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disable texture who has weak PC


rasec15

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6 minutes ago, Pirulax said:

But @IIYAMA what textures is he talking about?
I still dont understand. 

There is a type of element in MTA called textures. Which can be created with this function: https://wiki.multitheftauto.com/wiki/DxCreateTexture

 

Textures are images saved in to the memory. Which makes them very fast to draw images in-game. You can also draw images by path, which is a very slow process because they have to be read out by file every frame.

 

Shaders can use textures to draw them dynamic on in-game elements (and even animate them.)

Which is this guy probably doing at the moment using community resources. But shaders and textures might be fast but for old computers they can be lagy.

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It does, but which DXT compression is the best to use?
Is it the 5 or 3 or 1?
I would say its DXT1 or DXT5, but the problem with DXT1 is that is doesnt support alpha blending, but most of the time, I dont use it anyways.

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DXT5 is the highest quality and as you said it does support alpha blending.

I would pick DXT1 for low quality textures like sand or grass(floor layer). Which shouldn't be too high quality because of the old Anti-Aliasing in GTA. Saving that ram is just so important for old gpu's while drawing a lot of textures. Saving half of the ram, by just compressing it until the minimum.

dxt3?, I wouldn't pick it either.

Edited by IIYAMA
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