Trefeor Posted July 3, 2018 Share Posted July 3, 2018 Hello everyone how to make same this Link to comment
Addlibs Posted July 3, 2018 Share Posted July 3, 2018 You can do that using a Shader, and a Render Target along with getSoundFFTData and dxDraw* (see Visualiser) Link to comment
N9.Xzi Posted July 3, 2018 Share Posted July 3, 2018 Hello! You can draw some dx functions on ur vehicle/infernus textures with using renderTarget and getFFTdata (fast fourier transform) functions. Contact me by skype for more info: xzibit199808. Link to comment
JeViCo Posted July 4, 2018 Share Posted July 4, 2018 1. Create render target. 2. using getSoundFFTData draw several vertical lines 3. apply texreplace shader to vehicle 4. use render target as texture in dxSetShaderValue 5. find a perfect position for texture Link to comment
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