Pedro001 Posted October 1, 2018 Share Posted October 1, 2018 Yaa! Guys, Nexus posted a decompiled version of his vip panel on the community himself, You can find the link on the comments section of the resource right here. https://community.multitheftauto.com/index.php?p=resources&s=comments&id=11136 thus I'm not stealing anything! But I wanted to ask for help on how to make this panel private, so that the panel will appear only for the ones in the acl group of Console. I've been trying to do it myself for almost a month now, but I just started learning Lua, and this will take so long for me to be able to do it. I know I shouldn't ask someone to do it for me but, could someone at least give me as much simplified explanation as possible on how I can finally do it? ClientSide - Decompiled Client.luac Center = function(l_1_0) local l_1_1, l_1_2 = guiGetScreenSize() local l_1_3, l_1_4 = guiGetSize(l_1_0, false) local l_1_5 = (l_1_1 - l_1_3) / 2 local l_1_6 = (l_1_2 - l_1_4) / 2 guiSetPosition(l_1_0, l_1_5, l_1_6, false) end wCenter = function(l_2_0) local l_2_1, l_2_2 = guiGetScreenSize() local l_2_3, l_2_4 = guiGetSize(l_2_0, false) local l_2_5 = (l_2_1 - l_2_3) / 2 local l_2_6 = (l_2_2 - l_2_4) / 2 guiSetPosition(l_2_0, l_2_5 + 300, l_2_6 - 136, false) end tCenter = function(l_3_0) local l_3_1, l_3_2 = guiGetScreenSize() local l_3_3, l_3_4 = guiGetSize(l_3_0, false) local l_3_5 = (l_3_1 - l_3_3) / 2 local l_3_6 = (l_3_2 - l_3_4) / 2 guiSetPosition(l_3_0, l_3_5 + 300, l_3_6 + 5, false) end fsCenter = function(l_4_0) local l_4_1, l_4_2 = guiGetScreenSize() local l_4_3, l_4_4 = guiGetSize(l_4_0, false) local l_4_5 = (l_4_1 - l_4_3) / 2 local l_4_6 = (l_4_2 - l_4_4) / 2 guiSetPosition(l_4_0, l_4_5 + 300, l_4_6 + 115, false) end addEventHandler("onClientResourceStart", resourceRoot, function() wnd = guiCreateWindow(330, 159, 361, 469, "VIP", false) guiWindowSetMovable(wnd, false) guiWindowSetSizable(wnd, false) guiSetVisible(wnd, false) Center(wnd) guiSetProperty(wnd, "CaptionColour", "FFFFFF00") vGrid = guiCreateGridList(10, 240, 182, 219, false, wnd) guiGridListAddColumn(vGrid, "Vehicles list", 0.8) addEventHandler("onClientGUIDoubleClick", vGrid, processDoubleClick, false) populateGridlist() vL1 = guiCreateLabel(11, 204, 345, 15, "_________________________________________________________________________", false, wnd) guiSetFont(vL1, "default-bold-small") guiLabelSetColor(vL1, 0, 0, 0) vIMG = guiCreateStaticImage(11, 28, 167, 116, "VIP.png", false, wnd) vL2 = guiCreateLabel(11, 170, 30, 15, "Name:", false, wnd) guiSetFont(vL2, "default-small") guiLabelSetColor(vL2, 255, 255, 0) vL3 = guiCreateLabel(11, 189, 72, 15, "Subscribe Status:", false, wnd) guiSetFont(vL3, "default-small") guiLabelSetColor(vL3, 255, 255, 0) vL4 = guiCreateLabel(11, 149, 114, 15, "Player Informations", false, wnd) guiSetFont(vL4, "default-small") guiLabelSetColor(vL4, 255, 0, 0) vL5 = guiCreateLabel(11, 223, 49, 17, "Vehicles list", false, wnd) guiSetFont(vL5, "default-small") guiLabelSetColor(vL5, 255, 0, 0) vL6 = guiCreateLabel(312, 449, 39, 15, "by Nexus", false, wnd) guiSetFont(vL6, "default-small") guiLabelSetColor(vL6, 255, 0, 0) vL7 = guiCreateLabel(188, 28, 14, 181, "|\n|\n|\n|\n|\n|\n|\n|\n|\n|\n|\n|\n|\n|\n|\n|\n|\n|", false, wnd) guiSetFont(vL7, "default-small") guiLabelSetColor(vL7, 0, 0, 0) vL8 = guiCreateLabel(202, 240, 70, 15, "Vehicle Controls", false, wnd) guiSetFont(vL8, "default-small") guiLabelSetColor(vL8, 255, 0, 0) bCreate = guiCreateButton(202, 265, 70, 20, "Create", false, wnd) guiSetFont(bCreate, "default-bold-small") guiSetProperty(bCreate, "HoverTextColour", "FFFFFF00") guiSetProperty(bCreate, "NormalTextColour", "FFFFFF00") addEventHandler("onClientGUIClick", bCreate, createVehicleHandler, false) bSpawn = guiCreateButton(276, 265, 70, 20, "Spawn", false, wnd) guiSetFont(bSpawn, "default-bold-small") guiSetProperty(bSpawn, "HoverTextColour", "FFFFFF00") guiSetProperty(bSpawn, "NormalTextColour", "FFFFFF00") bWarp = guiCreateButton(202, 289, 70, 20, "Warp", false, wnd) guiSetFont(bWarp, "default-bold-small") guiSetProperty(bWarp, "HoverTextColour", "FFFFFF00") guiSetProperty(bWarp, "NormalTextColour", "FFFFFF00") bDestroy = guiCreateButton(276, 289, 70, 20, "Destroy", false, wnd) guiSetFont(bDestroy, "default-bold-small") guiSetProperty(bDestroy, "HoverTextColour", "FFFFFF00") guiSetProperty(bDestroy, "NormalTextColour", "FFFFFF00") vL9 = guiCreateLabel(202, 353, 145, 15, "_____________________________", false, wnd) guiSetFont(vL9, "default-bold-small") guiLabelSetColor(vL9, 0, 0, 0) bEngine = guiCreateButton(202, 314, 70, 20, "Engine", false, wnd) guiSetFont(bEngine, "default-bold-small") guiSetProperty(bEngine, "HoverTextColour", "FFFFFF00") guiSetProperty(bEngine, "NormalTextColour", "FFFFFF00") bLights = guiCreateButton(276, 314, 70, 20, "Lights", false, wnd) guiSetFont(bLights, "default-bold-small") guiSetProperty(bLights, "HoverTextColour", "FFFFFF00") guiSetProperty(bLights, "NormalTextColour", "FFFFFF00") bLocks = guiCreateButton(202, 338, 144, 20, "Lock / Unlock", false, wnd) guiSetFont(bLocks, "default-bold-small") guiSetProperty(bLocks, "HoverTextColour", "FFFFFF00") guiSetProperty(bLocks, "NormalTextColour", "FFFFFF00") vL10 = guiCreateLabel(202, 373, 39, 15, "Additions", false, wnd) guiSetFont(vL10, "default-small") guiLabelSetColor(vL10, 255, 0, 0) bColors = guiCreateButton(276, 398, 70, 20, "Colors", false, wnd) guiSetFont(bColors, "default-bold-small") guiSetProperty(bColors, "HoverTextColour", "FFFFFF00") guiSetProperty(bColors, "NormalTextColour", "FFFFFF00") bSmoke = guiCreateButton(202, 398, 70, 20, "Smoke", false, wnd) guiSetFont(bSmoke, "default-bold-small") guiSetProperty(bSmoke, "HoverTextColour", "FFFFFF00") guiSetProperty(bSmoke, "NormalTextColour", "FFFFFF00") bArrow = guiCreateButton(202, 424, 70, 20, "Arrow", false, wnd) guiSetFont(bArrow, "default-bold-small") guiSetProperty(bArrow, "HoverTextColour", "FFFFFF00") guiSetProperty(bArrow, "NormalTextColour", "FFFFFF00") bNitrous = guiCreateButton(276, 424, 70, 20, "Nitrous", false, wnd) guiSetFont(bNitrous, "default-bold-small") guiSetProperty(bNitrous, "HoverTextColour", "FFFFFF00") guiSetProperty(bNitrous, "NormalTextColour", "FFFFFF00") bCloseWnd = guiCreateButton(336, 23, 15, 15, "\195\151", false, wnd) guiSetFont(bCloseWnd, "default-bold-small") guiSetProperty(bCloseWnd, "HoverTextColour", "FFFF0000") guiSetProperty(bCloseWnd, "NormalTextColour", "FFFF0000") bSubscribe = guiCreateButton(276, 23, 60, 15, "Subscribe", false, wnd) guiSetFont(bSubscribe, "default-small") guiSetProperty(bSubscribe, "HoverTextColour", "FF00FF00") guiSetProperty(bSubscribe, "NormalTextColour", "FF00FF00") vL11 = guiCreateLabel(202, 48, 65, 15, "Player Controls", false, wnd) guiSetFont(vL11, "default-small") guiLabelSetColor(vL11, 255, 0, 0) bStats = guiCreateButton(202, 73, 144, 20, "VIP Stats", false, wnd) guiSetFont(bStats, "default-bold-small") guiSetProperty(bStats, "HoverTextColour", "FFFFFF00") guiSetProperty(bStats, "NormalTextColour", "FFFFFF00") bFS = guiCreateButton(202, 148, 144, 20, "Fighting Style", false, wnd) guiSetFont(bFS, "default-bold-small") guiSetProperty(bFS, "HoverTextColour", "FFFFFF00") guiSetProperty(bFS, "NormalTextColour", "FFFFFF00") bHealth = guiCreateButton(202, 99, 70, 20, "Health", false, wnd) guiSetFont(bHealth, "default-bold-small") guiSetProperty(bHealth, "HoverTextColour", "FFFFFF00") guiSetProperty(bHealth, "NormalTextColour", "FFFFFF00") bArmor = guiCreateButton(276, 99, 70, 20, "Armor", false, wnd) guiSetFont(bArmor, "default-bold-small") guiSetProperty(bArmor, "HoverTextColour", "FFFFFF00") guiSetProperty(bArmor, "NormalTextColour", "FFFFFF00") bWeather = guiCreateButton(202, 124, 70, 20, "Weather", false, wnd) guiSetFont(bWeather, "default-bold-small") guiSetProperty(bWeather, "HoverTextColour", "FFFFFF00") guiSetProperty(bWeather, "NormalTextColour", "FFFFFF00") bTime = guiCreateButton(276, 124, 70, 20, "Time", false, wnd) guiSetFont(bTime, "default-bold-small") guiSetProperty(bTime, "HoverTextColour", "FFFFFF00") guiSetProperty(bTime, "NormalTextColour", "FFFFFF00") playerN = guiCreateLabel(40, 170, 113, 15, "N/A", false, wnd) guiSetFont(playerN, "default-small") guiLabelSetColor(playerN, 0, 255, 0) playerS = guiCreateLabel(85, 189, 113, 15, "Not Active", false, wnd) guiSetFont(playerS, "default-small") guiLabelSetColor(playerS, 255, 0, 0) wndWeather = guiCreateWindow(695, 159, 234, 197, "Weather", false) guiWindowSetSizable(wndWeather, false) guiSetVisible(wndWeather, false) guiWindowSetMovable(wndWeather, false) wCenter(wndWeather) guiSetProperty(wndWeather, "CaptionColour", "FFFFFF00") wL1 = guiCreateLabel(10, 32, 51, 15, "Set Weather", false, wndWeather) guiSetFont(wL1, "default-small") guiLabelSetColor(wL1, 255, 0, 0) wb1 = guiCreateButton(9, 50, 215, 20, "Blue Skies / Clouds ", false, wndWeather) guiSetFont(wb1, "default-bold-small") guiSetProperty(wb1, "HoverTextColour", "FFFFFF00") guiSetProperty(wb1, "NormalTextColour", "FFFFFF00") wb2 = guiCreateButton(9, 98, 216, 20, "Cloudy and Foggy", false, wndWeather) guiSetFont(wb2, "default-bold-small") guiSetProperty(wb2, "HoverTextColour", "FFFFFF00") guiSetProperty(wb2, "NormalTextColour", "FFFFFF00") wb3 = guiCreateButton(9, 74, 108, 20, "Stormy", false, wndWeather) guiSetFont(wb3, "default-bold-small") guiSetProperty(wb3, "HoverTextColour", "FFFFFF00") guiSetProperty(wb3, "NormalTextColour", "FFFFFF00") wb4 = guiCreateButton(117, 74, 108, 20, "Scorching Hot", false, wndWeather) guiSetFont(wb4, "default-bold-small") guiSetProperty(wb4, "HoverTextColour", "FFFFFF00") guiSetProperty(wb4, "NormalTextColour", "FFFFFF00") wb5 = guiCreateButton(9, 122, 108, 20, "Sandstorm", false, wndWeather) guiSetFont(wb5, "default-bold-small") guiSetProperty(wb5, "HoverTextColour", "FFFFFF00") guiSetProperty(wb5, "NormalTextColour", "FFFFFF00") wb6 = guiCreateButton(117, 122, 108, 20, "Foggy", false, wndWeather) guiSetFont(wb6, "default-bold-small") guiSetProperty(wb6, "HoverTextColour", "FFFFFF00") guiSetProperty(wb6, "NormalTextColour", "FFFFFF00") wb7 = guiCreateButton(9, 146, 216, 20, "Very Dull, Colourless, Hazy ", false, wndWeather) guiSetFont(wb7, "default-bold-small") guiSetProperty(wb7, "HoverTextColour", "FFFFFF00") guiSetProperty(wb7, "NormalTextColour", "FFFFFF00") wb8 = guiCreateButton(9, 170, 216, 20, "Dull, Cloudy, Rainy", false, wndWeather) guiSetFont(wb8, "default-bold-small") guiSetProperty(wb8, "HoverTextColour", "FFFFFF00") guiSetProperty(wb8, "NormalTextColour", "FFFFFF00") wbClose = guiCreateButton(209, 21, 15, 15, "\195\151", false, wndWeather) guiSetFont(wbClose, "default-bold-small") guiSetProperty(wbClose, "HoverTextColour", "FFFF0000") guiSetProperty(wbClose, "NormalTextColour", "FFFF0000") wndTime = guiCreateWindow(695, 361, 234, 81, "Time", false) guiWindowSetSizable(wndTime, false) guiSetVisible(wndTime, false) guiWindowSetMovable(wndTime, false) tCenter(wndTime) guiSetProperty(wndTime, "CaptionColour", "FFFFFF00") tL1 = guiCreateLabel(10, 30, 41, 15, "Set Time", false, wndTime) guiSetFont(tL1, "default-small") guiLabelSetColor(tL1, 255, 0, 0) Hours = guiCreateEdit(41, 49, 30, 22, "12", false, wndTime) guiEditSetMaxLength(Hours, 2) Minutes = guiCreateEdit(114, 49, 30, 22, "00", false, wndTime) guiEditSetMaxLength(Minutes, 2) tL2 = guiCreateLabel(10, 55, 27, 16, "Hours:", false, wndTime) guiSetFont(tL2, "default-small") guiLabelSetColor(tL2, 0, 255, 0) tL3 = guiCreateLabel(76, 55, 34, 16, "Minutes:", false, wndTime) guiSetFont(tL3, "default-small") guiLabelSetColor(tL3, 0, 255, 0) tbSetTime = guiCreateButton(154, 49, 70, 22, "Set", false, wndTime) guiSetFont(tbSetTime, "default-bold-small") guiSetProperty(tbSetTime, "HoverTextColour", "FFFFFF00") guiSetProperty(tbSetTime, "NormalTextColour", "FFFFFF00") tbClose = guiCreateButton(209, 24, 16, 15, "\195\151", false, wndTime) guiSetFont(tbClose, "default-bold-small") guiSetProperty(tbClose, "HoverTextColour", "FFFF0000") guiSetProperty(tbClose, "NormalTextColour", "FFFF0000") wndFStyle = guiCreateWindow(695, 447, 234, 134, "Fighting Style", false) guiWindowSetSizable(wndFStyle, false) guiSetVisible(wndFStyle, false) guiWindowSetMovable(wndFStyle, false) fsCenter(wndFStyle) guiSetProperty(wndFStyle, "CaptionColour", "FFFFFF00") fsL1 = guiCreateLabel(10, 35, 75, 15, "Set Fighting Style", false, wndFStyle) guiSetFont(fsL1, "default-small") guiLabelSetColor(fsL1, 255, 0, 0) fsb1 = guiCreateButton(10, 56, 108, 20, "Standdard", false, wndFStyle) guiSetFont(fsb1, "default-bold-small") guiSetProperty(fsb1, "HoverTextColour", "FFFFFF00") guiSetProperty(fsb1, "NormalTextColour", "FFFFFF00") fsb2 = guiCreateButton(10, 80, 108, 20, "Kung Fu", false, wndFStyle) guiSetFont(fsb2, "default-bold-small") guiSetProperty(fsb2, "HoverTextColour", "FFFFFF00") guiSetProperty(fsb2, "NormalTextColour", "FFFFFF00") fsb3 = guiCreateButton(10, 104, 108, 20, "Grab Kick", false, wndFStyle) guiSetFont(fsb3, "default-bold-small") guiSetProperty(fsb3, "HoverTextColour", "FFFFFF00") guiSetProperty(fsb3, "NormalTextColour", "FFFFFF00") fsb4 = guiCreateButton(117, 56, 108, 20, "Boxing", false, wndFStyle) guiSetFont(fsb4, "default-bold-small") guiSetProperty(fsb4, "HoverTextColour", "FFFFFF00") guiSetProperty(fsb4, "NormalTextColour", "FFFFFF00") fsb5 = guiCreateButton(117, 80, 108, 20, "Knee Head", false, wndFStyle) guiSetFont(fsb5, "default-bold-small") guiSetProperty(fsb5, "HoverTextColour", "FFFFFF00") guiSetProperty(fsb5, "NormalTextColour", "FFFFFF00") fsb6 = guiCreateButton(117, 104, 108, 20, "Elbows", false, wndFStyle) guiSetFont(fsb6, "default-bold-small") guiSetProperty(fsb6, "HoverTextColour", "FFFFFF00") guiSetProperty(fsb6, "NormalTextColour", "FFFFFF00") fsbClose = guiCreateButton(209, 23, 15, 15, "\195\151", false, wndFStyle) guiSetFont(fsbClose, "default-bold-small") guiSetProperty(fsbClose, "HoverTextColour", "FFFF0000") guiSetProperty(fsbClose, "NormalTextColour", "FFFF0000") end ) addEventHandler("onClientGUIClick", root, function() if source == bCloseWnd then guiSetVisible(wnd, false) guiSetVisible(wndWeather, false) guiSetVisible(wndTime, false) guiSetVisible(wndFStyle, false) showCursor(false) elseif source == bSpawn then triggerServerEvent("Spawn", localPlayer) elseif source == bWarp then triggerServerEvent("Warp", localPlayer) elseif source == bDestroy then triggerServerEvent("Destroy", localPlayer) elseif source == bArrow then triggerServerEvent("Arrow", localPlayer) elseif source == bColors then triggerServerEvent("Colors", localPlayer) elseif source == bSmoke then triggerServerEvent("Smoke", localPlayer) elseif source == bEngine then triggerServerEvent("Engine", localPlayer) elseif source == bLights then triggerServerEvent("Lights", localPlayer) elseif source == bLocks then triggerServerEvent("Locks", localPlayer) elseif source == bNitrous then triggerServerEvent("Nitrous", localPlayer) elseif source == bHealth then triggerServerEvent("Health", localPlayer) elseif source == bArmor then triggerServerEvent("Armor", localPlayer) elseif source == bStats then triggerServerEvent("Stats", localPlayer) elseif source == bWeather then local l_6_0 = guiGetVisible(wndWeather) guiSetVisible(wndWeather, not l_6_0) elseif source == bTime then local l_6_1 = guiGetVisible(wndTime) guiSetVisible(wndTime, not l_6_1) elseif source == bFS then local l_6_2 = guiGetVisible(wndFStyle) guiSetVisible(wndFStyle, not l_6_2) elseif source == wb1 then setWeather(math.random(0, 7)) outputChatBox("Weather has been set to Blue Skies / Clouds.", 0, 255, 0) elseif source == wb2 then setWeather(9) outputChatBox("Weather has been set to Cloudy and Foggy.", 0, 255, 0) elseif source == wb3 then setWeather(8) outputChatBox("Weather has been set to Stormy.", 0, 255, 0) elseif source == wb4 then setWeather(math.random(17, 18)) outputChatBox("Weather has been set to Scorching Hot.", 0, 255, 0) elseif source == wb5 then setWeather(19) outputChatBox("Weather has been set to Sandstorm.", 0, 255, 0) elseif source == wb6 then setWeather(20) outputChatBox("Weather has been set to Foggy.", 0, 255, 0) elseif source == wb7 then setWeather(math.random(12, 15)) outputChatBox("Weather has been set to Very Dull, Colourless, Hazy.", 0, 255, 0) elseif source == wb8 then setWeather(16) outputChatBox("Weather has been set to Dull, Cloudy, Rainy.", 0, 255, 0) elseif source == wbClose then guiSetVisible(wndWeather, false) elseif source == tbSetTime then local l_6_3 = guiGetText(Hours) local l_6_4 = guiGetText(Minutes) if l_6_3 and l_6_4 then setTime(l_6_3, l_6_4) outputChatBox("Time changed successfully.", 0, 255, 0) end elseif source == tbClose then guiSetVisible(wndTime, false) elseif source == fsb1 then triggerServerEvent("SetFStyle", localPlayer, 4) outputChatBox("Fighting style has been set to Standard.", 0, 255, 0) elseif source == fsb2 then triggerServerEvent("SetFStyle", localPlayer, 6) outputChatBox("Fighting style has been set to Kung Fu.", 0, 255, 0) elseif source == fsb3 then triggerServerEvent("SetFStyle", localPlayer, 16) outputChatBox("Fighting style has been set to Grab Kick.", 0, 255, 0) elseif source == fsb4 then triggerServerEvent("SetFStyle", localPlayer, 5) outputChatBox("Fighting style has been set to Boxing.", 0, 255, 0) elseif source == fsb5 then triggerServerEvent("SetFStyle", localPlayer, 7) outputChatBox("Fighting style has been set to Knee Head.", 0, 255, 0) elseif source == fsb6 then triggerServerEvent("SetFStyle", localPlayer, 17) outputChatBox("Fighting style has been set to Elbows.", 0, 255, 0) elseif source == fsbClose then guiSetVisible(wndFStyle, false) end end ) createVehicleHandler = function(l_7_0, l_7_1) if l_7_0 == "left" and l_7_1 == "up" then local l_7_2, l_7_3 = guiGridListGetSelectedItem(vGrid) if l_7_2 and l_7_3 and l_7_2 ~= -1 and l_7_3 ~= -1 then local l_7_4 = guiGridListGetItemData(vGrid, l_7_2, l_7_3) l_7_4 = tonumber(l_7_4) local l_7_5 = getLocalPlayer() local l_7_6, l_7_7, l_7_8 = getElementPosition(l_7_5) if l_7_4 and l_7_6 and l_7_7 and l_7_8 then triggerServerEvent("createVehicleFromGUI", l_7_5, l_7_4, l_7_6, l_7_7, l_7_8) else outputChatBox("Invalid arguments.") end else outputChatBox("Please select a vehicle.") end end end populateGridlist = function() local l_8_0 = xmlLoadFile("vehicles.xml") if l_8_0 then xmlUnloadFile(l_8_0) end end populateGridlist = function() local l_9_0 = xmlLoadFile("vehicles.xml") if l_9_0 then for l_9_4,l_9_5 in ipairs(xmlNodeGetChildren(l_9_0)) do local l_9_6 = guiGridListAddRow(vGrid) local l_9_7 = xmlNodeGetAttribute(l_9_5, "type") guiGridListSetItemText(vGrid, l_9_6, 1, l_9_7, true, false) for l_9_11,l_9_12 in ipairs(xmlNodeGetChildren(l_9_5)) do l_9_6 = guiGridListAddRow(vGrid) l_9_7 = xmlNodeGetAttribute(l_9_12, "name") local l_9_13 = xmlNodeGetAttribute(l_9_12, "id") guiGridListSetItemText(vGrid, l_9_6, 1, l_9_7, false, false) guiGridListSetItemText(vGrid, l_9_6, 2, getVehicleType(tonumber(l_9_13)), false, false) guiGridListSetItemData(vGrid, l_9_6, 1, tostring(l_9_13)) end end xmlUnloadFile(l_9_0) end end processDoubleClick = function(l_10_0, l_10_1) if l_10_0 == "left" and l_10_1 == "up" then local l_10_2, l_10_3 = guiGridListGetSelectedItem(vGrid) if l_10_2 and l_10_3 and l_10_2 ~= -1 and l_10_3 ~= -1 and guiGridListGetItemData(vGrid, l_10_2, l_10_3) == "header" then local l_10_4 = guiGridListGetItemText(vGrid, l_10_2, l_10_3) changeGridlistState(l_10_4) end end end changeGridlistState = function(l_11_0) if l_11_0 then if getElementData(vGrid, "expanded") == l_11_0 then guiGridListClear(vGrid) for l_11_4,l_11_5 in pairs(vehicleTable) do local l_11_6 = guiGridListAddRow(vGrid) guiGridListSetItemText(vGrid, l_11_6, 1, l_11_4, false, false) guiGridListSetItemData(vGrid, l_11_6, 1, "header") end setElementData(vGrid, "expanded", "none") else guiGridListClear(vGrid) local l_11_7 = guiGridListAddRow(vGrid) guiGridListSetItemText(vGrid, l_11_7, 1, l_11_0, false, false) guiGridListSetItemData(vGrid, l_11_7, 1, "header") for l_11_11,l_11_12 in ipairs(vehicleTable[l_11_0]) do l_11_7 = guiGridListAddRow(vGrid) guiGridListSetItemText(vGrid, l_11_7, 1, "- " .. l_11_12[2], false, false) guiGridListSetItemData(vGrid, l_11_7, 1, tostring(l_11_12[1])) end setElementData(vGrid, "expanded", l_11_0) end end end populateGridlist = function() local l_12_0 = xmlLoadFile("vehicles.xml") vehicleTable = {} if l_12_0 then for l_12_4,l_12_5 in ipairs(xmlNodeGetChildren(l_12_0)) do local l_12_6 = guiGridListAddRow(vGrid) local l_12_7 = xmlNodeGetAttribute(l_12_5, "type") guiGridListSetItemText(vGrid, l_12_6, 1, l_12_7, false, false) vehicleTable[l_12_7] = {} guiGridListSetItemData(vGrid, l_12_6, 1, "header") for l_12_11,l_12_12 in ipairs(xmlNodeGetChildren(l_12_5)) do local l_12_13 = xmlNodeGetAttribute(l_12_12, "name") local l_12_14 = xmlNodeGetAttribute(l_12_12, "id") table.insert(vehicleTable[l_12_7], {l_12_14, l_12_13}) end end setElementData(vGrid, "expanded", "none") xmlUnloadFile(l_12_0) end end open = function() triggerServerEvent("showwindow", getLocalPlayer()) triggerServerEvent("status", getLocalPlayer()) end bindKey("Z", "down", open) vip = function() if guiGetVisible(wnd) then guiSetVisible(wnd, false) guiSetVisible(wndWeather, false) guiSetVisible(wndTime, false) guiSetVisible(wndFStyle, false) showCursor(false) elseif not getElementData(localPlayer, "isBlocked") == true then guiSetVisible(wnd, true) showCursor(true) end end addEvent("showwindow", true) addEventHandler("showwindow", getRootElement(), vip) vip1 = function() if guiGetVisible(playerS, true) then guiSetText(playerS, "Active") guiLabelSetColor(playerS, 0, 255, 0) if guiGetEnabled(vGrid) == false and guiGetEnabled(bSpawn) == false and guiGetEnabled(bCreate) == false and guiGetEnabled(bWarp) == false and guiGetEnabled(bDestroy) == false and guiGetEnabled(bLights) == false and guiGetEnabled(bLocks) == false and guiGetEnabled(bEngine) == false and guiGetEnabled(bSmoke) == false and guiGetEnabled(bArrow) == false and guiGetEnabled(bColors) == false and guiGetEnabled(bNitrous) == false and guiGetEnabled(bStats) == false and guiGetEnabled(bArmor) == false and guiGetEnabled(bHealth) == false and guiGetEnabled(bWeather) == false and guiGetEnabled(bTime) == false and guiGetEnabled(bFS) == false then guiSetEnabled(bSpawn, true) guiSetEnabled(bCreate, true) guiSetEnabled(bWarp, true) guiSetEnabled(bDestroy, true) guiSetEnabled(bLights, true) guiSetEnabled(bLocks, true) guiSetEnabled(vGrid, true) guiSetEnabled(bEngine, true) guiSetEnabled(bSmoke, true) guiSetEnabled(bColors, true) guiSetEnabled(bNitrous, true) guiSetEnabled(bArrow, true) guiSetEnabled(bStats, true) guiSetEnabled(bHealth, true) guiSetEnabled(bArmor, true) guiSetEnabled(bWeather, true) guiSetEnabled(bTime, true) guiSetEnabled(bFS, true) end end end addEvent("status", true) addEventHandler("status", getRootElement(), vip1) vip2 = function() if guiGetVisible(playerS, true) then guiSetText(playerS, "Not Active") guiLabelSetColor(playerS, 255, 0, 0) if guiGetEnabled(vGrid) == true and guiGetEnabled(bSpawn) == true and guiGetEnabled(bCreate) == true and guiGetEnabled(bWarp) == true and guiGetEnabled(bDestroy) == true and guiGetEnabled(bLights) == true and guiGetEnabled(bLocks) == true and guiGetEnabled(bEngine) == true and guiGetEnabled(bSmoke) == true and guiGetEnabled(bArrow) == true and guiGetEnabled(bColors) == true and guiGetEnabled(bNitrous) == true and guiGetEnabled(bStats) == true and guiGetEnabled(bArmor) == true and guiGetEnabled(bHealth) == true and guiGetEnabled(bWeather) == true and guiGetEnabled(bTime) == true and guiGetEnabled(bFS) == true then guiSetEnabled(bSpawn, false) guiSetEnabled(bCreate, false) guiSetEnabled(bWarp, false) guiSetEnabled(bDestroy, false) guiSetEnabled(bLights, false) guiSetEnabled(bLocks, false) guiSetEnabled(vGrid, false) guiSetEnabled(bEngine, false) guiSetEnabled(bSmoke, false) guiSetEnabled(bColors, false) guiSetEnabled(bNitrous, false) guiSetEnabled(bArrow, false) guiSetEnabled(bStats, false) guiSetEnabled(bHealth, false) guiSetEnabled(bArmor, false) guiSetEnabled(bWeather, false) guiSetEnabled(bTime, false) guiSetEnabled(bFS, false) end end end addEvent("statusF", true) addEventHandler("statusF", getRootElement(), vip2) name = function() if guiGetVisible(playerN, true) then guiSetText(playerN, " " .. getPlayerName(getLocalPlayer()):gsub("#%x%x%x%x%x%x", "")) else guiSetText(playerN, " N/A") end end addEventHandler("onClientRender", getRootElement(), name) ServerSide - Decompiled Server.luac local l_0_0 = {} local l_0_1 = {} local l_0_2 = {} local l_0_3 = {} local l_0_4 = {} local l_0_5 = {} addEventHandler("onPlayerQuit", root, function() if isElement(source) and getElementData(source, "isOwner") ~= nil and getElementType(getElementData(source, "isOwner")) == "vehicle" then destroyElement(getElementData(source, "isOwner")) removeElementData(source, "isOwner") if isTimer(l_0_0[source]) then killTimer(l_0_0[source]) end if isTimer(l_0_1[source]) then killTimer(l_0_1[source]) end if isElement(l_0_4[source]) then destroyElement(l_0_4[source]) l_0_4[source] = nil end if isElement(l_0_5[source]) then destroyElement(l_0_5[source]) l_0_5[source] = nil end end end ) createMyVehicle = function(l_2_0, l_2_1, l_2_2, l_2_3) if l_2_0 and l_2_1 and l_2_2 and l_2_3 and not isGuestAccount(getPlayerAccount(source)) and getElementData(source, "isOwner") == nil then local l_2_4 = getPlayerAccount(source) local l_2_5 = getAccountName(l_2_4) local l_2_6 = getPlayerName(source) local l_2_7 = l_2_6:gsub("#%x%x%x%x%x%x", "") theVehicle = createVehicle(l_2_0, l_2_1 + 2, l_2_2 + 2, l_2_3) setVehicleDamageProof(theVehicle, true) setElementData(source, "isOwner", theVehicle) setElementData(theVehicle, "Owner", l_2_5) setElementData(theVehicle, "OwnerName", l_2_7) setElementData(theVehicle, "Locked", true) return end if l_2_0 and l_2_1 and l_2_2 and l_2_3 then local l_2_8 = getPedOccupiedVehicle(source) local l_2_9 = getElementData(source, "isOwner") if isPedInVehicle(source) and isElement(l_2_8) and isElement(l_2_9) and l_2_8 == l_2_9 then setElementModel(l_2_9, l_2_0) return end end if l_2_0 and l_2_1 and l_2_2 and l_2_3 and not isGuestAccount(getPlayerAccount(source)) and getElementData(source, "isOwner") ~= nil then local l_2_10 = getPlayerAccount(source) local l_2_11 = getAccountName(l_2_10) local l_2_12 = getPlayerName(source):gsub("#%x%x%x%x%x%x", "") if isElement(getElementData(source, "isOwner")) then destroyElement(getElementData(source, "isOwner")) end removeElementData(source, "isOwner") theVehicle = createVehicle(l_2_0, l_2_1 + 2, l_2_2 + 2, l_2_3) setVehicleDamageProof(theVehicle, true) setElementData(source, "isOwner", theVehicle, true) setElementData(theVehicle, "Owner", l_2_11) setElementData(theVehicle, "OwnerName", l_2_12) setElementData(theVehicle, "Locked", true) end end addEvent("createVehicleFromGUI", true) addEventHandler("createVehicleFromGUI", root, createMyVehicle) addEventHandler("onVehicleStartEnter", root, function(l_3_0) local l_3_1 = getElementData(source, "Owner") local l_3_2 = getElementData(source, "Locked") if l_3_1 and l_3_2 then local l_3_3 = getPlayerAccount(l_3_0) if getAccountName(l_3_3) ~= getElementData(source, "Owner") then cancelEvent() b = math.random(0, 255) g = math.random(0, 255) r = math.random(0, 255) outputChatBox(" *[ Private car owned by " .. getElementData(source, "OwnerName") .. " ]", l_3_0, r, g, b, true) else b = math.random(0, 255) g = math.random(0, 255) r = math.random(0, 255) outputChatBox(" *[ Welcome \226\152\186 ]", l_3_0, r, b, g, true) end end end ) addEvent("Spawn", true) addEventHandler("Spawn", root, function() local l_4_0, l_4_1, l_4_2 = getElementPosition(source) local l_4_3 = getElementData(source, "isOwner") if not isElement(l_4_3) then outputChatBox(" *You do not have a car!", source, 255, 0, 0) return end if l_4_3 and isElement(l_4_3) then setElementPosition(getElementData(source, "isOwner"), l_4_0 + 2, l_4_1, l_4_2 + 1) outputChatBox(" *Car Spawned.", source, 255, 0, 0) end end ) addEvent("Warp", true) addEventHandler("Warp", root, function() local l_5_0 = getElementData(source, "isOwner") if not isElement(l_5_0) then outputChatBox(" *You do not have a car!", source, 255, 0, 0) return end if l_5_0 and isElement(l_5_0) then fadeCamera(source, false, 0.5) setTimer(fadeCamera, 500, 1, source, true) warpPedIntoVehicle(source, l_5_0) end end ) addEvent("Destroy", true) addEventHandler("Destroy", root, function() local l_6_0 = getElementData(source, "isOwner") if not isElement(l_6_0) then outputChatBox(" *You do not have a car!", source, 255, 0, 0) return end if l_6_0 and isElement(l_6_0) then destroyElement(l_6_0) outputChatBox(" *Car Destroyed.", source, 255, 0, 0) removeElementData(source, "isOwner") if isElement(l_0_5[source]) then destroyElement(l_0_5[source]) l_0_5[source] = nil end if isElement(l_0_4[source]) then destroyElement(l_0_4[source]) l_0_4[source] = nil end end end ) addEvent("Locks", true) addEventHandler("Locks", root, function() local l_7_0 = getElementData(source, "isOwner") if not isElement(l_7_0) then outputChatBox(" *You do not have a car!", source, 255, 0, 0) return end if l_7_0 and isElement(l_7_0) then local l_7_1 = getElementData(l_7_0, "Locked") if l_7_1 == true then removeElementData(l_7_0, "Locked") outputChatBox(" *Car unlocked.", source, 255, 0, 0) else setElementData(l_7_0, "Locked", true) outputChatBox(" *Car locked.", source, 0, 255, 0) end end end ) addEvent("Engine", true) addEventHandler("Engine", root, function() local l_8_0 = getElementData(source, "isOwner") if not isElement(l_8_0) then outputChatBox(" *You do not have a car!", source, 255, 0, 0) return end if l_8_0 and isElement(l_8_0) then local l_8_1 = getVehicleEngineState(l_8_0) if not l_8_1 then setVehicleEngineState(l_8_0, not l_8_1) outputChatBox(" *Engine started.", source, 0, 255, 0) else setVehicleEngineState(l_8_0, not l_8_1) outputChatBox(" *Engine stopped.", source, 255, 0, 0) end end end ) addEvent("Lights", true) addEventHandler("Lights", root, function() local l_9_0 = getElementData(source, "isOwner") if not isElement(l_9_0) then outputChatBox(" *You do not have a car!", source, 255, 0, 0) return end if l_9_0 and isElement(l_9_0) then local l_9_1 = getVehicleOverrideLights(l_9_0) == 2 if not l_9_1 then setVehicleOverrideLights(l_9_0, 2) outputChatBox(" *Lights On.", source, 0, 255, 0) else setVehicleOverrideLights(l_9_0, 1) outputChatBox(" *Lights Off.", source, 255, 0, 0) end end end ) addEvent("Nitrous", true) addEventHandler("Nitrous", root, function() local l_10_0 = getElementData(source, "isOwner") if not isElement(l_10_0) then outputChatBox(" *You do not have a car!", source, 255, 0, 0) return end if l_10_0 and isElement(l_10_0) then addVehicleUpgrade(l_10_0, 1010) outputChatBox(" *Nitrous upgrade has been added to your vehicle.", source, 0, 255, 0) end end ) addEvent("Arrow", true) addEventHandler("Arrow", root, function() local l_11_0 = getElementData(source, "isOwner") if not isElement(l_11_0) then outputChatBox(" *You do not have a car!", source, 255, 0, 0) return end if l_11_0 and isElement(l_11_0) then if isElement(l_0_5[source]) then destroyElement(l_0_5[source]) outputChatBox(" *The arrow has been removed from your vehicle.", source, 255, 0, 0) else local l_11_1, l_11_2, l_11_3 = getElementPosition(l_11_0) l_0_5[source] = createObject(1318, l_11_1, l_11_2, l_11_3 + 2, 0, 0, 0) attachElements(l_0_5[source], l_11_0, 0, 0, 2) outputChatBox(" *The arrow has been attached to your vehicle.", source, 0, 255, 0) end end end ) addEvent("Colors", true) addEventHandler("Colors", root, function() local l_12_0 = getElementData(source, "isOwner") if not isElement(l_12_0) then outputChatBox(" *You do not have a car!", source, 255, 0, 0) return end if l_12_0 and isElement(l_12_0) then if not l_0_2[source] then l_0_2[source] = true l_0_0[source] = setTimer(randomVehColors, 1000, 0, l_12_0, source) outputChatBox(" *Random colors is now enabled.", source, 0, 255, 0) else l_0_2[source] = false if isTimer(l_0_0[source]) then killTimer(l_0_0[source]) outputChatBox(" *Random colors is now disabled", source, 255, 0, 0) end end end end ) randomVehColors = function(l_13_0, l_13_1) if not isElement(l_13_0) and isElement(l_13_1) then if isTimer(l_0_0[l_13_1]) then killTimer(l_0_0[l_13_1]) end l_0_2[l_13_1] = false return end if isElement(l_13_0) then local l_13_2 = math.random(0, 255) local l_13_3 = math.random(0, 255) local l_13_4 = math.random(0, 255) local l_13_5 = math.random(0, 255) setVehicleColor(l_13_0, l_13_2, l_13_3, l_13_4, l_13_5) end end addEvent("Smoke", true) addEventHandler("Smoke", root, function() local l_14_0 = getElementData(source, "isOwner") if not isElement(l_14_0) then outputChatBox(" *You do not have a car!", source, 255, 0, 0) return end if l_14_0 and isElement(l_14_0) and l_0_3[source] then l_0_3[source] = false if isTimer(l_0_1[source]) then killTimer(l_0_1[source]) end if isElement(l_0_4[source]) then destroyElement(l_0_4[source]) l_0_4[source] = nil end outputChatBox(" *Smoke is now disabled.", source, 255, 0, 0) return end if l_14_0 and isElement(l_14_0) and not l_0_3[source] then l_0_3[source] = true l_0_1[source] = setTimer(addSmoke, 1000, 0, l_14_0, source) outputChatBox(" *Smoke is now enabled.", source, 0, 255, 0) end end ) addSmoke = function(l_15_0, l_15_1) if not isElement(l_15_0) and isElement(l_15_1) then if isTimer(l_0_1[l_15_1]) then killTimer(l_0_1[l_15_1]) end if isElement(l_0_4[l_15_1]) then destroyElement(l_0_4[l_15_1]) l_0_4[l_15_1] = nil end l_0_3[l_15_1] = false return end local l_15_2 = getElementSpeed(l_15_0, "kmh") if l_15_2 >= 120 then local l_15_3, l_15_4, l_15_5 = getElementPosition(l_15_0) if isElement(l_0_4[l_15_1]) then return end l_0_4[l_15_1] = createObject(2780, l_15_3, l_15_4, l_15_5 - 2, 0, 0, 0) setElementAlpha(l_0_4[l_15_1], 0) attachElements(l_0_4[l_15_1], l_15_0, 0, -2, -1) elseif isElement(l_0_4[l_15_1]) then destroyElement(l_0_4[l_15_1]) l_0_4[l_15_1] = nil end end addEvent("Armor", true) addEventHandler("Armor", root, function() if isElement(source) then setPedArmor(source, 100) outputChatBox("Your armor has been set to 100%.", source, 0, 255, 0) end end ) addEvent("Health", true) addEventHandler("Health", root, function() if isElement(source) then setElementHealth(source, 200) outputChatBox("Your health has been set to 100%.", source, 0, 255, 0) end end ) addEvent("SetFStyle", true) addEventHandler("SetFStyle", root, function(l_18_0) if isElement(source) and tonumber(l_18_0) then setPedFightingStyle(source, tonumber(l_18_0)) end end ) addEvent("Stats", true) addEventHandler("Stats", root, function() if isElement(source) then setPedStat(source, 23, 1000) setPedStat(source, 24, 1000) setPedStat(source, 69, 1000) setPedStat(source, 70, 1000) setPedStat(source, 71, 1000) setPedStat(source, 72, 1000) setPedStat(source, 73, 1000) setPedStat(source, 74, 1000) setPedStat(source, 75, 1000) setPedStat(source, 76, 1000) setPedStat(source, 77, 1000) setPedStat(source, 78, 1000) setPedStat(source, 79, 1000) outputChatBox("Your weapon skills and max health has been set to maximum.", source, 0, 255, 0) end end ) getElementSpeed = function(l_20_0, l_20_1) if l_20_1 == nil then l_20_1 = 0 end if isElement(l_20_0) then local l_20_2, l_20_3, l_20_4 = getElementVelocity(l_20_0) if l_20_1 == "mph" or l_20_1 == 1 or l_20_1 == "1" then return l_20_2 ^ 2 + l_20_3 ^ 2 + l_20_4 ^ 2 ^ 0.5 * 100 else return l_20_2 ^ 2 + l_20_3 ^ 2 + l_20_4 ^ 2 ^ 0.5 * 1.61 * 100 end else outputDebugString("Not an element. Can't get speed") return false end end addEvent("status", true) addEventHandler("status", root, function() local l_21_0 = getPlayerAccount(source) local l_21_1 = getAccountName(l_21_0) if isObjectInACLGroup("user." .. l_21_1, aclGetGroup("VIP")) then triggerClientEvent(source, "status", source) else triggerClientEvent(source, "statusF", source) end end ) open = function() triggerClientEvent(source, "showwindow", source) end addEvent("showwindow", true) addEventHandler("showwindow", getRootElement(), open) Link to comment
Dimos7 Posted October 1, 2018 Share Posted October 1, 2018 So you want visible to conlse group instead of VIP? Link to comment
Pedro001 Posted October 1, 2018 Author Share Posted October 1, 2018 Yes! That's it! haha, you summarized it pretty good ^^ Link to comment
Dimos7 Posted October 2, 2018 Share Posted October 2, 2018 (edited) - Decompiled Server.luac local l_0_0 = {} local l_0_1 = {} local l_0_2 = {} local l_0_3 = {} local l_0_4 = {} local l_0_5 = {} addEventHandler("onPlayerQuit", root, function() if isElement(source) and getElementData(source, "isOwner") ~= nil and getElementType(getElementData(source, "isOwner")) == "vehicle" then destroyElement(getElementData(source, "isOwner")) removeElementData(source, "isOwner") if isTimer(l_0_0[source]) then killTimer(l_0_0[source]) end if isTimer(l_0_1[source]) then killTimer(l_0_1[source]) end if isElement(l_0_4[source]) then destroyElement(l_0_4[source]) l_0_4[source] = nil end if isElement(l_0_5[source]) then destroyElement(l_0_5[source]) l_0_5[source] = nil end end end ) createMyVehicle = function(l_2_0, l_2_1, l_2_2, l_2_3) if l_2_0 and l_2_1 and l_2_2 and l_2_3 and not isGuestAccount(getPlayerAccount(source)) and getElementData(source, "isOwner") == nil then local l_2_4 = getPlayerAccount(source) local l_2_5 = getAccountName(l_2_4) local l_2_6 = getPlayerName(source) local l_2_7 = l_2_6:gsub("#%x%x%x%x%x%x", "") theVehicle = createVehicle(l_2_0, l_2_1 + 2, l_2_2 + 2, l_2_3) setVehicleDamageProof(theVehicle, true) setElementData(source, "isOwner", theVehicle) setElementData(theVehicle, "Owner", l_2_5) setElementData(theVehicle, "OwnerName", l_2_7) setElementData(theVehicle, "Locked", true) return end if l_2_0 and l_2_1 and l_2_2 and l_2_3 then local l_2_8 = getPedOccupiedVehicle(source) local l_2_9 = getElementData(source, "isOwner") if isPedInVehicle(source) and isElement(l_2_8) and isElement(l_2_9) and l_2_8 == l_2_9 then setElementModel(l_2_9, l_2_0) return end end if l_2_0 and l_2_1 and l_2_2 and l_2_3 and not isGuestAccount(getPlayerAccount(source)) and getElementData(source, "isOwner") ~= nil then local l_2_10 = getPlayerAccount(source) local l_2_11 = getAccountName(l_2_10) local l_2_12 = getPlayerName(source):gsub("#%x%x%x%x%x%x", "") if isElement(getElementData(source, "isOwner")) then destroyElement(getElementData(source, "isOwner")) end removeElementData(source, "isOwner") theVehicle = createVehicle(l_2_0, l_2_1 + 2, l_2_2 + 2, l_2_3) setVehicleDamageProof(theVehicle, true) setElementData(source, "isOwner", theVehicle, true) setElementData(theVehicle, "Owner", l_2_11) setElementData(theVehicle, "OwnerName", l_2_12) setElementData(theVehicle, "Locked", true) end end addEvent("createVehicleFromGUI", true) addEventHandler("createVehicleFromGUI", root, createMyVehicle) addEventHandler("onVehicleStartEnter", root, function(l_3_0) local l_3_1 = getElementData(source, "Owner") local l_3_2 = getElementData(source, "Locked") if l_3_1 and l_3_2 then local l_3_3 = getPlayerAccount(l_3_0) if getAccountName(l_3_3) ~= getElementData(source, "Owner") then cancelEvent() b = math.random(0, 255) g = math.random(0, 255) r = math.random(0, 255) outputChatBox(" *[ Private car owned by " .. getElementData(source, "OwnerName") .. " ]", l_3_0, r, g, b, true) else b = math.random(0, 255) g = math.random(0, 255) r = math.random(0, 255) outputChatBox(" *[ Welcome \226\152\186 ]", l_3_0, r, b, g, true) end end end ) addEvent("Spawn", true) addEventHandler("Spawn", root, function() local l_4_0, l_4_1, l_4_2 = getElementPosition(source) local l_4_3 = getElementData(source, "isOwner") if not isElement(l_4_3) then outputChatBox(" *You do not have a car!", source, 255, 0, 0) return end if l_4_3 and isElement(l_4_3) then setElementPosition(getElementData(source, "isOwner"), l_4_0 + 2, l_4_1, l_4_2 + 1) outputChatBox(" *Car Spawned.", source, 255, 0, 0) end end ) addEvent("Warp", true) addEventHandler("Warp", root, function() local l_5_0 = getElementData(source, "isOwner") if not isElement(l_5_0) then outputChatBox(" *You do not have a car!", source, 255, 0, 0) return end if l_5_0 and isElement(l_5_0) then fadeCamera(source, false, 0.5) setTimer(fadeCamera, 500, 1, source, true) warpPedIntoVehicle(source, l_5_0) end end ) addEvent("Destroy", true) addEventHandler("Destroy", root, function() local l_6_0 = getElementData(source, "isOwner") if not isElement(l_6_0) then outputChatBox(" *You do not have a car!", source, 255, 0, 0) return end if l_6_0 and isElement(l_6_0) then destroyElement(l_6_0) outputChatBox(" *Car Destroyed.", source, 255, 0, 0) removeElementData(source, "isOwner") if isElement(l_0_5[source]) then destroyElement(l_0_5[source]) l_0_5[source] = nil end if isElement(l_0_4[source]) then destroyElement(l_0_4[source]) l_0_4[source] = nil end end end ) addEvent("Locks", true) addEventHandler("Locks", root, function() local l_7_0 = getElementData(source, "isOwner") if not isElement(l_7_0) then outputChatBox(" *You do not have a car!", source, 255, 0, 0) return end if l_7_0 and isElement(l_7_0) then local l_7_1 = getElementData(l_7_0, "Locked") if l_7_1 == true then removeElementData(l_7_0, "Locked") outputChatBox(" *Car unlocked.", source, 255, 0, 0) else setElementData(l_7_0, "Locked", true) outputChatBox(" *Car locked.", source, 0, 255, 0) end end end ) addEvent("Engine", true) addEventHandler("Engine", root, function() local l_8_0 = getElementData(source, "isOwner") if not isElement(l_8_0) then outputChatBox(" *You do not have a car!", source, 255, 0, 0) return end if l_8_0 and isElement(l_8_0) then local l_8_1 = getVehicleEngineState(l_8_0) if not l_8_1 then setVehicleEngineState(l_8_0, not l_8_1) outputChatBox(" *Engine started.", source, 0, 255, 0) else setVehicleEngineState(l_8_0, not l_8_1) outputChatBox(" *Engine stopped.", source, 255, 0, 0) end end end ) addEvent("Lights", true) addEventHandler("Lights", root, function() local l_9_0 = getElementData(source, "isOwner") if not isElement(l_9_0) then outputChatBox(" *You do not have a car!", source, 255, 0, 0) return end if l_9_0 and isElement(l_9_0) then local l_9_1 = getVehicleOverrideLights(l_9_0) == 2 if not l_9_1 then setVehicleOverrideLights(l_9_0, 2) outputChatBox(" *Lights On.", source, 0, 255, 0) else setVehicleOverrideLights(l_9_0, 1) outputChatBox(" *Lights Off.", source, 255, 0, 0) end end end ) addEvent("Nitrous", true) addEventHandler("Nitrous", root, function() local l_10_0 = getElementData(source, "isOwner") if not isElement(l_10_0) then outputChatBox(" *You do not have a car!", source, 255, 0, 0) return end if l_10_0 and isElement(l_10_0) then addVehicleUpgrade(l_10_0, 1010) outputChatBox(" *Nitrous upgrade has been added to your vehicle.", source, 0, 255, 0) end end ) addEvent("Arrow", true) addEventHandler("Arrow", root, function() local l_11_0 = getElementData(source, "isOwner") if not isElement(l_11_0) then outputChatBox(" *You do not have a car!", source, 255, 0, 0) return end if l_11_0 and isElement(l_11_0) then if isElement(l_0_5[source]) then destroyElement(l_0_5[source]) outputChatBox(" *The arrow has been removed from your vehicle.", source, 255, 0, 0) else local l_11_1, l_11_2, l_11_3 = getElementPosition(l_11_0) l_0_5[source] = createObject(1318, l_11_1, l_11_2, l_11_3 + 2, 0, 0, 0) attachElements(l_0_5[source], l_11_0, 0, 0, 2) outputChatBox(" *The arrow has been attached to your vehicle.", source, 0, 255, 0) end end end ) addEvent("Colors", true) addEventHandler("Colors", root, function() local l_12_0 = getElementData(source, "isOwner") if not isElement(l_12_0) then outputChatBox(" *You do not have a car!", source, 255, 0, 0) return end if l_12_0 and isElement(l_12_0) then if not l_0_2[source] then l_0_2[source] = true l_0_0[source] = setTimer(randomVehColors, 1000, 0, l_12_0, source) outputChatBox(" *Random colors is now enabled.", source, 0, 255, 0) else l_0_2[source] = false if isTimer(l_0_0[source]) then killTimer(l_0_0[source]) outputChatBox(" *Random colors is now disabled", source, 255, 0, 0) end end end end ) randomVehColors = function(l_13_0, l_13_1) if not isElement(l_13_0) and isElement(l_13_1) then if isTimer(l_0_0[l_13_1]) then killTimer(l_0_0[l_13_1]) end l_0_2[l_13_1] = false return end if isElement(l_13_0) then local l_13_2 = math.random(0, 255) local l_13_3 = math.random(0, 255) local l_13_4 = math.random(0, 255) local l_13_5 = math.random(0, 255) setVehicleColor(l_13_0, l_13_2, l_13_3, l_13_4, l_13_5) end end addEvent("Smoke", true) addEventHandler("Smoke", root, function() local l_14_0 = getElementData(source, "isOwner") if not isElement(l_14_0) then outputChatBox(" *You do not have a car!", source, 255, 0, 0) return end if l_14_0 and isElement(l_14_0) and l_0_3[source] then l_0_3[source] = false if isTimer(l_0_1[source]) then killTimer(l_0_1[source]) end if isElement(l_0_4[source]) then destroyElement(l_0_4[source]) l_0_4[source] = nil end outputChatBox(" *Smoke is now disabled.", source, 255, 0, 0) return end if l_14_0 and isElement(l_14_0) and not l_0_3[source] then l_0_3[source] = true l_0_1[source] = setTimer(addSmoke, 1000, 0, l_14_0, source) outputChatBox(" *Smoke is now enabled.", source, 0, 255, 0) end end ) addSmoke = function(l_15_0, l_15_1) if not isElement(l_15_0) and isElement(l_15_1) then if isTimer(l_0_1[l_15_1]) then killTimer(l_0_1[l_15_1]) end if isElement(l_0_4[l_15_1]) then destroyElement(l_0_4[l_15_1]) l_0_4[l_15_1] = nil end l_0_3[l_15_1] = false return end local l_15_2 = getElementSpeed(l_15_0, "kmh") if l_15_2 >= 120 then local l_15_3, l_15_4, l_15_5 = getElementPosition(l_15_0) if isElement(l_0_4[l_15_1]) then return end l_0_4[l_15_1] = createObject(2780, l_15_3, l_15_4, l_15_5 - 2, 0, 0, 0) setElementAlpha(l_0_4[l_15_1], 0) attachElements(l_0_4[l_15_1], l_15_0, 0, -2, -1) elseif isElement(l_0_4[l_15_1]) then destroyElement(l_0_4[l_15_1]) l_0_4[l_15_1] = nil end end addEvent("Armor", true) addEventHandler("Armor", root, function() if isElement(source) then setPedArmor(source, 100) outputChatBox("Your armor has been set to 100%.", source, 0, 255, 0) end end ) addEvent("Health", true) addEventHandler("Health", root, function() if isElement(source) then setElementHealth(source, 200) outputChatBox("Your health has been set to 100%.", source, 0, 255, 0) end end ) addEvent("SetFStyle", true) addEventHandler("SetFStyle", root, function(l_18_0) if isElement(source) and tonumber(l_18_0) then setPedFightingStyle(source, tonumber(l_18_0)) end end ) addEvent("Stats", true) addEventHandler("Stats", root, function() if isElement(source) then setPedStat(source, 23, 1000) setPedStat(source, 24, 1000) setPedStat(source, 69, 1000) setPedStat(source, 70, 1000) setPedStat(source, 71, 1000) setPedStat(source, 72, 1000) setPedStat(source, 73, 1000) setPedStat(source, 74, 1000) setPedStat(source, 75, 1000) setPedStat(source, 76, 1000) setPedStat(source, 77, 1000) setPedStat(source, 78, 1000) setPedStat(source, 79, 1000) outputChatBox("Your weapon skills and max health has been set to maximum.", source, 0, 255, 0) end end ) getElementSpeed = function(l_20_0, l_20_1) if l_20_1 == nil then l_20_1 = 0 end if isElement(l_20_0) then local l_20_2, l_20_3, l_20_4 = getElementVelocity(l_20_0) if l_20_1 == "mph" or l_20_1 == 1 or l_20_1 == "1" then return l_20_2 ^ 2 + l_20_3 ^ 2 + l_20_4 ^ 2 ^ 0.5 * 100 else return l_20_2 ^ 2 + l_20_3 ^ 2 + l_20_4 ^ 2 ^ 0.5 * 1.61 * 100 end else outputDebugString("Not an element. Can't get speed") return false end end addEvent("status", true) addEventHandler("status", root, function() local l_21_0 = getPlayerAccount(source) local l_21_1 = getAccountName(l_21_0) if isObjectInACLGroup("user." .. l_21_1, aclGetGroup("Console")) then triggerClientEvent(source, "status", source) else triggerClientEvent(source, "statusF", source) end end ) open = function() local l_21_0 = getPlayerAccount(source) local l_21_1 = getAccountName(l_21_0) if isObjectInACLGroup("user."..l_21_1, aclGetGroup("Console")) then else return end triggerClientEvent(source, "showwindow", source) end end addEvent("showwindow", true) addEventHandler("showwindow", getRootElement(), open) Edited October 2, 2018 by Dimos7 1 Link to comment
Pedro001 Posted October 2, 2018 Author Share Posted October 2, 2018 Hey man, thank you very much for spending your time time doing this for me... But it isn't working... I'm getting the messages that I triggered serverside event shiwwinow, but the event is not added serversie. and I triggered serverside event status, but event is not added serverside. Link to comment
Dimos7 Posted October 2, 2018 Share Posted October 2, 2018 wired those even exist on server side with first code you had same error? Link to comment
Pedro001 Posted October 2, 2018 Author Share Posted October 2, 2018 (edited) No, the original code works just fine Hey hey! There was an extra "end" on line 401. I removed it and it is working Thank you very much! Edited October 2, 2018 by Pedro001 Link to comment
Dimos7 Posted October 2, 2018 Share Posted October 2, 2018 oh my bad sorry no problem enjoy Link to comment
sanyisasha Posted October 3, 2018 Share Posted October 3, 2018 oh my goooosh how smart (Okey, on sublime text you can press ctrl+d and select all same string but yeah...) to don't let editers to edit the code Link to comment
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