Yurigarga Posted July 26, 2018 Posted July 26, 2018 Error 1-292. line ====== Bad argument @ 'engineApplyShaderToWorldTexture' [Expected material at argument 1 ,got nill]2-293.line ======Bad argument @ 'dxSetShaderValue' [Expected material at argumenr 1.gotnill] function Nisangah3Aktif() engineApplyShaderToWorldTexture(shader, "siteM16") --292 dxSetShaderValue(shader, "gTexture", dxCreateTexture("dosyalar/resim/nisangah3.png"))--293 _outputChatBox ( "#00ff00Nişangah Değiştirildi", 255, 0, 0, true ) local file = xmlLoadFile("ayarlar.xml") if file then local ayar7child = xmlFindChild ( file, "nisangah", 0 ) xmlNodeSetValue (ayar7child, "3") end xmlSaveFile(file) end What should ı do ?
Moderators IIYAMA Posted July 26, 2018 Moderators Posted July 26, 2018 The shader reference isn't saved in to the variable `shader`. So create a shader and save it in to the shader variable before using it. https://wiki.multitheftauto.com/wiki/Element/Shader https://wiki.multitheftauto.com/wiki/DxCreateShader Do you want to improve your Lua programming skills and make less mistakes? Start with Lua Language Server! Useful functions 3x Spoiler checkPassiveTimer getScreenStartPositionFromBox getPedGender Tutorials 4x Spoiler Scaling DX Events Attach an addEventHandler on a group of elements Debugging
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