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Replacing CJ Head [MTA Crash]


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function test() 
txd = engineLoadTXD ( "head.txd" )
engineImportTXD ( txd, 30207 )
dff = engineLoadDFF ( "head.dff" )
engineReplaceModel ( dff, 30207 )
end
addEventHandler ( "onClientResourceStart", getResourceRootElement(getThisResource()), test) 

For the when the player switches the head to bald, it crashes MTA. 

Also says,

Bad usage @ 'engineReplaceModel' [Model ID 30207 replace failed]

Any ideas on what I may be doing wrong? Following the wiki.

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2 minutes ago, Dimos7 said:

You need to replace them aswell

You can only replace CJ's face as a whole, yeah you can add a texture to make it look a little different but the outline is still there. Even if I make a different face, the jawline, face outline still resembles CJ. That's what I want to change basically. 

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