kewizzle Posted November 24, 2018 Share Posted November 24, 2018 local spawnPoints = { { 416, 2066.1, 1396, 10.9, 0, 0, 127 }, { 416, -678.5, 977.4, 12.1, 0, 0, 127 } } function createDrops() local random2 = math.random(1, #spawnPoints) supplyveh1 = createVehicle ( spawnPoints[random2][1], spawnPoints[random2][2], spawnPoints[random2][3], spawnPoints[random2][4], spawnPoints[random2][5], spawnPoints[random2][6], spawnPoints[random2][7]) suppliez = createBlipAttachedTo( supplyveh1, 0 ) outputChatBox("Supply Drop Spawned! Go capture it and return it to the safezone.", server, 0, 255, 0) end addEventHandler("onResourceStart", root, function() createDrops() end) addEventHandler("onVehicleEnter", root, function(thePlayer) if getPedOccupiedVehicle ( thePlayer ) == supplyveh1 then outputChatBox("You have collected the supplies! Get to the safezone!", root, 0, 255, 0) safeZone = createMarker ( -687.2, 956.5, 12.1, "corona", 4, 255, 0, 255, 255, thePlayer ) addEventHandler("onMarkerHit", safeZone, function() destroyElement(safeZone) destroyElement(supplyveh1) destroyElement(suppliez) outputChatBox("Supplies have been delivered. New supplies spawn in 5 minutes.", server, 0, 255, 0) setTimer(createDrops, 300000, 1) end) end end) addEventHandler("onVehicleStartExit", root, function(thePlayer) if getPedOccupiedVehicle ( thePlayer ) == supplyveh1 then outputChatBox("Woah :O you need dem supplies! Get da :O back in da car hoe.", root, 0, 255, 0) destroyElement(safeZone) end end) SO YEAH WHAT THE FRICKEN FRACK AM I DOING WRONG HOMITO???? ahhhh essay? I KNOW HAAAH!!! its spawning two supplyveh1 after i deliver it to the drop off point safeZone and waiting 5 mins for the next to spawn. Link to comment
Moderators Patrick Posted November 25, 2018 Moderators Share Posted November 25, 2018 The 'onResourceStart' call when any resource started. Delete this event and simply call the function, without event. local spawnPoints = { { 416, 2066.1, 1396, 10.9, 0, 0, 127 }, { 416, -678.5, 977.4, 12.1, 0, 0, 127 } } function createDrops() local random2 = math.random(1, #spawnPoints) supplyveh1 = createVehicle ( spawnPoints[random2][1], spawnPoints[random2][2], spawnPoints[random2][3], spawnPoints[random2][4], spawnPoints[random2][5], spawnPoints[random2][6], spawnPoints[random2][7]) suppliez = createBlipAttachedTo( supplyveh1, 0 ) outputChatBox("Supply Drop Spawned! Go capture it and return it to the safezone.", server, 0, 255, 0) end createDrops() addEventHandler("onVehicleEnter", root, function(thePlayer) if getPedOccupiedVehicle ( thePlayer ) == supplyveh1 then outputChatBox("You have collected the supplies! Get to the safezone!", root, 0, 255, 0) safeZone = createMarker ( -687.2, 956.5, 12.1, "corona", 4, 255, 0, 255, 255, thePlayer ) addEventHandler("onMarkerHit", safeZone, function() destroyElement(safeZone) destroyElement(supplyveh1) destroyElement(suppliez) outputChatBox("Supplies have been delivered. New supplies spawn in 5 minutes.", server, 0, 255, 0) setTimer(createDrops, 300000, 1) end) end end) addEventHandler("onVehicleStartExit", root, function(thePlayer) if getPedOccupiedVehicle ( thePlayer ) == supplyveh1 then outputChatBox("Woah :O you need dem supplies! Get da :O back in da car hoe.", root, 0, 255, 0) destroyElement(safeZone) end end) Link to comment
kewizzle Posted November 25, 2018 Author Share Posted November 25, 2018 14 hours ago, Patrick2562 said: The 'onResourceStart' call when any resource started. Delete this event and simply call the function, without event. local spawnPoints = { { 416, 2066.1, 1396, 10.9, 0, 0, 127 }, { 416, -678.5, 977.4, 12.1, 0, 0, 127 } } function createDrops() local random2 = math.random(1, #spawnPoints) supplyveh1 = createVehicle ( spawnPoints[random2][1], spawnPoints[random2][2], spawnPoints[random2][3], spawnPoints[random2][4], spawnPoints[random2][5], spawnPoints[random2][6], spawnPoints[random2][7]) suppliez = createBlipAttachedTo( supplyveh1, 0 ) outputChatBox("Supply Drop Spawned! Go capture it and return it to the safezone.", server, 0, 255, 0) end createDrops() addEventHandler("onVehicleEnter", root, function(thePlayer) if getPedOccupiedVehicle ( thePlayer ) == supplyveh1 then outputChatBox("You have collected the supplies! Get to the safezone!", root, 0, 255, 0) safeZone = createMarker ( -687.2, 956.5, 12.1, "corona", 4, 255, 0, 255, 255, thePlayer ) addEventHandler("onMarkerHit", safeZone, function() destroyElement(safeZone) destroyElement(supplyveh1) destroyElement(suppliez) outputChatBox("Supplies have been delivered. New supplies spawn in 5 minutes.", server, 0, 255, 0) setTimer(createDrops, 300000, 1) end) end end) addEventHandler("onVehicleStartExit", root, function(thePlayer) if getPedOccupiedVehicle ( thePlayer ) == supplyveh1 then outputChatBox("Woah :O you need dem supplies! Get da :O back in da car hoe.", root, 0, 255, 0) destroyElement(safeZone) end end) Didn't solve my problem. Same exact thing happens, when i deliver the vehicle to the marker three things happen I want to fix. outputChatBox("Supplies have been delivered. New supplies spawn in 5 minutes.", server, 0, 255, 0) appears twice outputChatBox("Supply Drop Spawned! Go capture it and return it to the safezone.", server, 0, 255, 0) appears twice and then two supply vehicles appear. Link to comment
Moderators Patrick Posted November 25, 2018 Moderators Share Posted November 25, 2018 (edited) Try that: local spawnPoints = { {416, 2066.1, 1396, 10.9, 0, 0, 127}, {416, -678.5, 977.4, 12.1, 0, 0, 127}, } local supplyVehicle = false local supplyVehicle_blip = false local supplyCollecter = false local safeZone = false function enterToSupplyVehicle(player, seat) if seat == 0 then outputChatBox("You have collected the supplies! Get to the safezone!", player, 0, 255, 0) supplyCollecter = player safeZone = createMarker(-687.2, 956.5, 12.1, "corona", 4, 255, 0, 255, 255, player) addEventHandler("onMarkerHit", safeZone, hitSafeZoneMarker) addEventHandler("onVehicleStartExit", supplyVehicle, exitFromSupplyVehicle) end end function exitFromSupplyVehicle(player) outputChatBox("Woah :O you need dem supplies! Get da :O back in da car hoe.", player, 0, 255, 0) resetAll() end function hitSafeZoneMarker(player) outputChatBox("Supplies have been delivered. New supplies spawn in 5 minutes.", root, 0, 255, 0) resetAll() setTimer(createDrops, 300000, 1) end function resetAll() removeEventHandler("onVehicleEnter", supplyVehicle, enterToSupplyVehicle) removeEventHandler("onVehicleStartExit", supplyVehicle, exitFromSupplyVehicle) removeEventHandler("onMarkerHit", safeZone, hitSafeZoneMarker) destroyElement(safeZone) destroyElement(supplyVehicle_blip) destroyElement(supplyVehicle) supplyCollecter = false end function createDrops() if not isElement(supplyVehicle) then local randomPoint = math.random(1, #spawnPoints) supplyVehicle = createVehicle(spawnPoints[randomPoint][1], spawnPoints[randomPoint][2], spawnPoints[randomPoint][3], spawnPoints[randomPoint][4], spawnPoints[randomPoint][5], spawnPoints[randomPoint][6], spawnPoints[randomPoint][7]) supplyVehicle_blip = createBlipAttachedTo(supplyVehicle, 0) outputChatBox("Supply Drop Spawned! Go capture it and return it to the safezone.", root, 0, 255, 0) addEventHandler("onVehicleEnter", supplyVehicle, enterToSupplyVehicle) end end createDrops() Edited November 25, 2018 by Patrick2562 1 Link to comment
kewizzle Posted November 25, 2018 Author Share Posted November 25, 2018 24 minutes ago, Patrick2562 said: Try that: local spawnPoints = { {416, 2066.1, 1396, 10.9, 0, 0, 127}, {416, -678.5, 977.4, 12.1, 0, 0, 127}, } local supplyVehicle = false local supplyVehicle_blip = false local supplyCollecter = false local safeZone = false function enterToSupplyVehicle(player, seat) if seat == 0 then outputChatBox("You have collected the supplies! Get to the safezone!", player, 0, 255, 0) supplyCollecter = player safeZone = createMarker(-687.2, 956.5, 12.1, "corona", 4, 255, 0, 255, 255, player) addEventHandler("onMarkerHit", safeZone, hitSafeZoneMarker) addEventHandler("onVehicleStartExit", supplyVehicle, exitFromSupplyVehicle) end end function exitFromSupplyVehicle(player) outputChatBox("Woah :O you need dem supplies! Get da :O back in da car hoe.", player, 0, 255, 0) resetAll() end function hitSafeZoneMarker(player) outputChatBox("Supplies have been delivered. New supplies spawn in 5 minutes.", root, 0, 255, 0) resetAll() setTimer(createDrops, 300000, 1) end function resetAll() removeEventHandler("onVehicleEnter", supplyVehicle, enterToSupplyVehicle) removeEventHandler("onVehicleStartExit", supplyVehicle, exitFromSupplyVehicle) removeEventHandler("onMarkerHit", safeZone, hitSafeZoneMarker) destroyElement(safeZone) destroyElement(supplyVehicle_blip) destroyElement(supplyVehicle) supplyCollecter = false end function createDrops() if not isElement(supplyVehicle) then local randomPoint = math.random(1, #spawnPoints) supplyVehicle = createVehicle(spawnPoints[randomPoint][1], spawnPoints[randomPoint][2], spawnPoints[randomPoint][3], spawnPoints[randomPoint][4], spawnPoints[randomPoint][5], spawnPoints[randomPoint][6], spawnPoints[randomPoint][7]) supplyVehicle_blip = createBlipAttachedTo(supplyVehicle, 0) outputChatBox("Supply Drop Spawned! Go capture it and return it to the safezone.", root, 0, 255, 0) addEventHandler("onVehicleEnter", supplyVehicle, enterToSupplyVehicle) end end createDrops() thanks ill use your example to learn from. works. i see what you did here neat function createDrops() if not isElement(supplyVehicle) then local randomPoint = math.random(1, #spawnPoints) supplyVehicle = createVehicle(spawnPoints[randomPoint][1], spawnPoints[randomPoint][2], spawnPoints[randomPoint][3], spawnPoints[randomPoint][4], spawnPoints[randomPoint][5], spawnPoints[randomPoint][6], spawnPoints[randomPoint][7]) supplyVehicle_blip = createBlipAttachedTo(supplyVehicle, 0) outputChatBox("Supply Drop Spawned! Go capture it and return it to the safezone.", root, 0, 255, 0) addEventHandler("onVehicleEnter", supplyVehicle, enterToSupplyVehicle) end end createDrops() Link to comment
Moderators Patrick Posted November 25, 2018 Moderators Share Posted November 25, 2018 8 minutes ago, kewizzle said: thanks ill use your example to learn from. works. i see what you did here neat function createDrops() if not isElement(supplyVehicle) then local randomPoint = math.random(1, #spawnPoints) supplyVehicle = createVehicle(spawnPoints[randomPoint][1], spawnPoints[randomPoint][2], spawnPoints[randomPoint][3], spawnPoints[randomPoint][4], spawnPoints[randomPoint][5], spawnPoints[randomPoint][6], spawnPoints[randomPoint][7]) supplyVehicle_blip = createBlipAttachedTo(supplyVehicle, 0) outputChatBox("Supply Drop Spawned! Go capture it and return it to the safezone.", root, 0, 255, 0) addEventHandler("onVehicleEnter", supplyVehicle, enterToSupplyVehicle) end end createDrops() You are wellcome! 1 Link to comment
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