEvent ( "AirNewSCR_EnviarServidor", localPlayer, "Veiculo(s)", "Epsylon", 2 ) elseif P ( x*422, y*301, x*201, y*22 ) then triggerServerEvent ( "AirNewSCR_EnviarServidor", localPlayer, "Vida", "Epsylon", 1 ) elseif P ( x*422, y*327, x*201, y*22 ) then triggerServerEvent ( "AirNewSCR_EnviarServidor", localPlayer, "Arma(s)", "Epsylon", 1 ) elseif P ( x*422, y*353, x*201, y*22 ) then triggerServerEvent ( "AirNewSCR_EnviarServidor", localPlayer, "Skin(s)", "Epsylon", 1 ) elseif P ( x*422, y*379, x*201, y*22 ) then triggerServerEvent ( "AirNewSCR_EnviarServidor", localPlayer, "Skin(s)", "Epsylon", 2 ) end end ------------------------------- VIP 03 ------------------------------- if getElementData ( localPlayer, "VIP_03" ) == "Sim" then if P ( x*744, y*249, x*201, y*22 ) then triggerServerEvent ( "AirNewSCR_EnviarServidor", localPlayer, "Veiculo(s)", "Sigma", 1 ) elseif P ( x*744, y*275, x*201, y*22 ) then triggerServerEvent ( "AirNewSCR_EnviarServidor", localPlayer, "Veiculo(s)", "Sigma", 2 ) elseif P ( x*744, y*301, x*201, y*22 ) then triggerServerEvent ( "AirNewSCR_EnviarServidor", localPlayer, "Vida", "Sigma", 1 ) elseif P ( x*744, y*327, x*201, y*22 ) then triggerServerEvent ( "AirNewSCR_EnviarServidor", localPlayer, "Colete", "Sigma", 1 ) elseif P ( x*744, y*353, x*201, y*22 ) then triggerServerEvent ( "AirNewSCR_EnviarServidor", localPlayer, "Arma(s)", "Sigma", 1 ) elseif P ( x*744, y*379, x*201, y*22 ) then triggerServerEvent ( "AirNewSCR_EnviarServidor", localPlayer, "Arma(s)", "Sigma", 2 ) elseif P ( x*744, y*405, x*201, y*22 ) then triggerServerEvent ( "AirNewSCR_EnviarServidor", localPlayer, "Skin(s)", "Sigma", 1 ) elseif P ( x*744, y*431, x*201, y*22 ) then triggerServerEvent ( "AirNewSCR_EnviarServidor", localPlayer, "Skin(s)", "Sigma", 2 ) elseif P ( x*744, y*457, x*201, y*22 ) then triggerServerEvent ( "AirNewSCR_EnviarServidor", localPlayer, "Skin(s)", "Sigma", 3 ) elseif P ( x*744, y*483, x*201, y*22 ) then if getElementData ( localPlayer, "AirNewSCR_VeiculoColorido" ) == "Não" then setElementData ( localPlayer, "AirNewSCR_VeiculoColorido", "Sim" ) triggerServerEvent ( "AirNewSCR_EnviarServidor", localPlayer, "Mensagem", "Sigma", "Função de Veiculo Colorido Ativada!" ) else setElementData ( localPlayer, "AirNewSCR_VeiculoColorido", "Não" ) triggerServerEvent ( "AirNewSCR_EnviarServidor", localPlayer, "Mensagem", "Sigma", "Função de Veiculo Colorido Desativada!" ) end elseif P ( x*744, y*509, x*201, y*22 ) then if getElementData ( localPlayer, "AirNewSCR_FarolColorido" ) == "Não" then setElementData ( localPlayer, "AirNewSCR_FarolColorido", "Sim" ) triggerServerEvent ( "AirNewSCR_EnviarServidor", localPlayer, "Mensagem", "Sigma", "Função de Farol Colorido Ativada!" ) else setElementData ( localPlayer, "AirNewSCR_FarolColorido", "Não" ) triggerServerEvent ( "AirNewSCR_EnviarServidor", localPlayer, "Mensagem", "Sigma", "Função de Farol Colorido Desativada!" ) end end end ------------------------------- VIP 04 ------------------------------- if getElementData ( localPlayer, "VIP_04" ) == "Sim" then if P ( x*1044, y*249, x*201, y*22 ) then triggerServerEvent ( "AirNewSCR_EnviarServidor", localPlayer, "Veiculo(s)", "Omega", 1 ) elseif P ( x*1044, y*275, x*201, y*22 ) then triggerServerEvent ( "AirNewSCR_EnviarServidor", localPlayer, "Veiculo(s)", "Omega", 2 ) elseif P ( x*1044, y*301, x*201, y*22 ) then triggerServerEvent ( "AirNewSCR_EnviarServidor", localPlayer, "Vida", "Omega", 1 ) elseif P ( x*1044, y*327, x*201, y*22 ) then triggerServerEvent ( "AirNewSCR_EnviarServidor", localPlayer, "Colete", "Omega", 1 ) elseif P ( x*1044, y*353, x*201, y*22 ) then triggerServerEvent ( "AirNewSCR_EnviarServidor", localPlayer, "Arma(s)", "Omega", 1 ) elseif P ( x*1044, y*379, x*201, y*22 ) then triggerServerEvent ( "AirNewSCR_EnviarServidor", localPlayer, "Arma(s)", "Omega", 2 ) elseif P ( x*1044, y*405, x*201, y*22 ) then triggerServerEvent ( "AirNewSCR_EnviarServidor", localPlayer, "Skin(s)", "Omega", 1 ) elseif P ( x*1044, y*431, x*201, y*22 ) then triggerServerEvent ( "AirNewSCR_EnviarServidor", localPlayer, "Skin(s)", "Omega", 2 ) elseif P ( x*1044, y*457, x*201, y*22 ) then triggerServerEvent ( "AirNewSCR_EnviarServidor", localPlayer, "Skin(s)", "Omega", 3 ) elseif P ( x*1044, y*483, x*201, y*22 ) then if getElementData ( localPlayer, "AirNewSCR_VeiculoColorido" ) == "Não" then setElementData ( localPlayer, "AirNewSCR_VeiculoColorido", "Sim" ) triggerServerEvent ( "AirNewSCR_EnviarServidor", localPlayer, "Mensagem", "Omega", "Função de Veiculo Colorido Ativada!" ) else setElementData ( localPlayer, "AirNewSCR_VeiculoColorido", "Não" ) triggerServerEvent ( "AirNewSCR_EnviarServidor", localPlayer, "Mensagem", "Omega", "Função de Veiculo Colorido Desativada!" ) end elseif P ( x*1044, y*509, x*201, y*22 ) then if getElementData ( localPlayer, "AirNewSCR_FarolColorido" ) == "Não" then setElementData ( localPlayer, "AirNewSCR_FarolColorido", "Sim" ) triggerServerEvent ( "AirNewSCR_EnviarServidor", localPlayer, "Mensagem", "Omega", "Função de Farol Colorido Ativada!" ) else setElementData ( localPlayer, "AirNewSCR_FarolColorido", "Não" ) triggerServerEvent ( "AirNewSCR_EnviarServidor", localPlayer, "Mensagem", "Omega", "Função de Farol Colorido Desativada!" ) end elseif P ( x*1044, y*535, x*201, y*22 ) then triggerServerEvent ( "AirNewSCR_EnviarServidor", localPlayer, "Blindagem", "Omega", 1 ) end end end end end addEventHandler ( "onClientClick", root, Selecionar_Opcao_AirNewSCR ) AirNewSCR_VeiculoColorido = {} function VIPCarRainbowVIP ( ) for _, player in pairs(getElementsByType("player")) do if getElementData ( player, "AirNewSCR_VeiculoColorido" ) == "Sim" then local vehicle = getPedOccupiedVehicle(player) if vehicle then local seat = getPedOccupiedVehicleSeat(localPlayer) if seat == 0 then if not AirNewSCR_VeiculoColorido[player] then AirNewSCR_VeiculoColorido[player] = 0 return end local r, g, b = getVehicleColor(vehicle, true) if AirNewSCR_VeiculoColorido[player] == 0 then if r < 250 then r = r + 3 if r > 255 then r = 250 end else AirNewSCR_VeiculoColorido[player] = 1 end end if AirNewSCR_VeiculoColorido[player] == 1 then if g < 250 then g = g + 3 else AirNewSCR_VeiculoColorido[player] = 2 end elseif AirNewSCR_VeiculoColorido[player] == 2 then if b < 255 then if r > 0 then r = r - 3 else r = 0 end b = b + 3 if b > 255 then b = 255 end else AirNewSCR_VeiculoColorido[player] = 3 end elseif AirNewSCR_VeiculoColorido[player] == 3 then if g > 0 then if r > 0 then r = r - 3 else r = 0 end g = g - 3 if g < 0 then g = 0 end else AirNewSCR_VeiculoColorido[player] = 4 end elseif AirNewSCR_VeiculoColorido[player] == 4 then if b > 0 then b = b - 3 if b < 0 then b = 0 end else b = 0 AirNewSCR_VeiculoColorido[player] = 0 end end if r < 0 then r = 0 end if g < 0 then g = 0 end if b < 0 then b = 0 end setVehicleColor(vehicle, r, g, b) end end end end end addEventHandler ( "onClientPreRender", getRootElement(), VIPCarRainbowVIP ) AirNewSCR_FarolColorido = {} function Farol_Colorido ( ) for _, player in pairs(getElementsByType("player")) do if getElementData ( player, "AirNewSCR_FarolColorido" ) == "Sim" then local vehicle = getPedOccupiedVehicle(player) if vehicle then if not AirNewSCR_FarolColorido[player] then AirNewSCR_FarolColorido[player] = 0 return end local r, g, b = getVehicleHeadLightColor(vehicle) if AirNewSCR_FarolColorido[player] == 0 then if r < 250 then r = r + 3 if r > 255 then r = 250 end else AirNewSCR_FarolColorido[player] = 1 end end if AirNewSCR_FarolColorido[player] == 1 then if g < 250 then g = g + 3 else AirNewSCR_FarolColorido[player] = 2 end elseif AirNewSCR_FarolColorido[player] == 2 then if b < 255 then if r > 0 then r = r - 3 else r = 0 end b = b + 3 if b > 255 then b = 255 end else AirNewSCR_FarolColorido[player] = 3 end elseif AirNewSCR_FarolColorido[player] == 3 then if g > 0 then if r > 0 then r = r - 3 else r = 0 end g = g - 3 if g < 0 then g = 0 end else AirNewSCR_FarolColorido[player] = 4 end elseif AirNewSCR_FarolColorido[player] == 4 then if b > 0 then b = b - 3 if b < 0 then b = 0 end else b = 0 AirNewSCR_FarolColorido[player] = 0 end end if r < 0 then r = 0 end if g < 0 then g = 0 end if b < 0 then b = 0 end setVehicleHeadLightColor(vehicle, r, g, b) end end end end addEventHandler("onClientPreRender", getRootElement ( ), Farol_Colorido ) AirNew_s.lua: Veiculo_VIPs = {} Grupo_01 = "Alpha" VIP_Alpha_ID_Veiculo_01 = 451 VIP_Alpha_Pack_de_Armas_01 = { 1, 22, 22, 25 } VIP_Alpha_Personagem_01 = 112 Grupo_02 = "Epsylon" VIP_Epsylon_ID_Veiculo_01 = 451 VIP_Epsylon_ID_Veiculo_02 = 522 VIP_Epsylon_Pack_de_Armas_01 = { 29, 32, 1, 22 } VIP_Epsylon_Personagem_01 = 33 VIP_Epsylon_Personagem_02 = 34 VIP_Epsylon_Vida = 100 Grupo_03 = "Sigma" VIP_Sigma_ID_Veiculo_01 = 541 VIP_Sigma_ID_Veiculo_02 = 522 VIP_Sigma_Pack_de_Armas_01 = { 30, 24, 4, 34 } VIP_Sigma_Pack_de_Armas_02 = { 29, 32, 1, 22 } VIP_Sigma_Personagem_01 = 29 VIP_Sigma_Personagem_02 = 30 VIP_Sigma_Personagem_03 = 32 VIP_Sigma_Vida = 100 VIP_Sigma_Colete = 50 Grupo_04 = "Omega" VIP_Omega_ID_Veiculo_01 = 411 VIP_Omega_ID_Veiculo_02 = 522 VIP_Omega_Pack_de_Armas_01 = { 31, 24, 4, 34, 26, 34 } VIP_Omega_Pack_de_Armas_02 = { 29, 32, 1, 22, 30, 16, 46 } VIP_Omega_Personagem_01 = 26 VIP_Omega_Personagem_02 = 27 VIP_Omega_Personagem_03 = 28 VIP_Omega_Vida = 100 VIP_Omega_Colete = 100 function Receber_Client_AirNewSCR ( Tipo, VIP, ID ) if Tipo == "Veiculo(s)" then local Jogador_X, Jogador_Y, Jogador_Z = getElementPosition ( source ) local Rotacao_X, Rotacao_Y, Rotacao_Z = getElementRotation ( source ) if isElement ( Veiculo_VIPs[source] ) then destroyElement ( Veiculo_VIPs[source] ) end if VIP == "Alpha" and ID == 1 then Veiculo_VIPs[source] = createVehicle ( VIP_Alpha_ID_Veiculo_01, Jogador_X, Jogador_Y, Jogador_Z ) elseif VIP == "Epsylon" and ID == 1 then Veiculo_VIPs[source] = createVehicle ( VIP_Epsylon_ID_Veiculo_01, Jogador_X, Jogador_Y, Jogador_Z ) elseif VIP == "Epsylon" and ID == 2 then Veiculo_VIPs[source] = createVehicle ( VIP_Epsylon_ID_Veiculo_02, Jogador_X, Jogador_Y, Jogador_Z ) elseif VIP == "Sigma" and ID == 1 then Veiculo_VIPs[source] = createVehicle ( VIP_Sigma_ID_Veiculo_01, Jogador_X, Jogador_Y, Jogador_Z ) elseif VIP == "Sigma" and ID == 2 then Veiculo_VIPs[source] = createVehicle ( VIP_Sigma_ID_Veiculo_02, Jogador_X, Jogador_Y, Jogador_Z ) elseif VIP == "Omega" and ID == 1 then Veiculo_VIPs[source] = createVehicle ( VIP_Omega_ID_Veiculo_01, Jogador_X, Jogador_Y, Jogador_Z ) elseif VIP == "Omega" and ID == 2 then Veiculo_VIPs[source] = createVehicle ( VIP_Omega_ID_Veiculo_02, Jogador_X, Jogador_Y, Jogador_Z ) end setElementRotation ( Veiculo_VIPs[source], Rotacao_X, Rotacao_Y, Rotacao_Z ) warpPedIntoVehicle ( source, Veiculo_VIPs[source] ) exports.Scripts_Dxmessages:outputDx ( source, "Veiculo VIP "..VIP.." Criado com Sucesso!", "success" ) elseif Tipo == "Arma(s)" then if VIP == "Alpha" and ID == 1 then if getElementData ( source, "Alpha_Arma(s)" ) == "Bloqueado" then exports.Scripts_Dxmessages:outputDx ( source, "Você está bloqueado de usar está opção Temporariamente! [1 Minuto]", "warning" ) else setElementData ( source, "Alpha_Arma(s)", "Bloqueado" ) -- 1 Minuto for _, Armas in ipairs ( VIP_Alpha_Pack_de_Armas_01 ) do giveWeapon ( source, Armas, 999 ) end exports.Scripts_Dxmessages:outputDx ( source, "Você Recebeu o Pack de Arma(s) do VIP "..VIP.." com Sucesso!", "success" ) setTimer ( setElementData, 60000, 1, source, "Alpha_Arma(s)", "Desbloqueado" ) end elseif VIP == "Epsylon" and ID == 1 then if getElementData ( source, "Epsylon_Arma(s)" ) == "Bloqueado" then exports.Scripts_Dxmessages:outputDx ( source, "Você está bloqueado de usar está opção Temporariamente! [10 Segundo(s)]", "warning" ) else setElementData ( source, "Epsylon_Arma(s)", "Bloqueado" ) -- 10 Segundos for _, Armas in ipairs ( VIP_Epsylon_Pack_de_Armas_01 ) do giveWeapon ( source, Armas, 999 ) end exports.Scripts_Dxmessages:outputDx ( source, "Você Recebeu o Pack de Arma(s) do VIP "..VIP.." com Sucesso!", "success" ) setTimer ( setElementData, 10000, 1, source, "Epsylon_Arma(s)", "Desbloqueado" ) end elseif VIP == "Sigma" and ID == 1 then for _, Armas in ipairs ( VIP_Sigma_Pack_de_Armas_01 ) do giveWeapon ( source, Armas, 999 ) end elseif VIP == "Sigma" and ID == 2 then for _, Armas in ipairs ( VIP_Sigma_Pack_de_Armas_02 ) do giveWeapon ( source, Armas, 999 ) end elseif VIP == "Omega" and ID == 1 then for _, Armas in ipairs ( VIP_Omega_Pack_de_Armas_01 ) do giveWeapon ( source, Armas, 999 ) end elseif VIP == "Omega" and ID == 2 then for _, Armas in ipairs ( VIP_Omega_Pack_de_Armas_02 ) do giveWeapon ( source, Armas, 999 ) end end if getElementData ( source, "Alpha_Arma(s)" ) == "Bloqueado" or getElementData ( source, "Epsylon_Arma(s)" ) == "Bloqueado" then return end exports.Scripts_Dxmessages:outputDx ( source, "Você Recebeu o Pack de Arma(s) do VIP "..VIP.." com Sucesso!", "success" ) elseif Tipo == "Skin(s)" then if VIP == "Alpha" and ID == 1 then setElementModel ( source, VIP_Alpha_Personagem_01 ) elseif VIP == "Epsylon" and ID == 1 then setElementModel ( source, VIP_Epsylon_Personagem_01 ) elseif VIP == "Epsylon" and ID == 2 then setElementModel ( source, VIP_Epsylon_Personagem_02 ) elseif VIP == "Sigma" and ID == 1 then setElementModel ( source, VIP_Sigma_Personagem_01 ) elseif VIP == "Sigma" and ID == 2 then setElementModel ( source, VIP_Sigma_Personagem_02 ) elseif VIP == "Sigma" and ID == 3 then setElementModel ( source, VIP_Sigma_Personagem_03 ) elseif VIP == "Omega" and ID == 1 then setElementModel ( source, VIP_Omega_Personagem_01 ) elseif VIP == "Omega" and ID == 2 then setElementModel ( source, VIP_Omega_Personagem_02 ) elseif VIP == "Omega" and ID == 3 then setElementModel ( source, VIP_Omega_Personagem_03 ) end exports.Scripts_Dxmessages:outputDx ( source, "Personagem VIP "..VIP.." ID "..ID.." Setado com Sucesso!", "success" ) elseif Tipo == "Vida" then if VIP == "Epsylon" and ID == 1 then if getElementData ( source, "Epsylon_Vida" ) == "Bloqueado" then exports.Scripts_Dxmessages:outputDx ( source, "Você está bloqueado de usar está opção Temporariamente! [2 Minuto(s)]", "warning" ) else if getElementHealth ( source ) < VIP_Epsylon_Vida then setElementData ( source, "Epsylon_Vida", "Bloqueado" ) -- 2 Minuto(s) setElementHealth ( source, VIP_Epsylon_Vida ) exports.Scripts_Dxmessages:outputDx ( source, "Sua Vida foi Alterada para "..VIP_Epsylon_Vida.."% com Sucesso!", "success" ) setTimer ( setElementData, 120000, 1, source, "Epsylon_Vida", "Desbloqueado" ) else exports.Scripts_Dxmessages:outputDx ( source, "Você já está com mais de "..VIP_Epsylon_Vida.."% de Vida!", "error" ) end end elseif VIP == "Sigma" and ID == 1 then if getElementData ( source, "Sigma_Vida" ) == "Bloqueado" then exports.Scripts_Dxmessages:outputDx ( source, "Você está bloqueado de usar está opção Temporariamente! [2 Minuto(s)]", "warning" ) else if getElementHealth ( source ) < VIP_Sigma_Vida then setElementData ( source, "Sigma_Vida", "Bloqueado" ) -- 2 Minuto(s) setElementHealth ( source, VIP_Sigma_Vida ) exports.Scripts_Dxmessages:outputDx ( source, "Sua Vida foi Alterada para "..VIP_Sigma_Vida.."% com Sucesso!", "success" ) setTimer ( setElementData, 120000, 1, source, "Sigma_Vida", "Desbloqueado" ) else exports.Scripts_Dxmessages:outputDx ( source, "Você já está com "..VIP_Sigma_Vida.."% de Vida!", "error" ) end end elseif VIP == "Omega" and ID == 1 then if getElementHealth ( source ) < VIP_Omega_Vida then setElementHealth ( source, VIP_Omega_Vida ) exports.Scripts_Dxmessages:outputDx ( source, "Sua Vida foi Alterada para "..VIP_Omega_Vida.."% com Sucesso!", "success" ) else exports.Scripts_Dxmessages:outputDx ( source, "Você já está com "..VIP_Omega_Vida.."% de Vida!", "error" ) end end elseif Tipo == "Colete" then if VIP == "Sigma" and ID == 1 then if getPedArmor ( source ) < VIP_Sigma_Colete then setPedArmor ( source, VIP_Sigma_Colete ) exports.Scripts_Dxmessages:outputDx ( source, "Seu Colete foi Alterado para "..VIP_Sigma_Colete.."% com Sucesso!", "success" ) else exports.Scripts_Dxmessages:outputDx ( source, "Você já está com mais de "..VIP_Sigma_Colete.."% de Colete!", "error" ) end elseif VIP == "Omega" and ID == 1 then if getPedArmor ( source ) < VIP_Omega_Colete then setPedArmor ( source, VIP_Omega_Colete ) exports.Scripts_Dxmessages:outputDx ( source, "Seu Colete foi Alterado para "..VIP_Omega_Colete.."% com Sucesso!", "success" ) else exports.Scripts_Dxmessages:outputDx ( source, "Você já está com "..VIP_Omega_Colete.."% de Colete!", "error" ) end end elseif Tipo == "Blindagem" then if VIP == "Omega" and ID == 1 then if isPedInVehicle ( source ) then if isVehicleDamageProof ( getPedOccupiedVehicle ( source ) ) == false then setVehicleDamageProof ( getPedOccupiedVehicle ( source ), true ) exports.Scripts_Dxmessages:outputDx ( source, "Você Aplicou Blindagem no Seu Veiculo Atual com Sucesso!", "success") else exports.Scripts_Dxmessages:outputDx ( source, "O Veiculo que você está atualmente já está Blindado!", "error") end else exports.Scripts_Dxmessages:outputDx ( source, "Entre em um Veiculo para utilizar esta função!", "error") end end elseif Tipo == "Mensagem" then if VIP == "Sigma" or VIP == "Omega" then if ID then exports.Scripts_Dxmessages:outputDx ( source, ID, "info") end end end end addEvent ( "AirNewSCR_EnviarServidor", true ) addEventHandler ( "AirNewSCR_EnviarServidor", getRootElement ( ), Receber_Client_AirNewSCR ) function Sair_do_Servidor_AirNewSCR ( quitType ) if isElement ( Veiculo_VIPs[source] ) then destroyElement ( Veiculo_VIPs[source] ) end end addEventHandler ( "onPlayerQuit", getRootElement ( ), Sair_do_Servidor_AirNewSCR ) function Morrer_no_Servidor_AirNewSCR ( ) if isElement ( Veiculo_VIPs[source] ) then destroyElement ( Veiculo_VIPs[source] ) end end addEventHandler( "onPlayerWasted", getRootElement( ), Morrer_no_Servidor_AirNewSCR ) function Verificar_VIP_AirNewSCR ( ) for i, player in ipairs ( getElementsByType ( "player" ) ) do local acc = getPlayerAccount ( player ) if acc and not isGuestAccount ( acc ) then local accName = getAccountName (acc) if isObjectInACLGroup ("user."..accName, aclGetGroup ( Grupo_01 ) ) then setElementData ( player, "VIP_01", "Sim" ) else setElementData ( player, "VIP_01", "Não" ) end if isObjectInACLGroup ("user."..accName, aclGetGroup ( Grupo_02 ) ) then setElementData ( player, "VIP_02", "Sim" ) else setElementData ( player, "VIP_02", "Não" ) end if isObjectInACLGroup ("user."..accName, aclGetGroup ( Grupo_03 ) ) then setElementData ( player, "VIP_03", "Sim" ) else setElementData ( player, "VIP_03", "Não" ) end if isObjectInACLGroup ("user."..accName, aclGetGroup ( Grupo_04 ) ) then setElementData ( player, "VIP_04", "Sim" ) else setElementData ( player, "VIP_04", "Não" ) end end end end setTimer ( Verificar_VIP_AirNewSCR, 1500, 0 ) Link to comment
#DeltaSCR Posted April 19, 2019 Share Posted April 19, 2019 Olá amigo, não precisava postar todo o código. Você deverá usar: playSound dxDrawText Link to comment
Jaga Posted April 19, 2019 Author Share Posted April 19, 2019 como eu uso isso ?? no script Link to comment
Other Languages Moderators Lord Henry Posted April 19, 2019 Other Languages Moderators Share Posted April 19, 2019 @#DeltaSCR Vc quis dizer server-side 1 Link to comment
#DeltaSCR Posted April 19, 2019 Share Posted April 19, 2019 38 minutes ago, Lord Henry said: @#DeltaSCR Vc quis dizer server-side Isso! Nem percebi o erro ortográfico. Sorry rs Link to comment
Jaga Posted April 20, 2019 Author Share Posted April 20, 2019 Como que eu uso o server-side e coloco o play sound e o dxDrawText pois nunca mechi com esses 2 pode dar um exemplo? Link to comment
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