5150 Posted March 29, 2019 Posted March 29, 2019 anyone know how vehicle nodes work? cant seem to find tutorials anywhere and im not sure of any other efficient way to create streets and street names etc. an example of what im talking about is placed below Spoiler vehicleNodes={} local f f=function() vehicleNodes[0]={ [0]={id=0,x=-2427.625,y=-2474.75,z=35.75,neighbours={[106]=45,[6]=38}}, [1]={id=1,x=-2350.25,y=-2575.625,z=44.75,neighbours={[37]=42,[2]=19}}, [2]={id=2,x=-2365.875,y=-2564.625,z=43.875,neighbours={[1]=19,[3]=18}}, [3]={id=3,x=-2379.75,y=-2552.625,z=42.875,neighbours={[2]=18,[4]=18}}, [4]={id=4,x=-2391.875,y=-2539,z=41.875,neighbours={[3]=18,[5]=17}}, [5]={id=5,x=-2402,y=-2524.75,z=40.75,neighbours={[4]=17,[6]=18}}, [6]={id=6,x=-2411.25,y=-2508.875,z=39.25,neighbours={[0]=38,[5]=18}}, [7]={id=7,x=-2513.75,y=-2666.75,z=40,neighbours={[18]=23,[16]=12}}, [8]={id=8,x=-2565.375,y=-2520.125,z=21.5,neighbours={[46]=73,[9]=26}}, [9]={id=9,x=-2558.25,y=-2545.125,z=25.25,neighbours={[8]=26,[10]=21}}, [10]={id=10,x=-2555.125,y=-2566.5,z=27.5,neighbours={[9]=21,[11]=20}}, [11]={id=11,x=-2551.625,y=-2586.25,z=29.125,neighbours={[10]=20,[12]=18}}, [12]={id=12,x=-2547.375,y=-2604.375,z=31,neighbours={[11]=18,[13]=17}}, [13]={id=13,x=-2542.5,y=-2620.75,z=33,neighbours={[12]=17,[14]=15}}, [14]={id=14,x=-2536.75,y=-2635.125,z=34.875,neighbours={[13]=15,[15]=14}}, [15]={id=15,x=-2530.25,y=-2647.625,z=36.75,neighbours={[14]=14,[16]=13}}, [16]={id=16,x=-2522.5,y=-2658.25,z=38.875,neighbours={[7]=12,[15]=13}}, [17]={id=17,x=-2397.5,y=-2682.5,z=45.75,neighbours={[146]=34,[24]=12}}, [18]={id=18,x=-2492.5,y=-2677.125,z=42.25,neighbours={[7]=23,[19]=13}},
alexaxel705 Posted May 8, 2019 Posted May 8, 2019 Alternative vehicle-node script https://github.com/alexaxel705/vehicle-node Debug mode:
5150 Posted May 8, 2019 Author Posted May 8, 2019 (edited) oh jesus, that looks like the most amount of work lol, thanks man Edited May 8, 2019 by 5150
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