spenkbang Posted January 25, 2019 Share Posted January 25, 2019 (edited) How to export these world model objects for editing? I'm noticing that MOST of the sidewalk in GTA:SA seems to have material ID 4 for pavement. However some of the world objects don't have their sidewalk tagged as such, even when they appear to have the same texture I know if I were able to export the models I could use the collision editor and manually set the pavement to ID 4. Better yet, if I were able to analyze the texture of all objects WITHIN the model and set them to material 4 that way. Then maybe I could automate the process Edited January 25, 2019 by spenkbang Link to comment
spenkbang Posted January 26, 2019 Author Share Posted January 26, 2019 Sorry for double post, just wanted to update & I already edited. Figured out how to get the .cols out of my gta3 img with the img editor. It's easy to see what models they use, but as for automatically setting the material based on their model texture, I don't see that happening without some serious hacking. I can probably make due manually editing, as there's really only a few problem spots Link to comment
JustinMTA Posted January 26, 2019 Share Posted January 26, 2019 3DS Max with Kam's exporter Link to comment
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now