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[Ajuda]Wanted Level


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Posted (edited)

Eu estou tentando pegar o nivel do jogador quando click no veiculo que o jogador esta mais aparece o meu nivel de procurado e nao o do jogador .-.

			function click(button, state, absoluteX, absoluteY, worldX, worldY, worldZ, clickedElement)
				if isElement(chaseWindow) and button == "left" and state == "down" then
					if clickedElement  and getElementType(clickedElement) == "vehicle" then
			        		local sx,sy,sz = getElementVelocity(clickedElement)
							local driver = getVehicleOccupant(clickedElement)
							local proc = getVehicleOccupant(clickedElement)
							local realSpeed = ((sx^2 + sy^2 + sz^2)^(0.5)) * 180
							guiSetText(speedLabel,"Velocidade de: "..math.floor(realSpeed).." км/H")
							if driver then
								guiSetText(driverLabel,"Motorista: "..getPlayerName(driver))
							else
								guiSetText(driverLabel,"Motorista: Não encontrado")
							end
							if numberLabel then
								guiSetText(numberLabel,"Nivel de Procurado: "..getPlayerWantedLevel(thePlayer,proc))
							end
							if realSpeed >= chaseSpeedLimit then
								guiSetEnabled(chaseButton,true)
								guiLabelSetColor(speedLabel,255,0,0)
							else
								guiSetEnabled(chaseButton,false)
								guiLabelSetColor(speedLabel,255,255,255)
							end
							clickedVeh = clickedElement
		        	end
		        end
			end

 

Edited by LucasMTA
  • Other Languages Moderators
Posted

Vc está usando 2 parâmetros no getPlayerWantedLevel: thePlayer e proc.

E não faz sentido vc usar a variável proc pois ela é igual a driver. Seria mais fácil vc simplesmente usar driver no lugar de proc.

function click(button, state, absoluteX, absoluteY, worldX, worldY, worldZ, clickedElement)
	if isElement(chaseWindow) and button == "left" and state == "down" then
		if clickedElement  and getElementType(clickedElement) == "vehicle" then
			local sx,sy,sz = getElementVelocity(clickedElement)
			local driver = getVehicleOccupant(clickedElement)
			local realSpeed = ((sx^2 + sy^2 + sz^2)^(0.5)) * 180
			guiSetText(speedLabel,"Velocidade de: "..math.floor(realSpeed).." км/H")
			if driver then
				guiSetText(driverLabel,"Motorista: "..getPlayerName(driver))
			else
				guiSetText(driverLabel,"Motorista: Não encontrado")
			end
			if numberLabel then
				guiSetText(numberLabel,"Nivel de Procurado: "..getPlayerWantedLevel(driver))
			end
			if realSpeed >= chaseSpeedLimit then
				guiSetEnabled(chaseButton,true)
				guiLabelSetColor(speedLabel,255,0,0)
			else
				guiSetEnabled(chaseButton,false)
				guiLabelSetColor(speedLabel,255,255,255)
			end
			clickedVeh = clickedElement
		end
	end
end

 

Posted

Sim eu tentei ja usar o driver mais mesmo assim ele puxa o meu nivel de procurado nao o do player que esta dentro do carro.

Outra duvida como faço para tirar o player forçado de dentro do veiculo 

Em relação ao player forçado eu consegui

Posted (edited)

Nao consegui ele ainda puxa o meu nivel de procurado e nao ah do jogador que esta no veiculo

Edited by LucasMTA
  • Other Languages Moderators
Posted (edited)

Tente com getVehicleController.

function click(button, state, absoluteX, absoluteY, worldX, worldY, worldZ, clickedElement)
	if isElement(chaseWindow) and button == "left" and state == "down" then
		if clickedElement  and getElementType(clickedElement) == "vehicle" then
			local sx,sy,sz = getElementVelocity(clickedElement)
			local driver = getVehicleController(clickedElement)
			local realSpeed = ((sx^2 + sy^2 + sz^2)^(0.5)) * 180
			guiSetText(speedLabel,"Velocidade de: "..math.floor(realSpeed).." км/H")
			if driver then
				guiSetText(driverLabel,"Motorista: "..getPlayerName(driver))
			else
				guiSetText(driverLabel,"Motorista: Não encontrado")
			end
			if numberLabel then
				guiSetText(numberLabel,"Nivel de Procurado: "..getPlayerWantedLevel(driver))
			end
			if realSpeed >= chaseSpeedLimit then
				guiSetEnabled(chaseButton,true)
				guiLabelSetColor(speedLabel,255,0,0)
			else
				guiSetEnabled(chaseButton,false)
				guiLabelSetColor(speedLabel,255,255,255)
			end
			clickedVeh = clickedElement
		end
	end
end

EDIT:

Testei aqui e descobri.

A função getPlayerWantedLevel sempre retornará o nível de procurado do localPlayer quando executada client-side. Tanto é que ela não usa parâmetros se estiver client-side.

Edited by Lord Henry
  • Other Languages Moderators
Posted

client:

function updateWanted (level)
	if numberLabel then
		guiSetText(numberLabel,"Nivel de Procurado: "..level)
	end
end
addEvent ("wantedClient", true)
addEventHandler ("wantedClient", getRootElement(), updateWanted)

function click(button, state, absoluteX, absoluteY, worldX, worldY, worldZ, clickedElement)
	if isElement(chaseWindow) and button == "left" and state == "down" then
		if clickedElement  and getElementType(clickedElement) == "vehicle" then
			local sx,sy,sz = getElementVelocity(clickedElement)
			local driver = getVehicleController(clickedElement)
			local realSpeed = ((sx^2 + sy^2 + sz^2)^(0.5)) * 180
			guiSetText(speedLabel,"Velocidade de: "..math.floor(realSpeed).." км/H")
			if driver then
				guiSetText(driverLabel,"Motorista: "..getPlayerName(driver))
				triggerServerEvent ("wantedServer", localPlayer, driver)
			else
				guiSetText(driverLabel,"Motorista: Não encontrado")
			end
			if realSpeed >= chaseSpeedLimit then
				guiSetEnabled(chaseButton,true)
				guiLabelSetColor(speedLabel,255,0,0)
			else
				guiSetEnabled(chaseButton,false)
				guiLabelSetColor(speedLabel,255,255,255)
			end
			clickedVeh = clickedElement
		end
	end
end
addEventHandler ("onClientClick", getRootElement(), click)

server:

function getWantedServer (theDriver)
	if isElement (theDriver) then
		local wantedLevel = getPlayerWantedLevel (theDriver)
		triggerClientEvent (client, "wantedClient", client, wantedLevel)
	end
end
addEvent ("wantedServer", true)
addEventHandler ("wantedServer", getRootElement(), getWantedServer)

 

  • Other Languages Moderators
Posted (edited)

De nada. Deixe um thanks pra me ajudar.

Edited by Lord Henry

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