Addlibs Posted July 3, 2018 Posted July 3, 2018 You can do that using a Shader, and a Render Target along with getSoundFFTData and dxDraw* (see Visualiser)
N9.Xzi Posted July 3, 2018 Posted July 3, 2018 Hello! You can draw some dx functions on ur vehicle/infernus textures with using renderTarget and getFFTdata (fast fourier transform) functions. Contact me by skype for more info: xzibit199808.
JeViCo Posted July 4, 2018 Posted July 4, 2018 1. Create render target. 2. using getSoundFFTData draw several vertical lines 3. apply texreplace shader to vehicle 4. use render target as texture in dxSetShaderValue 5. find a perfect position for texture
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