mehmet Posted April 4, 2019 Share Posted April 4, 2019 (edited) Hello, how to make a system of turn signals? (using car textures) Edited April 4, 2019 by mehmet Link to comment
XaskeL Posted April 4, 2019 Share Posted April 4, 2019 shader, change material texture/flash or pixel shader + gTime for flash. Link to comment
mehmet Posted April 4, 2019 Author Share Posted April 4, 2019 (edited) 13 minutes ago, XaskeL said: shader, change material texture/flash or pixel shader + gTime for flash. Well, I have a shader. Can you show an example script? (I found the script, but the code is closed) and you can still like to add lighting to the turn signal? (as on the screen) Edited April 4, 2019 by mehmet Link to comment
JustinMTA Posted April 5, 2019 Share Posted April 5, 2019 19 hours ago, mehmet said: Hello, how to make a system of turn signals? (using car textures) This can be done using a simple shader, you could render the color on or use an image etc, also, you could detect the players going left/right using:https://wiki.multitheftauto.com/wiki/GetBoundControl 18 hours ago, mehmet said: Well, I have a shader. Can you show an example script? (I found the script, but the code is closed) and you can still like to add lighting to the turn signal? (as on the screen) This light's either done with script, or encoded into the vehicles DFF, either can be done. 1 Link to comment
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