mehmet Posted April 4, 2019 Posted April 4, 2019 (edited) Hello, how to make a system of turn signals? (using car textures) Edited April 4, 2019 by mehmet
XaskeL Posted April 4, 2019 Posted April 4, 2019 shader, change material texture/flash or pixel shader + gTime for flash.
mehmet Posted April 4, 2019 Author Posted April 4, 2019 (edited) 13 minutes ago, XaskeL said: shader, change material texture/flash or pixel shader + gTime for flash. Well, I have a shader. Can you show an example script? (I found the script, but the code is closed) and you can still like to add lighting to the turn signal? (as on the screen) Edited April 4, 2019 by mehmet
JustinMTA Posted April 5, 2019 Posted April 5, 2019 19 hours ago, mehmet said: Hello, how to make a system of turn signals? (using car textures) This can be done using a simple shader, you could render the color on or use an image etc, also, you could detect the players going left/right using:https://wiki.multitheftauto.com/wiki/GetBoundControl 18 hours ago, mehmet said: Well, I have a shader. Can you show an example script? (I found the script, but the code is closed) and you can still like to add lighting to the turn signal? (as on the screen) This light's either done with script, or encoded into the vehicles DFF, either can be done. 1 I can do 3D vehicle/object mods and basic scripts from scratch, contact me for free help!! Skype/Discord/Telegram: [email protected] / Justin|X5|#0977 / @JustinX5 Xtreme 5 Gaming - COMING SOON! I'd love it if more people in MTA utilized these amazing features, so please ask me anything related to 3D modeling/basic scripting/etc. The expert knows more and more about less and less until they know everything about nothing.
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