Soapbosnia Posted July 26, 2018 Share Posted July 26, 2018 Hey MTA Community.I've tried to edit the Chatbubbles script so it shows messages from my custom global chat too, it shows the message in the bubble but the problem is the message doesnt stack on the other bubbles, i mean the normal chat bubbles Code: local selfVisible = true -- Want to see your own message? local messages = {} local globalmessages = {} local textures = {} local timeVisible = 13500 local distanceVisible = 50 local bubble = true -- Rounded rectangle(true) or not(false) function addBubble(text, player, tick) if (not messages[player]) then messages[player] = {} end local width = dxGetTextWidth(text:gsub("#%x%x%x%x%x%x", ""), 1, "default-bold") local _texture = dxCreateRoundedTexture(width+16,20,100) table.insert(messages[player], {["text"] = text, ["player"] = player, ["tick"] = tick, ["endTime"] = tick + 2000, ["alpha"] = 0, ["texture"] = _texture}) end function addGlobalBubble(text, player, tick) if (not globalmessages[player]) then globalmessages[player] = {} end local width = dxGetTextWidth(text:gsub("#%x%x%x%x%x%x", ""), 1, "default-bold") local _texture = dxCreateRoundedTexture(width+16,20,100) table.insert(globalmessages[player], {["text"] = text, ["player"] = player, ["tick"] = tick, ["endTime"] = tick + 2000, ["alpha"] = 0, ["texture"] = _texture}) end function removeBubble() table.remove(messages) end function removeGlobalBubble() table.remove(globalmessages) end local pi = math.pi function outElastic(t, b, c, d, a, p) if t == 0 then return b end t = t / d if t == 1 then return b + c end if not p then p = d * 0.3 end local s if not a or a < math.abs(c) then a = c s = p / 4 else s = p / (2 * pi) * math.asin(c/a) end return a * math.pow(2, -10 * t) * math.sin((t * d - s) * (2 * pi) / p) + c + b end addEventHandler("onClientRender", root, function() local tick = getTickCount() local x, y, z = getElementPosition(localPlayer) for _, pMessage in pairs(messages) do for i, v in ipairs(pMessage) do if isElement(v.player) then if tick-v.tick < timeVisible then local px, py, pz = getElementPosition(v.player) if getDistanceBetweenPoints3D(x, y, z, px, py, pz) < distanceVisible and isLineOfSightClear ( x, y, z, px, py, pz, true, not isPedInVehicle(v.player), false, true) then v.alpha = v.alpha < 200 and v.alpha + 5 or v.alpha local bx, by, bz = getPedBonePosition(v.player, 6) local sx, sy = getScreenFromWorldPosition(bx, by, bz) local elapsedTime = tick - v.tick local duration = v.endTime - v.tick local progress = elapsedTime / duration if sx and sy then if not v.yPos then v.yPos = sy end width = dxGetTextWidth(v.text:gsub("#%x%x%x%x%x%x", ""), 1, "default-bold") yPos = outElastic(elapsedTime, v.yPos, ( sy - 22*i ) - v.yPos, duration, 5) if bubble then dxDrawImage ( sx-width/2-10, yPos - 16, width+16, 20, v.texture, nil, nil, tocolor(0, 0, 0, v.alpha) ) else dxDrawRectangle(sx-width/2-10, yPos - 16, width+16, 20, tocolor(0, 0, 0, v.alpha)) end dxDrawText(v.text, sx-width/2-2, yPos - 14, width, 20, tocolor( 255, 255, 255, v.alpha+50), 1, "default-bold", "left", "top", false, false, false, true) end end else table.remove(messages[v.player], i) end else table.remove(messages[v.player], i) end end end end ) addEvent("onChatIncome", true) addEventHandler("onChatIncome", root, function(message, messagetype) if source ~= localPlayer then addBubble(message, source, getTickCount()) elseif selfVisible then addBubble(message, source, getTickCount()) end end ) function triggerIt(thePlayer,message) addGlobalBubble(message, thePlayer, getTickCount()) end addEvent("globalBubble",true) addEventHandler("globalBubble",root,triggerIt) addEventHandler("onClientRender", root, function() local tick = getTickCount() local x, y, z = getElementPosition(localPlayer) for _, pMessage in pairs(globalmessages) do for i, v in ipairs(pMessage) do if isElement(v.player) then if tick-v.tick < timeVisible then local px, py, pz = getElementPosition(v.player) if getDistanceBetweenPoints3D(x, y, z, px, py, pz) < distanceVisible and isLineOfSightClear ( x, y, z, px, py, pz, true, not isPedInVehicle(v.player), false, true) then v.alpha = v.alpha < 200 and v.alpha + 5 or v.alpha local bx, by, bz = getPedBonePosition(v.player, 6) local sx, sy = getScreenFromWorldPosition(bx, by, bz) local elapsedTime = tick - v.tick local duration = v.endTime - v.tick local progress = elapsedTime / duration if sx and sy then if not v.yPos then v.yPos = sy end local width = dxGetTextWidth(v.text:gsub("#%x%x%x%x%x%x", ""), 1, "default-bold") local yPos = outElastic(elapsedTime, v.yPos, ( sy - 22*i ) - v.yPos, duration, 5) if bubble then dxDrawImage ( sx-width/2-10, yPos - 16, width+16, 20, v.texture, nil, nil, tocolor(0, 0, 0, v.alpha) ) else dxDrawRectangle(sx-width/2-10, yPos - 16, width+16, 20, tocolor(0, 0, 0, v.alpha)) end dxDrawText(v.text, sx-width/2-2, yPos - 14, width, 20, tocolor( 191, 140, 236, v.alpha+50), 1, "default-bold", "left", "top", false, false, false, true) end end else table.remove(globalmessages[v.player], i) end else table.remove(globalmessages[v.player], i) end end end end ) Link to comment
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