Jump to content

In-Game creating collisions


JeViCo

Recommended Posts

12 minutes ago, Pirulax said:

Link the video @JeViCo
Btw, maybe you're talking about /showcol? (visualize colshapes)

 

nope

example:

this guy shared his terrain editor. I tested it and i can stand on the ground without any col files

Edited by JeViCo
Link to comment

Using 3DS max to extract landscape from a Halo Custom Edition map and utilizing engineSetModelLODDistance in MTA would be more efficient for a beginner in my opinion..
3DS Max can also export .COL files and .DFF files, I personally like zModeler 2 for what I use it for, but 3DS Max and Blender have a lot more options while harder to use than zModeler is.
Lots of videos on Youtube for "GTA Sanandreas 3DS Max tutorials" or "GTA Sanandreas collision export tutorial"
You'll have a lot more flexibility with your mods learning this in my opinion.

Link to comment
35 minutes ago, JustinMTA said:

Using 3DS max to extract landscape from a Halo Custom Edition map and utilizing engineSetModelLODDistance in MTA would be more efficient for a beginner in my opinion..
3DS Max can also export .COL files and .DFF files, I personally like zModeler 2 for what I use it for, but 3DS Max and Blender have a lot more options while harder to use than zModeler is.
Lots of videos on Youtube for "GTA Sanandreas 3DS Max tutorials" or "GTA Sanandreas collision export tutorial"
You'll have a lot more flexibility with your mods learning this in my opinion.

i had limilar idea but i don't think that's a good idea with having more than 1k objects per map unit. Lesser object size = more of them per map unit = lesser perfomance.I really don't know what to do :с

Link to comment
On 8/18/2018 at 12:26, JeViCo said:

i had limilar idea but i don't think that's a good idea with having more than 1k objects per map unit. Lesser object size = more of them per map unit = lesser perfomance.I really don't know what to do :с

Lol well the most efficient way I know to do this in MTA is creating a .COL for every .DFF that requires flooring or any other collision.
It all depends on how good you are at finessing the rigging ;D

@CodyJ(L) might have a solution for you.

Edited by JustinMTA
Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...