Cyber14 Posted July 6, 2018 Share Posted July 6, 2018 (edited) Hi, Im wondering if there in MTA is any possibility of changing the object texture (on each index) like in the SAMP (in SAMP this function is called SetObjectMaterial). I know that I can use shader for that (its called "UV scripted") and using this shader I can apply images to the specified object on specified index but it forces me to upload images on my server and make it weight so much if I wanna have a lot of materials. So my question is - Can I use GTA SA materials for that, not only uploaded images? Edited July 6, 2018 by Cyber14 Link to comment
Galactix Posted July 7, 2018 Share Posted July 7, 2018 I think that's what you are looking for: https://wiki.multitheftauto.com/wiki/SetElementModel Link to comment
Mr.Loki Posted July 7, 2018 Share Posted July 7, 2018 @Galactix This is definitely not what he's looking for. @Cyber14 This isn't available in mta at this moment. Your only option is to use shaders. Link to comment
Cyber14 Posted July 7, 2018 Author Share Posted July 7, 2018 @Mr.Loki So the only one solution to use GTA SA materials is to extract and upload the whole gta3.img file to png images and using shaders? Link to comment
Mr.Loki Posted July 7, 2018 Share Posted July 7, 2018 (edited) If you really do need all those images i guess so. May i ask what you're trying to do exactly? Edited July 7, 2018 by Mr.Loki Link to comment
Cyber14 Posted July 7, 2018 Author Share Posted July 7, 2018 I am just used to using materials from GTA SA to decorate the buildings, stuffs, etc. Thats all what Im gonna do. Link to comment
Mr.Loki Posted July 7, 2018 Share Posted July 7, 2018 You can also make a modified txd and apply it to the building. Link to comment
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