KingSCR Posted February 1, 2019 Posted February 1, 2019 Hello my friends, I need to edit my Gamemode so when a player dies he loses all guns. Can someone help me? Sorry, I'm using the translator. : D
AncienT Posted February 1, 2019 Posted February 1, 2019 takeAllWeapons (player) Or modify save system 1
KingSCR Posted February 1, 2019 Author Posted February 1, 2019 9 minutes ago, AncienT said: takeAllWeapons (player) Or modify save system Thanks, I'll try to add it to my save system. function onWasted(totalAmmo, killer, killerWeapon, bodypart, stealth) if not( isGuestAccount (getPlayerAccount(source)) ) then local theWeapon = getPedWeapon (source) local weaponAmmo = getPedTotalAmmo (source) fadeCamera (source, false) setTimer (spawnPlayer, 1000, 1, source, 2036.1735839844, -1413.0563964844, 16.9921875, 0, getPedSkin (source), 0, 0, getPlayerTeam(source)) setTimer (setCameraTarget, 1250, 1, source, source) setTimer (fadeCamera, 2000, 1, source, true) setTimer (giveWeapon, 2000, 1, source, theWeapon, weaponAmmo, true) takeAllWeapons (player) end end addEventHandler ("onPlayerWasted", getRootElement(), onWasted) How does it work?
AncienT Posted February 1, 2019 Posted February 1, 2019 8 minutes ago, KingSCR said: Thanks, I'll try to add it to my save system. function onWasted(totalAmmo, killer, killerWeapon, bodypart, stealth) if not( isGuestAccount (getPlayerAccount(source)) ) then local theWeapon = getPedWeapon (source) local weaponAmmo = getPedTotalAmmo (source) fadeCamera (source, false) setTimer (spawnPlayer, 1000, 1, source, 2036.1735839844, -1413.0563964844, 16.9921875, 0, getPedSkin (source), 0, 0, getPlayerTeam(source)) setTimer (setCameraTarget, 1250, 1, source, source) setTimer (fadeCamera, 2000, 1, source, true) setTimer (giveWeapon, 2000, 1, source, theWeapon, weaponAmmo, true) takeAllWeapons (player) end end addEventHandler ("onPlayerWasted", getRootElement(), onWasted) How does it work? Remove this setTimer (giveWeapon, 2000, 1, source, theWeapon, weaponAmmo, true) 1
KingSCR Posted February 1, 2019 Author Posted February 1, 2019 (edited) 5 minutes ago, AncienT said: Remove this setTimer (giveWeapon, 2000, 1, source, theWeapon, weaponAmmo, true) Thank you, stayed like this. Correct? function onWasted(totalAmmo, killer, killerWeapon, bodypart, stealth) if not( isGuestAccount (getPlayerAccount(source)) ) then fadeCamera (source, false) setTimer (spawnPlayer, 1000, 1, source, 2036.1735839844, -1413.0563964844, 16.9921875, 0, getPedSkin (source), 0, 0, getPlayerTeam(source)) setTimer (setCameraTarget, 1250, 1, source, source) setTimer (fadeCamera, 2000, 1, source, true) takeAllWeapons (player) end end addEventHandler ("onPlayerWasted", getRootElement(), onWasted) Edited February 1, 2019 by KingSCR
AncienT Posted February 1, 2019 Posted February 1, 2019 1 minute ago, KingSCR said: Thank you, stayed like this. Right? function onWasted(totalAmmo, killer, killerWeapon, bodypart, stealth) if not( isGuestAccount (getPlayerAccount(source)) ) then fadeCamera (source, false) setTimer (spawnPlayer, 1000, 1, source, 2036.1735839844, -1413.0563964844, 16.9921875, 0, getPedSkin (source), 0, 0, getPlayerTeam(source)) setTimer (setCameraTarget, 1250, 1, source, source) setTimer (fadeCamera, 2000, 1, source, true) takeAllWeapons (player) end end addEventHandler ("onPlayerWasted", getRootElement(), onWasted) Looks good 1
AncienT Posted February 1, 2019 Posted February 1, 2019 16 minutes ago, KingSCR said: Thank you! Your welcome 1
KillerX Posted February 1, 2019 Posted February 1, 2019 8 hours ago, KingSCR said: getPedSkin WIKI : This function is deprecated. This means that its use is discouraged and that it might not exist in future versions. Please use getElementModel instead.
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