LucasMTA Posted April 3, 2019 Share Posted April 3, 2019 (edited) Eu estou tentando pegar o nivel do jogador quando click no veiculo que o jogador esta mais aparece o meu nivel de procurado e nao o do jogador .-. function click(button, state, absoluteX, absoluteY, worldX, worldY, worldZ, clickedElement) if isElement(chaseWindow) and button == "left" and state == "down" then if clickedElement and getElementType(clickedElement) == "vehicle" then local sx,sy,sz = getElementVelocity(clickedElement) local driver = getVehicleOccupant(clickedElement) local proc = getVehicleOccupant(clickedElement) local realSpeed = ((sx^2 + sy^2 + sz^2)^(0.5)) * 180 guiSetText(speedLabel,"Velocidade de: "..math.floor(realSpeed).." км/H") if driver then guiSetText(driverLabel,"Motorista: "..getPlayerName(driver)) else guiSetText(driverLabel,"Motorista: Não encontrado") end if numberLabel then guiSetText(numberLabel,"Nivel de Procurado: "..getPlayerWantedLevel(thePlayer,proc)) end if realSpeed >= chaseSpeedLimit then guiSetEnabled(chaseButton,true) guiLabelSetColor(speedLabel,255,0,0) else guiSetEnabled(chaseButton,false) guiLabelSetColor(speedLabel,255,255,255) end clickedVeh = clickedElement end end end Edited April 3, 2019 by LucasMTA Link to comment
Other Languages Moderators Lord Henry Posted April 3, 2019 Other Languages Moderators Share Posted April 3, 2019 Vc está usando 2 parâmetros no getPlayerWantedLevel: thePlayer e proc. E não faz sentido vc usar a variável proc pois ela é igual a driver. Seria mais fácil vc simplesmente usar driver no lugar de proc. function click(button, state, absoluteX, absoluteY, worldX, worldY, worldZ, clickedElement) if isElement(chaseWindow) and button == "left" and state == "down" then if clickedElement and getElementType(clickedElement) == "vehicle" then local sx,sy,sz = getElementVelocity(clickedElement) local driver = getVehicleOccupant(clickedElement) local realSpeed = ((sx^2 + sy^2 + sz^2)^(0.5)) * 180 guiSetText(speedLabel,"Velocidade de: "..math.floor(realSpeed).." км/H") if driver then guiSetText(driverLabel,"Motorista: "..getPlayerName(driver)) else guiSetText(driverLabel,"Motorista: Não encontrado") end if numberLabel then guiSetText(numberLabel,"Nivel de Procurado: "..getPlayerWantedLevel(driver)) end if realSpeed >= chaseSpeedLimit then guiSetEnabled(chaseButton,true) guiLabelSetColor(speedLabel,255,0,0) else guiSetEnabled(chaseButton,false) guiLabelSetColor(speedLabel,255,255,255) end clickedVeh = clickedElement end end end Link to comment
LucasMTA Posted April 3, 2019 Author Share Posted April 3, 2019 Sim eu tentei ja usar o driver mais mesmo assim ele puxa o meu nivel de procurado nao o do player que esta dentro do carro. Outra duvida como faço para tirar o player forçado de dentro do veiculo Em relação ao player forçado eu consegui Link to comment
LucasMTA Posted April 3, 2019 Author Share Posted April 3, 2019 (edited) Nao consegui ele ainda puxa o meu nivel de procurado e nao ah do jogador que esta no veiculo Edited April 3, 2019 by LucasMTA Link to comment
Other Languages Moderators Lord Henry Posted April 4, 2019 Other Languages Moderators Share Posted April 4, 2019 (edited) Tente com getVehicleController. function click(button, state, absoluteX, absoluteY, worldX, worldY, worldZ, clickedElement) if isElement(chaseWindow) and button == "left" and state == "down" then if clickedElement and getElementType(clickedElement) == "vehicle" then local sx,sy,sz = getElementVelocity(clickedElement) local driver = getVehicleController(clickedElement) local realSpeed = ((sx^2 + sy^2 + sz^2)^(0.5)) * 180 guiSetText(speedLabel,"Velocidade de: "..math.floor(realSpeed).." км/H") if driver then guiSetText(driverLabel,"Motorista: "..getPlayerName(driver)) else guiSetText(driverLabel,"Motorista: Não encontrado") end if numberLabel then guiSetText(numberLabel,"Nivel de Procurado: "..getPlayerWantedLevel(driver)) end if realSpeed >= chaseSpeedLimit then guiSetEnabled(chaseButton,true) guiLabelSetColor(speedLabel,255,0,0) else guiSetEnabled(chaseButton,false) guiLabelSetColor(speedLabel,255,255,255) end clickedVeh = clickedElement end end end EDIT: Testei aqui e descobri. A função getPlayerWantedLevel sempre retornará o nível de procurado do localPlayer quando executada client-side. Tanto é que ela não usa parâmetros se estiver client-side. Edited April 4, 2019 by Lord Henry Link to comment
Other Languages Moderators Lord Henry Posted April 4, 2019 Other Languages Moderators Share Posted April 4, 2019 client: function updateWanted (level) if numberLabel then guiSetText(numberLabel,"Nivel de Procurado: "..level) end end addEvent ("wantedClient", true) addEventHandler ("wantedClient", getRootElement(), updateWanted) function click(button, state, absoluteX, absoluteY, worldX, worldY, worldZ, clickedElement) if isElement(chaseWindow) and button == "left" and state == "down" then if clickedElement and getElementType(clickedElement) == "vehicle" then local sx,sy,sz = getElementVelocity(clickedElement) local driver = getVehicleController(clickedElement) local realSpeed = ((sx^2 + sy^2 + sz^2)^(0.5)) * 180 guiSetText(speedLabel,"Velocidade de: "..math.floor(realSpeed).." км/H") if driver then guiSetText(driverLabel,"Motorista: "..getPlayerName(driver)) triggerServerEvent ("wantedServer", localPlayer, driver) else guiSetText(driverLabel,"Motorista: Não encontrado") end if realSpeed >= chaseSpeedLimit then guiSetEnabled(chaseButton,true) guiLabelSetColor(speedLabel,255,0,0) else guiSetEnabled(chaseButton,false) guiLabelSetColor(speedLabel,255,255,255) end clickedVeh = clickedElement end end end addEventHandler ("onClientClick", getRootElement(), click) server: function getWantedServer (theDriver) if isElement (theDriver) then local wantedLevel = getPlayerWantedLevel (theDriver) triggerClientEvent (client, "wantedClient", client, wantedLevel) end end addEvent ("wantedServer", true) addEventHandler ("wantedServer", getRootElement(), getWantedServer) Link to comment
Other Languages Moderators Lord Henry Posted April 7, 2019 Other Languages Moderators Share Posted April 7, 2019 (edited) De nada. Deixe um thanks pra me ajudar. Edited April 7, 2019 by Lord Henry Link to comment
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