Bilal135 Posted December 10, 2018 Posted December 10, 2018 (edited) I just found out that there's a way to store multiple values in a table. So, I planned to make a custom punish system with it. Stored three values in the table, a rule id, a description for what it is, and it's punishment. I'd like to know how can I implement these, for example, if i typed /punish [player] [id], it should automatically derive it's description and punishment from the table, and punish the player. (and output description in the chat) rules = { {["ruleID"] = "1", ["description"] = "Trash talking", ["punishment"] = "kick"} } Thanks. Edited December 10, 2018 by Lynch "Get busy living or get busy dying"
Moderators Patrick Posted December 10, 2018 Moderators Posted December 10, 2018 -- SERVER SIDE rules = { [1] = {description = "Trash talking", punishment = "kick"}, [2] = {description = "Lot of trash talking", punishment = "ban"}, } addCommandHandler("punish", function(player, cmd, ruleID, targetPlayerName) local ruleID = tonumber(ruleID) if rules[ruleID] then -- valid rule id local targetPlayerElement = getPlayerFromName(targetPlayerName) if targetPlayerElement then -- target found local description = rules[ruleID].description local punishment = rules[ruleID].punishment local adminName = getPlayerName(player) if punishment == "kick" then kickPlayer(targetPlayerElement) outputChatBox(targetPlayerName.." kicked from server! (Reason: "..description..")", root) elseif punishment == "ban" then banPlayer(targetPlayerElement) outputChatBox(targetPlayerName.." banned from server! (Reason: "..description..")", root) end else outputChatBox("target player not found", player) end else outputChatBox("invalid rule id", player) end end) 1 community profile | map converters | map images | pDownloader | pAttach | model encrypter
Bilal135 Posted December 10, 2018 Author Posted December 10, 2018 Thanks a lot, @Patrick. Got the general concept as to how they can be implemented. "Get busy living or get busy dying"
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now