5150 Posted March 29, 2019 Share Posted March 29, 2019 anyone know how vehicle nodes work? cant seem to find tutorials anywhere and im not sure of any other efficient way to create streets and street names etc. an example of what im talking about is placed below Spoiler vehicleNodes={} local f f=function() vehicleNodes[0]={ [0]={id=0,x=-2427.625,y=-2474.75,z=35.75,neighbours={[106]=45,[6]=38}}, [1]={id=1,x=-2350.25,y=-2575.625,z=44.75,neighbours={[37]=42,[2]=19}}, [2]={id=2,x=-2365.875,y=-2564.625,z=43.875,neighbours={[1]=19,[3]=18}}, [3]={id=3,x=-2379.75,y=-2552.625,z=42.875,neighbours={[2]=18,[4]=18}}, [4]={id=4,x=-2391.875,y=-2539,z=41.875,neighbours={[3]=18,[5]=17}}, [5]={id=5,x=-2402,y=-2524.75,z=40.75,neighbours={[4]=17,[6]=18}}, [6]={id=6,x=-2411.25,y=-2508.875,z=39.25,neighbours={[0]=38,[5]=18}}, [7]={id=7,x=-2513.75,y=-2666.75,z=40,neighbours={[18]=23,[16]=12}}, [8]={id=8,x=-2565.375,y=-2520.125,z=21.5,neighbours={[46]=73,[9]=26}}, [9]={id=9,x=-2558.25,y=-2545.125,z=25.25,neighbours={[8]=26,[10]=21}}, [10]={id=10,x=-2555.125,y=-2566.5,z=27.5,neighbours={[9]=21,[11]=20}}, [11]={id=11,x=-2551.625,y=-2586.25,z=29.125,neighbours={[10]=20,[12]=18}}, [12]={id=12,x=-2547.375,y=-2604.375,z=31,neighbours={[11]=18,[13]=17}}, [13]={id=13,x=-2542.5,y=-2620.75,z=33,neighbours={[12]=17,[14]=15}}, [14]={id=14,x=-2536.75,y=-2635.125,z=34.875,neighbours={[13]=15,[15]=14}}, [15]={id=15,x=-2530.25,y=-2647.625,z=36.75,neighbours={[14]=14,[16]=13}}, [16]={id=16,x=-2522.5,y=-2658.25,z=38.875,neighbours={[7]=12,[15]=13}}, [17]={id=17,x=-2397.5,y=-2682.5,z=45.75,neighbours={[146]=34,[24]=12}}, [18]={id=18,x=-2492.5,y=-2677.125,z=42.25,neighbours={[7]=23,[19]=13}}, Link to comment
alexaxel705 Posted May 8, 2019 Share Posted May 8, 2019 Alternative vehicle-node script https://github.com/alexaxel705/vehicle-node Debug mode: Link to comment
5150 Posted May 8, 2019 Author Share Posted May 8, 2019 (edited) oh jesus, that looks like the most amount of work lol, thanks man Edited May 8, 2019 by 5150 Link to comment
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