Lalalu Posted September 15, 2018 Posted September 15, 2018 Hallo! I would like to know if there's any way for all players to see this animations... local animTT = { ifp = {}, animations = { "msclewalkst_armed", "msclewalkst_csaw", "mscle_rckt_run", "mscle_rckt_walkst", "mscle_run_csaw", "muscleidle_rocket", "musclerun", "musclerun_armed", "musclesprint", "musclewalk", "musclewalkstart", "musclewalk_armed", "musclewalk_csaw", "musclewalk_rocket", } } addEventHandler("onClientResourceStart", resourceRoot, function() animTT.ifp["block"] = "muscular" animTT.ifp["ifp"] = engineLoadIFP("muscular.ifp", animTT.ifp["block"]) for _, v in ipairs(animTT.animations) do engineReplaceAnimation(localPlayer, "muscular", v, animTT.ifp["block"], v) end end )
JeViCo Posted September 15, 2018 Posted September 15, 2018 Try to use onClientElementStreamIn event to replace animation and onClientElementStreamOut event to restore it (better than detect each player joining/leaving the server) @Lalalu 1
Saml1er Posted September 15, 2018 Posted September 15, 2018 5 hours ago, JeViCo said: Try to use onClientElementStreamIn event to replace animation and onClientElementStreamOut event to restore it (better than detect each player joining/leaving the server) @Lalalu Good idea. This is actually a much better and simple solution. I'll update the wiki page. 2
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