VenomOG Posted December 4, 2018 Posted December 4, 2018 hello so i have this thugs script that i made and a turfing system i want to make if player is in turf they cannot get wanted. Quote function test(player) if (getElementData(player,"isInTurf",true) then ----- what to put here? end
VenomOG Posted December 4, 2018 Author Posted December 4, 2018 8 minutes ago, Patrick2562 said: what? I want to cancel player wanted levels. like if he or she damages someone else and there in that getelement data, gives no wanted
Moderators Patrick Posted December 4, 2018 Moderators Posted December 4, 2018 9 minutes ago, Knuck said: I want to cancel player wanted levels. like if he or she damages someone else and there in that getelement data, gives no wanted https://wiki.multitheftauto.com/wiki/SetPlayerWantedLevel
VenomOG Posted December 4, 2018 Author Posted December 4, 2018 3 minutes ago, Patrick2562 said: https://wiki.multitheftauto.com/wiki/SetPlayerWantedLevel How does this cancel it
LyricalMM Posted December 4, 2018 Posted December 4, 2018 (edited) setTimer(function(player) if (getElementData(player,"isInTurf",true)) then if (getPlayerWantedLevel(player) > 0) then setPlayerWantedLevel(player, 0) end end end, 1000, 0) Edited December 4, 2018 by LyricalMM change of script
VenomOG Posted December 4, 2018 Author Posted December 4, 2018 5 minutes ago, LyricalMM said: setTimer(function(player) if (getElementData(player,"isInTurf",true)) then if (getPlayerWantedLevel(player) > 0 then setPlayerWantedLevel(player, 0) end end end, 1000, 0) Gonna test it thanks !
Gordon_G Posted December 4, 2018 Posted December 4, 2018 A getElementData everu second and for every player (?) what a good optimisation
VenomOG Posted December 4, 2018 Author Posted December 4, 2018 9 minutes ago, Gordon_G said: A getElementData everu second and for every player (?) what a good optimisation No he helped with some part ill add the rest getElementData(player,"Job","Thugs")
ViRuZGamiing Posted December 5, 2018 Posted December 5, 2018 12 hours ago, Knuck said: No he helped with some part ill add the rest getElementData(player,"Job","Thugs") Gordon is right this, also this still leaves a 1s (maximum) gap of you having a wanted level inside the turf. What I would suggest is that you: 1. Go to the 'setWantedLevel' function 2. Add an if around it checking if the player is NOT in the turf.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now