Nicky Posted January 24, 2019 Share Posted January 24, 2019 Como fasso para o maker destruí o veículo que passa por ele ? Preciso por oq? Link to comment
miiguelz Posted January 24, 2019 Share Posted January 24, 2019 Você precisa verificar o marker, quando o player passar em cima, destruir o elemento. Link to comment
Other Languages Moderators Lord Henry Posted January 24, 2019 Other Languages Moderators Share Posted January 24, 2019 Vc precisa de onMarkerHit, getElementType e de destroyElement. Ah, e obviamente o createMarker pra criar o marker. Link to comment
Tommy. Posted January 25, 2019 Share Posted January 25, 2019 (edited) marker = createMarker(0, 0, 3, "cylinder", 1.5, 255, 0, 0, 175) function dVeh() if getElementType(source) == "vehicle" then destroyElement(source) end end addEventHandler("onMarkerHit", marker, dVeh) Edited January 25, 2019 by Tommy. Link to comment
main Posted January 25, 2019 Share Posted January 25, 2019 16 minutes ago, Tommy. said: marker = createMarker(0, 0, 3, "cylinder", 1.5, 255, 0, 0, 175) function dVeh() if getElementType(source) == "vehicle" then destroyElement(source) end end addEventHandler("onMarkerHit", marker, dVeh) Você esqueceu os parâmetros do evento Link to comment
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