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Losing all guns when they die (help)


KingSCR

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Posted
Hello my friends, I need to edit my Gamemode so when a player dies he loses all guns.
Can someone help me? Sorry, I'm using the translator. : D

 
Posted
9 minutes ago, AncienT said:

 
  1. takeAllWeapons (player)

Or modify save system

Thanks, I'll try to add it to my save system.

 

function onWasted(totalAmmo, killer, killerWeapon, bodypart, stealth)
  if not( isGuestAccount (getPlayerAccount(source)) ) then
    local theWeapon = getPedWeapon (source)
    local weaponAmmo = getPedTotalAmmo (source)
    fadeCamera (source, false)
    setTimer (spawnPlayer, 1000, 1, source, 2036.1735839844, -1413.0563964844, 16.9921875, 0, getPedSkin (source), 0, 0, getPlayerTeam(source))
    setTimer (setCameraTarget, 1250, 1, source, source)
    setTimer (fadeCamera, 2000, 1, source, true)
    setTimer (giveWeapon, 2000, 1, source, theWeapon, weaponAmmo, true)
	takeAllWeapons (player)
  end
end
addEventHandler ("onPlayerWasted", getRootElement(), onWasted)
How does it work?
Posted
8 minutes ago, KingSCR said:

Thanks, I'll try to add it to my save system.

 


function onWasted(totalAmmo, killer, killerWeapon, bodypart, stealth)
  if not( isGuestAccount (getPlayerAccount(source)) ) then
    local theWeapon = getPedWeapon (source)
    local weaponAmmo = getPedTotalAmmo (source)
    fadeCamera (source, false)
    setTimer (spawnPlayer, 1000, 1, source, 2036.1735839844, -1413.0563964844, 16.9921875, 0, getPedSkin (source), 0, 0, getPlayerTeam(source))
    setTimer (setCameraTarget, 1250, 1, source, source)
    setTimer (fadeCamera, 2000, 1, source, true)
    setTimer (giveWeapon, 2000, 1, source, theWeapon, weaponAmmo, true)
	takeAllWeapons (player)
  end
end
addEventHandler ("onPlayerWasted", getRootElement(), onWasted)

How does it work?

Remove this

    setTimer (giveWeapon, 2000, 1, source, theWeapon, weaponAmmo, true)
  • Thanks 1
Posted (edited)
5 minutes ago, AncienT said:

Remove this


    setTimer (giveWeapon, 2000, 1, source, theWeapon, weaponAmmo, true)

Thank you, stayed like this. Correct?

function onWasted(totalAmmo, killer, killerWeapon, bodypart, stealth)
  if not( isGuestAccount (getPlayerAccount(source)) ) then
    fadeCamera (source, false)
    setTimer (spawnPlayer, 1000, 1, source, 2036.1735839844, -1413.0563964844, 16.9921875, 0, getPedSkin (source), 0, 0, getPlayerTeam(source))
    setTimer (setCameraTarget, 1250, 1, source, source)
    setTimer (fadeCamera, 2000, 1, source, true)
	takeAllWeapons (player)
  end
end
addEventHandler ("onPlayerWasted", getRootElement(), onWasted)

 

Edited by KingSCR
Posted
1 minute ago, KingSCR said:

Thank you, stayed like this. Right? 


function onWasted(totalAmmo, killer, killerWeapon, bodypart, stealth)
  if not( isGuestAccount (getPlayerAccount(source)) ) then
    fadeCamera (source, false)
    setTimer (spawnPlayer, 1000, 1, source, 2036.1735839844, -1413.0563964844, 16.9921875, 0, getPedSkin (source), 0, 0, getPlayerTeam(source))
    setTimer (setCameraTarget, 1250, 1, source, source)
    setTimer (fadeCamera, 2000, 1, source, true)
	takeAllWeapons (player)
  end
end
addEventHandler ("onPlayerWasted", getRootElement(), onWasted)

 

Looks good

  • Thanks 1

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