SkiZo Posted June 26, 2018 Share Posted June 26, 2018 (edited) function check (theplayer) local account = getPlayerAccount( theplayer ) local id = getElementModel ( theplayer ) local accountName = ( account and getAccountName ( account ) ) if not( accountName == "AccountName" ) and id == 17 then setPlayerSkin(theplayer, 312) outputChatBox("#FF0000ERROR: #FFF00Private Skin.", theplayer, 255, 255, 255, true) else cancelEvent() end end setTimer (check, (1000*3),0) Help me! Doesn't work Line 2+3 or 3+4 .. debug script say that the bug is there. Edited June 26, 2018 by Legend<3 Link to comment
Erknneto Posted June 27, 2018 Share Posted June 27, 2018 This may should work: function check () for i,player in ipairs(getElementsByType("player")) do local account = getPlayerAccount(player) local id = getElementModel(player) if ( account ) then local accountName = getAccountName(account) if not ( accountName == "AccountName" ) and ( id == 17 ) then setElementModel(player,312) outputChatBox("#FF0000ERROR: #FFF00Private Skin.", player, 255, 255, 255, true) end end end end setTimer(check,3000,0) You must tell the script which player you want to check. I made a loop that will check all the players. Link to comment
SkiZo Posted June 27, 2018 Author Share Posted June 27, 2018 5 minutes ago, Erknneto said: This may should work: function check () for i,player in ipairs(getElementsByType("player")) do local account = getPlayerAccount(player) local id = getElementModel(player) if ( account ) then local accountName = getAccountName(account) if not ( accountName == "AccountName" ) and ( id == 17 ) then setElementModel(player,312) outputChatBox("#FF0000ERROR: #FFF00Private Skin.", player, 255, 255, 255, true) end end end end setTimer(check,3000,0) You must tell the script which player you want to check. I made a loop that will check all the players. Thank You SOLVED Link to comment
Trefeor Posted June 27, 2018 Share Posted June 27, 2018 This is better onElementModelChange Link to comment
SkiZo Posted June 27, 2018 Author Share Posted June 27, 2018 12 hours ago, Trefeor said: This is better onElementModelChange Yes. i missed it. i mean // i know it can't cancel Event and missed that ! Thank u that will be more easier and use less restarts 1 Link to comment
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