DouglaS666 Posted June 5, 2018 Share Posted June 5, 2018 AreaVerde\greenzone.lua:5: Bad argument @ 'addEventHandler' ['onClientPlayerDamage' whith this function is alrealdy handled] [DUP x72] addEventHandler ("onResourceStart", getRootElement(), function() setTimer (moneyZoneTimerFunction, 2500, 0) local allGreenzones = getElementsByType ("radararea") for i,v in ipairs (allGreenzones) do local r,g,b,a = getRadarAreaColor (v) if (r == 0) and (g == 255) and (b == 0) and (a == 127) then setRadarAreaFlashing ( v, true ) local x,y = getElementPosition (v) local sx,sy = getRadarAreaSize (v) local col = createColCuboid (x,y, -50, sx,sy, 7500) setElementID (col, "greenzoneColshape") end end end) addEventHandler ("onColShapeHit", getRootElement(), function(hitElement, matchingDimension) if (getElementType (hitElement) == "player") and (getElementID (source) == "greenzoneColshape") then outputChatBox ("", hitElement, 255, 0, 0, true) toggleControl (hitElement, "fire", false) toggleControl (hitElement, "next_weapon", false) toggleControl (hitElement, "previous_weapon", false) toggleControl (hitElement, "sprint", true) toggleControl (hitElement, "aim_weapon", false) toggleControl (hitElement, "vehicle_fire", false) showPlayerHudComponent (hitElement, "ammo", false) showPlayerHudComponent (hitElement, "weapon", false) triggerClientEvent (hitElement, "enableGodMode", hitElement) end if (source == moneyZoneCol) and (getElementType (hitElement) == "vehicle") then setElementVelocity (hitElement, 0, 0, 0) setElementPosition (hitElement, 2018.33, 1534.77, 12.37) setVehicleRotation (hitElement, 0,0,270) if (getVehicleOccupant (hitElement, 0)) then outputChatBox ("", getVehicleOccupant (hitElement, 0), 255, 0, 0, false) end end end) addEventHandler ("onColShapeLeave", getRootElement(), function(leaveElement, matchingDimension) if (getElementType (leaveElement) == "player") and (getElementID (source) == "greenzoneColshape") then outputChatBox ("", leaveElement, 255, 0, 0, false) toggleControl (leaveElement, "fire", true) toggleControl (leaveElement, "next_weapon", true) toggleControl (leaveElement, "previous_weapon", true) toggleControl (leaveElement, "sprint", true) toggleControl (leaveElement, "aim_weapon", true) toggleControl (leaveElement, "vehicle_fire", true) showPlayerHudComponent (leaveElement, "ammo", false) showPlayerHudComponent (leaveElement, "weapon", false) triggerClientEvent (leaveElement, "disableGodMode", leaveElement) end end) --money zone col moneyZoneCol = createColCuboid (1993.12, 1519.14, -100, 17.43, 54.24, 117) --stop moneyzone col function moneyZoneTimerFunction () local allPlayersInCol = getElementsWithinColShape (moneyZoneCol, "player") for i,v in ipairs (allPlayersInCol) do givePlayerMoney (v, 5) end end -- marker bij hospital Link to comment
Other Languages Moderators Lord Henry Posted June 5, 2018 Other Languages Moderators Share Posted June 5, 2018 Não coloque títulos muito grandes no seu post. Seja breve com uma pequena frase. No texto do post dai vc explica com mais detalhes o seu problema. E você não colocou a parte onde ocorre o problema. Não temos como adivinhar se você não coloca a parte onde o erro ocorre. 1 Link to comment
DouglaS666 Posted June 5, 2018 Author Share Posted June 5, 2018 Erro linha 5: Bad argument @ 'addEventHandler' ['onClientPlayerDamage' whith this function is alrealdy handled] [DUP x72] addEvent("enableGodMode", true) addEvent("disableGodMode", true) addEventHandler ("enableGodMode", getRootElement(), function() addEventHandler ("onClientPlayerDamage", getRootElement(), cancelEventEvent) end) Erro Linha 19: Bad argument @ 'getElementType' [Expected element at argument 1] addEventHandler ("onResourceStart", getRootElement(), function() setTimer (moneyZoneTimerFunction, 2500, 0) local allGreenzones = getElementsByType ("radararea") for i,v in ipairs (allGreenzones) do local r,g,b,a = getRadarAreaColor (v) if (r == 0) and (g == 255) and (b == 0) and (a == 127) then setRadarAreaFlashing ( v, true ) local x,y = getElementPosition (v) local sx,sy = getRadarAreaSize (v) local col = createColCuboid (x,y, -50, sx,sy, 7500) setElementID (col, "greenzoneColshape") end end end) addEventHandler ("onColShapeHit", getRootElement(), function(hitElement, matchingDimension) if (getElementType (hitElement) == "player") and (getElementID (source) == "greenzoneColshape") then outputChatBox ("", hitElement, 255, 0, 0, true) toggleControl (hitElement, "fire", false) toggleControl (hitElement, "next_weapon", false) toggleControl (hitElement, "previous_weapon", false) toggleControl (hitElement, "sprint", true) toggleControl (hitElement, "aim_weapon", false) toggleControl (hitElement, "vehicle_fire", false) showPlayerHudComponent (hitElement, "ammo", false) showPlayerHudComponent (hitElement, "weapon", false) triggerClientEvent (hitElement, "enableGodMode", hitElement) end if (source == moneyZoneCol) and (getElementType (hitElement) == "vehicle") then setElementVelocity (hitElement, 0, 0, 0) setElementPosition (hitElement, 2018.33, 1534.77, 12.37) setVehicleRotation (hitElement, 0,0,270) if (getVehicleOccupant (hitElement, 0)) then outputChatBox ("", getVehicleOccupant (hitElement, 0), 255, 0, 0, false) end end end) addEventHandler ("onColShapeLeave", getRootElement(), function(leaveElement, matchingDimension) if (getElementType (leaveElement) == "player") and (getElementID (source) == "greenzoneColshape") then outputChatBox ("", leaveElement, 255, 0, 0, false) toggleControl (leaveElement, "fire", true) toggleControl (leaveElement, "next_weapon", true) toggleControl (leaveElement, "previous_weapon", true) toggleControl (leaveElement, "sprint", true) toggleControl (leaveElement, "aim_weapon", true) toggleControl (leaveElement, "vehicle_fire", true) showPlayerHudComponent (leaveElement, "ammo", false) showPlayerHudComponent (leaveElement, "weapon", false) triggerClientEvent (leaveElement, "disableGodMode", leaveElement) end end) --money zone col moneyZoneCol = createColCuboid (1993.12, 1519.14, -100, 17.43, 54.24, 117) --stop moneyzone col function moneyZoneTimerFunction () local allPlayersInCol = getElementsWithinColShape (moneyZoneCol, "player") for i,v in ipairs (allPlayersInCol) do givePlayerMoney (v, 5) end end -- marker bij hospital Link to comment
Other Languages Moderators Lord Henry Posted June 6, 2018 Other Languages Moderators Share Posted June 6, 2018 A linha 5 está dando um alerta pois o evento está sendo ativado quando ele já está ativo. Pois falta um removeEventHandler quando o jogador sai da zona verde. addEventHandler ("disableGodMode", getRootElement(), function() removeEventHandler ("onClientPlayerDamage", getRootElement(), cancelEventEvent) end) E a função cancelEventEvent não existe. Ou então você não mostrou a parte do código que ela aparece. ------------------------ Nem tudo que colide nas zonas é uma entidade válida. Adicione um verificador antes da condição, para ver se o que colidiu é um elemento. if isElement (hitElement) and (getElementType (hitElement) == "player") and (getElementID (source) == "greenzoneColshape") then Obs: Existe um jeito mais fácil e mais leve de criar zonas verdes sem o uso de zonas de colisão. Usando apenas isInsideRadarArea para verificar se o jogador que está recebendo dano está dentro da zona ou não. Se estiver, cancela o dano e pronto. 1 Link to comment
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