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TorNix~|nR

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Are you using dxCreateRenderTarget? looks like yes, if yes, use dxSetBlendMode. here's an example from wiki:

 

function updateRenderTarget()
    dxSetRenderTarget(yourRenderTarget, true)
    dxSetBlendMode("modulate_add")  -- Set 'modulate_add' when drawing stuff on the render target

    dxDrawText("Testing "..getTickCount(), 0, 0, 0, 0, tocolor(255, 255, 255, 255), 2, "clear")

    dxSetBlendMode("blend")         -- Restore default blending
    dxSetRenderTarget()
end


As @sanyisasha said, seems had another dxDrawText in background of 1st one.

Edited by MandaBraza
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