Samking Posted September 29, 2018 Posted September 29, 2018 GUIEditor.label[1] = guiCreateLabel(33, 40, 145, 15, "Name : "..getPlayerName(localPlayer), false, GUIEditor.tab[1]) guiSetFont(GUIEditor.label[1], "default-bold-small") guiLabelSetColor(GUIEditor.label[1], 12, 240, 60) GUIEditor.label[2] = guiCreateLabel(33, 69, 145, 15, "Money : "..getPlayerMoney (localplayer) , false, GUIEditor.tab[1]) guiSetFont(GUIEditor.label[2], "default-bold-small") guiLabelSetColor(GUIEditor.label[2], 12, 240, 60) GUIEditor.label[3] = guiCreateLabel(33, 98, 145, 15, "Health : "..getElementHealth (localPlayer), false, GUIEditor.tab[1]) guiSetFont(GUIEditor.label[3], "default-bold-small") guiLabelSetColor(GUIEditor.label[3], 12, 240, 60) GUIEditor.label[4] = guiCreateLabel(33, 123, 145, 15, "Ping :"..getPlayerPing (localPlayer), false, GUIEditor.tab[1]) guiSetFont(GUIEditor.label[4], "default-bold-small") guiLabelSetColor(GUIEditor.label[4], 12, 240, 60) When I increase my money from 0 to 100 the money was still 0 in stats and also Health, ping. When I upgrade the Script then Stats change by itself How I can do like Change stats Automatically without upgrading
NeXuS™ Posted September 29, 2018 Posted September 29, 2018 You can't. guiLabels are created when you call the function, and don't update automatically. You'll have to create a function that'd update the text accordingly to the player's health.
xRGamingx Posted September 29, 2018 Posted September 29, 2018 5 hours ago, NeXuS™ said: You can't. guiLabels are created when you call the function, and don't update automatically. You'll have to create a function that'd update the text accordingly to the player's health. How can that be done?
N3xT Posted September 29, 2018 Posted September 29, 2018 (edited) onClientRender -- or setTimer guiSetText Edited September 29, 2018 by N3xT
LyricalMM Posted September 29, 2018 Posted September 29, 2018 GUIEditor.label[1] = guiCreateLabel(33, 40, 145, 15, "Name : N/A", false, GUIEditor.tab[1]) guiSetFont(GUIEditor.label[1], "default-bold-small") guiLabelSetColor(GUIEditor.label[1], 12, 240, 60) GUIEditor.label[2] = guiCreateLabel(33, 69, 145, 15, "Money : N/A", false, GUIEditor.tab[1]) guiSetFont(GUIEditor.label[2], "default-bold-small") guiLabelSetColor(GUIEditor.label[2], 12, 240, 60) GUIEditor.label[3] = guiCreateLabel(33, 98, 145, 15, "Health : N/A", false, GUIEditor.tab[1]) guiSetFont(GUIEditor.label[3], "default-bold-small") guiLabelSetColor(GUIEditor.label[3], 12, 240, 60) GUIEditor.label[4] = guiCreateLabel(33, 123, 145, 15, "Ping : N/A", false, GUIEditor.tab[1]) guiSetFont(GUIEditor.label[4], "default-bold-small") guiLabelSetColor(GUIEditor.label[4], 12, 240, 60) setTimer( function () guiSetText(GUIEditor.label[1], "Name : "..getPlayerName(localPlayer)) guiSetText(GUIEditor.label[2], "Money : "..getPlayerMoney (localPlayer) ) guiSetText(GUIEditor.label[3], "Health : "..getElementHealth(localPlayer)) guiSetText(GUIEditor.label[4], "Ping : "..getPlayerPing (localPlayer)) end, 1000, 0) 1
aka Blue Posted September 29, 2018 Posted September 29, 2018 ¿Why you don't use dx? It's more simple and you only need to render it.
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