nurfaizfy19 Posted March 7, 2019 Share Posted March 7, 2019 Hello, sorry for my bad english I want to make water elements in the gutter like in the screenshot, I use the function below function setWater() setWaterLevel(10) end addEventHandler("onResourceStart", root, setWater) the function above changes all elements of water including the sea, so buildings near the sea will be submerged in water. how to make the water level only in the gutter? Thanks Link to comment
Zorgman Posted March 7, 2019 Share Posted March 7, 2019 water createWater ( int x1, int y1, float z1, int x2, int y2, float z2, int x3, int y3, float z3 [, int x4, int y4, float z4 ] [, bool bShallow = false ] ) Link to comment
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