#[B]lack Posted August 6, 2018 Posted August 6, 2018 tabelanimacao = { ifp = {}, animacoes = { "GunMove_BWD", "GunMove_FWD", "GunMove_L", "GunMove_R", "GunCrouchBwd", "GunCrouchFwd", "IDLE_armed", "JOG_maleA", "run_armed", "Run_stop", "run_player", "run_right", "run_left", "run_old", "run_civi", "ARRESTgun", "Crouch_Roll_L", "Crouch_Roll_R", "getup", "SEAT_down", "SEAT_up", "SEAT_idle", "getup_front", "GUN_BUTT", "GUN_BUTT_crouch", "GUN_2_IDLE", "Gun_stand", "HitA_1", "HitA_2", "HitA_3", "HIT_back", "HIT_behind", "HIT_front", "HIT_GUN_BUTT", "HIT_L", "HIT_R", "HIT_walk", "HIT_wall", "IDLE_chat", "IDLE_csaw", "Idle_Gang1", "IDLE_HBHB", "IDLE_ROCKET", "IDLE_stance", "IDLE_taxi", "IDLE_tired", "CLIMB_idle", "CLIMB_jump", "CLIMB_jump2fall", "CLIMB_jump_B", "CLIMB_Pull", "CLIMB_Stand", "Climb_Stand_Finish", "JUMP_glide", "JUMP_land", "JUMP_launch", "JUMP_launch_R", "KD_left", "KD_right", "KO_shot_face", "KO_shot_front", "KO_shot_stom", "KO_skid_back", "KO_skid_front", "KO_spin_L", "KO_spin_R", "phone_in", "phone_out", "phone_talk", "Player_Sneak", "Player_Sneak_walkstart", "WALK_armed", "WALK_civi", "WALK_csaw", "Walk_DoowPartial", "WALK_drunk", "WALK_fat", "WALK_fatold", "WALK_gang1", "WALK_gang2", "WALK_old", "WALK_player", "WALK_rocket", "WALK_shuffle", "WALK_start", "WALK_start_armed", "WALK_start_csaw", "WALK_start_rocket", "Walk_Wuzi", "WEAPON_crouch", "FALL_collapse", "FALL_back", "FALL_fall", "FALL_front", "FALL_glide", "FALL_land", "FALL_skyDive", "gum_eat", "DAM_armL_frmBK", "DAM_armL_frmFT", "DAM_armL_frmLT", "DAM_armR_frmBK", "DAM_armR_frmFT", "DAM_armR_frmRT", "DAM_LegL_frmBK", "DAM_LegL_frmFT", "DAM_LegL_frmLT", "DAM_LegR_frmBK", "DAM_LegR_frmFT", "DAM_LegR_frmLT", "EV_dive", "EV_step", "endchat_01", "endchat_02", "endchat_03" } } addEventHandler("onClientResourceStart", resourceRoot, function() tabelanimacao.ifp["block"] = "ped" tabelanimacao.ifp["ifp"] = engineLoadIFP("ped.ifp", tabelanimacao.ifp["block"]) for _, v in ipairs(tabelanimacao.animacoes) do engineReplaceAnimation(getLocalPlayer(), "ped", v, tabelanimacao.ifp["block"], v) end end ) how i do for is animation appear for all players? That mode appear only for your player!
xMKHx Posted August 6, 2018 Posted August 6, 2018 try this, i just changed getLocalPlayer() to getRootElement() tabelanimacao = { ifp = {}, animacoes = { "GunMove_BWD", "GunMove_FWD", "GunMove_L", "GunMove_R", "GunCrouchBwd", "GunCrouchFwd", "IDLE_armed", "JOG_maleA", "run_armed", "Run_stop", "run_player", "run_right", "run_left", "run_old", "run_civi", "ARRESTgun", "Crouch_Roll_L", "Crouch_Roll_R", "getup", "SEAT_down", "SEAT_up", "SEAT_idle", "getup_front", "GUN_BUTT", "GUN_BUTT_crouch", "GUN_2_IDLE", "Gun_stand", "HitA_1", "HitA_2", "HitA_3", "HIT_back", "HIT_behind", "HIT_front", "HIT_GUN_BUTT", "HIT_L", "HIT_R", "HIT_walk", "HIT_wall", "IDLE_chat", "IDLE_csaw", "Idle_Gang1", "IDLE_HBHB", "IDLE_ROCKET", "IDLE_stance", "IDLE_taxi", "IDLE_tired", "CLIMB_idle", "CLIMB_jump", "CLIMB_jump2fall", "CLIMB_jump_B", "CLIMB_Pull", "CLIMB_Stand", "Climb_Stand_Finish", "JUMP_glide", "JUMP_land", "JUMP_launch", "JUMP_launch_R", "KD_left", "KD_right", "KO_shot_face", "KO_shot_front", "KO_shot_stom", "KO_skid_back", "KO_skid_front", "KO_spin_L", "KO_spin_R", "phone_in", "phone_out", "phone_talk", "Player_Sneak", "Player_Sneak_walkstart", "WALK_armed", "WALK_civi", "WALK_csaw", "Walk_DoowPartial", "WALK_drunk", "WALK_fat", "WALK_fatold", "WALK_gang1", "WALK_gang2", "WALK_old", "WALK_player", "WALK_rocket", "WALK_shuffle", "WALK_start", "WALK_start_armed", "WALK_start_csaw", "WALK_start_rocket", "Walk_Wuzi", "WEAPON_crouch", "FALL_collapse", "FALL_back", "FALL_fall", "FALL_front", "FALL_glide", "FALL_land", "FALL_skyDive", "gum_eat", "DAM_armL_frmBK", "DAM_armL_frmFT", "DAM_armL_frmLT", "DAM_armR_frmBK", "DAM_armR_frmFT", "DAM_armR_frmRT", "DAM_LegL_frmBK", "DAM_LegL_frmFT", "DAM_LegL_frmLT", "DAM_LegR_frmBK", "DAM_LegR_frmFT", "DAM_LegR_frmLT", "EV_dive", "EV_step", "endchat_01", "endchat_02", "endchat_03" } } addEventHandler("onClientResourceStart", resourceRoot, function() tabelanimacao.ifp["block"] = "ped" tabelanimacao.ifp["ifp"] = engineLoadIFP("ped.ifp", tabelanimacao.ifp["block"]) for _, v in ipairs(tabelanimacao.animacoes) do engineReplaceAnimation(getRootElement(), "ped", v, tabelanimacao.ifp["block"], v) end end )
Mr.Loki Posted August 6, 2018 Posted August 6, 2018 You need to loop through all players and apply the animation to each player addEventHandler("onClientResourceStart", resourceRoot, function() tabelanimacao.ifp["block"] = "ped" tabelanimacao.ifp["ifp"] = engineLoadIFP("ped.ifp", tabelanimacao.ifp["block"]) for _,player in pairs(getElementsByType'player') do for _, v in ipairs(tabelanimacao.animacoes) do engineReplaceAnimation(player, "ped", v, tabelanimacao.ifp["block"], v) end end end )
Saml1er Posted August 6, 2018 Posted August 6, 2018 You have to use : triggerClientEvent triggerServerEvent If you're still not sure how to do it, check this resource.
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