Ivan Orel Posted July 20, 2018 Share Posted July 20, 2018 Hi guys! Help me make the save. player walking style? ---------------Определить языкАзербайджанскийАлбанскийАмхарскийАнглийскийАрабскийАрмянскийАфрикаансБаскскийБелорусскийБенгальскийБирманскийБолгарскийБоснийскийВаллийскийВенгерскийВьетнамскийГавайскийГаитянскийГалисийскийГреческийГрузинскийГуджаратиГэльскийДатскийЗападнофризскийЗулуИвритИгбоИдишИндонезийскийИрландскийИсландскийИспанскийИтальянскийЙорубаКазахскийКаннадаКаталанскийКиргизскийКитайский (традиционный)Китайский (упрощенный)КорейскийКорсиканскийКосаКурдскийКхмерскийЛаосскийЛатинскийЛатышскийЛитовскийЛюксембургскийМакедонскийМалагасийскийМалайскийМалаяламМальтийскийМаориМаратхиМонгольскийНемецкийНепальскийНидерландскийНорвежскийНьянджаПанджабиПерсидскийПольскийПортугальскийПуштуРумынскийРусскийСамоанскийСебуанскийСербскийСингальскийСиндхиСловацкийСловенскийСомалиСуахилиСунданскийТаджикскийТайскийТамильскийТелугуТурецкийУзбекскийУкраинскийУрдуФилиппинскийФинскийФранцузскийХаусаХиндиХмонгХорватскийЧешскийШведскийШонаЭсперантоЭстонскийЮжный сотоЯванскийЯпонский Hi guys! How do I save a player's fighting style? Save and Load player's fighting style on (onPlayerLogin, onPlayerQuit, onPlayerLogout, onPlayerWasted). Please help me! I will be grateful to YOU! :) Link to comment
Simple0x47 Posted July 20, 2018 Share Posted July 20, 2018 (edited) You need to make use of the XML functions or the database one's. Database ( Choose sqlite if you want it the easier method ): DbConnect DbQuery DbPoll Let me know if you need help in order to mount up the system of storage. Edited July 20, 2018 by Simple01 1 Link to comment
Ivan Orel Posted July 20, 2018 Author Share Posted July 20, 2018 Simple01, I already have a save system. Show me how to add a saving player's fighting style for this system. For example: I have two (2) save systems. For which it is better to add the function of saving player's fighting style? Show me please! Save system 1 (server.lua) (Server side ONLY!) function playerLogin (thePreviousAccount, theCurrentAccount, autoLogin) if not (isGuestAccount (getPlayerAccount (source))) then local accountData = getAccountData (theCurrentAccount, "funmodev2-money") if (accountData) then local playerMoney = getAccountData (theCurrentAccount, "funmodev2-money") local playerSkin = getAccountData (theCurrentAccount, "funmodev2-skin") local playerHealth = getAccountData (theCurrentAccount, "funmodev2-health") local playerArmor = getAccountData (theCurrentAccount, "funmodev2-armor") local R = getAccountData (theCurrentAccount, "funmodev2-R") local G = getAccountData (theCurrentAccount, "funmodev2-G") local B = getAccountData (theCurrentAccount, "funmodev2-B") local playerX = getAccountData (theCurrentAccount, "funmodev2-x") local playerY = getAccountData (theCurrentAccount, "funmodev2-y") local playerZ = getAccountData (theCurrentAccount, "funmodev2-z") local playerInt = getAccountData (theCurrentAccount, "funmodev2-int") local playerDim = getAccountData (theCurrentAccount, "funmodev2-dim") local playerWanted = getAccountData (theCurrentAccount, "funmodev2-wantedlevel") local playerTeam = getAccountData (theCurrentAccount, "funmodev2-Team") local playerWeaponID0 = getAccountData (theCurrentAccount, "funmodev2-weaponID0") local playerWeaponID1 = getAccountData (theCurrentAccount, "funmodev2-weaponID1") local playerWeaponID2 = getAccountData (theCurrentAccount, "funmodev2-weaponID2") local playerWeaponID3 = getAccountData (theCurrentAccount, "funmodev2-weaponID3") local playerWeaponID4 = getAccountData (theCurrentAccount, "funmodev2-weaponID4") local playerWeaponID5 = getAccountData (theCurrentAccount, "funmodev2-weaponID5") local playerWeaponID6 = getAccountData (theCurrentAccount, "funmodev2-weaponID6") local playerWeaponID7 = getAccountData (theCurrentAccount, "funmodev2-weaponID7") local playerWeaponID8 = getAccountData (theCurrentAccount, "funmodev2-weaponID8") local playerWeaponID9 = getAccountData (theCurrentAccount, "funmodev2-weaponID9") local playerWeaponID10 = getAccountData (theCurrentAccount, "funmodev2-weaponID10") local playerWeaponID11 = getAccountData (theCurrentAccount, "funmodev2-weaponID11") local playerWeaponID12 = getAccountData (theCurrentAccount, "funmodev2-weaponID12") local playerWeaponAmmo0 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo0") local playerWeaponAmmo1 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo1") local playerWeaponAmmo2 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo2") local playerWeaponAmmo3 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo3") local playerWeaponAmmo4 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo4") local playerWeaponAmmo5 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo5") local playerWeaponAmmo6 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo6") local playerWeaponAmmo7 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo7") local playerWeaponAmmo8 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo8") local playerWeaponAmmo9 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo9") local playerWeaponAmmo10 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo10") local playerWeaponAmmo11 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo11") local playerWeaponAmmo12 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo12") spawnPlayer (source, playerX, playerY, playerZ +1, 0, playerSkin, playerInt, playerDim) setPlayerMoney (source, playerMoney) setTimer (setElementHealth, 50, 1, source, playerHealth) setTimer (setPedArmor, 50, 1, source, playerArmor) setTimer (setPlayerWantedLevel, 50, 1, source, playerWanted) giveWeapon(source, playerWeaponID0, playerWeaponAmmo0, true) giveWeapon(source, playerWeaponID1, playerWeaponAmmo1, false) giveWeapon(source, playerWeaponID2, playerWeaponAmmo2, false) giveWeapon(source, playerWeaponID3, playerWeaponAmmo3, false) giveWeapon(source, playerWeaponID4, playerWeaponAmmo4, false) giveWeapon(source, playerWeaponID5, playerWeaponAmmo5, false) giveWeapon(source, playerWeaponID6, playerWeaponAmmo6, false) giveWeapon(source, playerWeaponID7, playerWeaponAmmo7, false) giveWeapon(source, playerWeaponID8, playerWeaponAmmo8, false) giveWeapon(source, playerWeaponID9, playerWeaponAmmo9, false) giveWeapon(source, playerWeaponID10, playerWeaponAmmo10, false) giveWeapon(source, playerWeaponID11, playerWeaponAmmo11, false) giveWeapon(source, playerWeaponID12, playerWeaponAmmo12, false) setCameraTarget (source, source) fadeCamera(source, true, 2.0) setPlayerNametagColor (source, R, G, B) else spawnPlayer (source, 1481.0855712891, -1771.2996826172, 18.795753479004, 0,78, 0, 0) setCameraTarget (source, source) fadeCamera(source, true, 2.0) end end end addEventHandler ("onPlayerLogin", getRootElement(), playerLogin) function onLogout () kickPlayer (source, nil, "Logging out is disallowed.") end addEventHandler ("onPlayerLogout", getRootElement(), onLogout) function onQuit (quitType, reason, responsibleElement) if not (isGuestAccount (getPlayerAccount (source))) then account = getPlayerAccount (source) if (account) then local x,y,z = getElementPosition (source) local r,g,b = getPlayerNametagColor (source) setAccountData (account, "funmodev2-money", tostring (getPlayerMoney (source))) setAccountData (account, "funmodev2-skin", tostring (getPedSkin (source))) setAccountData (account, "funmodev2-health", tostring (getElementHealth (source))) setAccountData (account, "funmodev2-armor", tostring (getPedArmor (source))) setAccountData (account, "funmodev2-R", r) setAccountData (account, "funmodev2-G", g) setAccountData (account, "funmodev2-B", b) setAccountData (account, "funmodev2-x", x) setAccountData (account, "funmodev2-y", y) setAccountData (account, "funmodev2-z", z) setAccountData (account, "funmodev2-int", getElementInterior (source)) setAccountData (account, "funmodev2-dim", getElementDimension (source)) setAccountData (account, "funmodev2-wantedlevel", getPlayerWantedLevel (source)) setAccountData (account, "funmodev2-weaponID0", getPedWeapon (source, 0)) setAccountData (account, "funmodev2-weaponID1", getPedWeapon (source, 1)) setAccountData (account, "funmodev2-weaponID2", getPedWeapon (source, 2)) setAccountData (account, "funmodev2-weaponID3", getPedWeapon (source, 3)) setAccountData (account, "funmodev2-weaponID4", getPedWeapon (source, 4)) setAccountData (account, "funmodev2-weaponID5", getPedWeapon (source, 5)) setAccountData (account, "funmodev2-weaponID6", getPedWeapon (source, 6)) setAccountData (account, "funmodev2-weaponID7", getPedWeapon (source, 7)) setAccountData (account, "funmodev2-weaponID8", getPedWeapon (source, 8)) setAccountData (account, "funmodev2-weaponID9", getPedWeapon (source, 9)) setAccountData (account, "funmodev2-weaponID10", getPedWeapon (source, 10)) setAccountData (account, "funmodev2-weaponID11", getPedWeapon (source, 11)) setAccountData (account, "funmodev2-weaponID12", getPedWeapon (source, 12)) setAccountData (account, "funmodev2-weaponAmmo0", getPedTotalAmmo (source, 0)) setAccountData (account, "funmodev2-weaponAmmo1", getPedTotalAmmo (source, 1)) setAccountData (account, "funmodev2-weaponAmmo2", getPedTotalAmmo (source, 2)) setAccountData (account, "funmodev2-weaponAmmo3", getPedTotalAmmo (source, 3)) setAccountData (account, "funmodev2-weaponAmmo4", getPedTotalAmmo (source, 4)) setAccountData (account, "funmodev2-weaponAmmo5", getPedTotalAmmo (source, 5)) setAccountData (account, "funmodev2-weaponAmmo6", getPedTotalAmmo (source, 6)) setAccountData (account, "funmodev2-weaponAmmo7", getPedTotalAmmo (source, 7)) setAccountData (account, "funmodev2-weaponAmmo8", getPedTotalAmmo (source, 8)) setAccountData (account, "funmodev2-weaponAmmo9", getPedTotalAmmo (source, 9)) setAccountData (account, "funmodev2-weaponAmmo10", getPedTotalAmmo (source, 10)) setAccountData (account, "funmodev2-weaponAmmo11", getPedTotalAmmo (source, 11)) setAccountData (account, "funmodev2-weaponAmmo12", getPedTotalAmmo (source, 12)) end end end addEventHandler ("onPlayerQuit", getRootElement(), onQuit) function onWasted(totalAmmo, killer, bodypart, stealth) if not( isGuestAccount (getPlayerAccount(source)) ) then local theWeapon = getPedWeapon (source) local weaponAmmo = getPedTotalAmmo (source) fadeCamera (source, false) setTimer (spawnPlayer, 1000, 1, source, 2036.1735839844, -1413.0563964844, 16.9921875, 0, getPedSkin (source), 0, 0, getPlayerTeam(source)) setTimer (setCameraTarget, 1250, 1, source, source) setTimer (fadeCamera, 2000, 1, source, true) --setTimer (giveWeapon, 2000, 1, source, theWeapon, weaponAmmo, true) end end addEventHandler ("onPlayerWasted", getRootElement(), onWasted) --- function setTeam() local account = getPlayerAccount(source) -- gets players account local team = getAccountData (account, "team") -- gets players team if (team) and getTeamFromName(team) then setPlayerTeam(source, getTeamFromName(team)) -- sets players team end end addEventHandler("onPlayerLogin",root,setTeam) -- sets players team on login function save() local team = getPlayerTeam(source) -- Gets the players team local account = getPlayerAccount(source) if (team) and not isGuestAccount(account) then -- Checks to see if the player is a guest or not setAccountData(account, "team", getTeamName(team)) --saves team end end addEventHandler("onPlayerQuit", getRootElement(), save) -- saves team on quit Save system 2 (server.lua) (Server side ONLY!) addEventHandler("onPedWasted",root, function() savePedStats( getPlayerAccount(source)) end ) addEventHandler ("onPlayerLogin",root, function() loadPedStats( getPlayerAccount(source)) end ) addEventHandler ("onPlayerQuit",root, function() savePedStats( getPlayerAccount(source)) end ) addEventHandler ("onPlayerLogout",root, function(thePreviousAccount) savePedStats( thePreviousAccount ) end ) function savePedStats( Acc) outputChatBox(getPlayerName(source).." saveing Stats now!", source) local pedrotx,pedroty,pedrotz = getElementRotation( source ) setAccountData(Acc, "rot.x", pedrotx) setAccountData(Acc, "rot.y", pedroty) setAccountData(Acc, "rot.z", pedrotz) setAccountData(Acc, "rot.z", pedrotz) --setAccountData(Acc, "skin", getPedSkin( source )) --setAccountData(Acc, "armor", getPedArmor( source )) setAccountData(Acc, "health", getElementHealth( source )) --setAccountData(Acc, "money",getPlayerMoney( source )) for i = 21 , 25 do setAccountData(Acc, "stat."..i , getPedStat(source,i)) end for i = 69 , 79 do setAccountData(Acc, "stat."..i , getPedStat(source,i)) end end function loadPedStats(Acc ) --setPedSkin(source,getAccountData(Acc, "skin")) --setPedArmor(source,getAccountData(Acc, "armor")) setElementHealth(source,getAccountData(Acc, "health")) --setPlayerMoney(source,getAccountData(Acc, "money")) for i = 21 , 25 do setPedStat(source,i,getAccountData(Acc, "stat."..i)) end for i = 69 , 79 do setPedStat(source,i,getAccountData(Acc, "stat."..i)) end end Link 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xMKHx Posted July 20, 2018 Share Posted July 20, 2018 (edited) You can use any save system from the community ! or you can link the fighting style system with mysql or sql you can add this in server side of the fighting styles script function createTable () executeSQLQuery("CREATE TABLE IF NOT EXISTS fightingstyle (account TEXT, styleID INT)") outputDebugString("CREATED TABLE fightingstyle ( account TEXT, styleID INT)", 3, 0, 255, 0) end addEventHandler("onResourceStart", resourceRoot, createTable) then add this function function isPlayerAlreadyBoughtNewFightingStyle (player) local account = getAccountName(getPlayerAccount(player)) local query = executeSQLQuery("SELECT * FROM fightingstyle WHERE account=?", account) if (query) and (#query > 0) then return true else return false end end then add this in the function when you buy or get the new fighting style function onBuyNewFightingStyle () if (isPlayerAlreadyBoughtNewFightingStyle(source) == true) then local acc = getAccountName(getPlayerAccount(source)) executeSQLQuery("UPDATE fightingstyle SET styleID=? WHERE account=?", theID, acc) else executeSQLQuery("INSERT INTO fightingstyle(account,styleID) VALUES(?,?)", acc, theID) end end Edited July 20, 2018 by xMKHx 1 Link to comment
xMKHx Posted July 20, 2018 Share Posted July 20, 2018 (edited) 23 hours ago, Ivan Orel said: xMKHx, thanks. I edited my post ! look again may it helps you Edited July 20, 2018 by xMKHx Link to comment
Ivan Orel Posted July 20, 2018 Author Share Posted July 20, 2018 20 minutes ago, xMKHx said: You can use any save system from the community ! or you can link the fighting style system with mysql or sql you can add this in server side of the fighting styles script function createTable () executeSQLQuery("CREATE TABLE IF NOT EXISTS fightingstyle (account TEXT, styleID INT)") outputDebugString("CREATED TABLE fightingstyle ( account TEXT, styleID INT)", 3, 0, 255, 0) end addEventHandler("onResourceStart", resourceRoot, createTable) then add this function function isPlayerAlreadyBoughtNewFightingStyle (player) local account = getAccountName(getPlayerAccount(player)) local query = executeSQLQuery("SELECT * FROM fightingstyle WHERE account=?", account) if (query) and (#query > 0) then return true else return false end end then add this in the function when you buy or get the new fighting style function onBuyNewFightingStyle () if (isPlayerAlreadyBoughtNewFightingStyle(source) == true) then local acc = getAccountName(getPlayerAccount(source)) executeSQLQuery("UPDATE fightingstyle SET styleID=? WHERE account=?", theID, acc) else executeSQLQuery("INSERT INTO fightingstyle(account,styleID) VALUES(?,?)", acc, theID) end end Okay. All these functions can be used in a single server.lua script? Link to comment
Ivan Orel Posted July 20, 2018 Author Share Posted July 20, 2018 7 minutes ago, xMKHx said: Yeah doesn't work Link to comment
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