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Help! It's simple.


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Posted

Help, what's wrong with the code? After the death of the player should be 1 hp.

Quote

function playerDied(killer, weapon, bodypart)
        setElementHealth(player, getElementHealth(player) - 99 )
end
addEventHandler( "onClientPlayerSpawn", getLocalPlayer(), playerDied )

 

Posted (edited)
addEventHandler("onClientPlayerSpawn", getLocalPlayer(), function()
        setElementHealth(source, getElementHealth(source) - 99)
end)

 

Edited by 1LoL1
Posted

You can simplify it down even further.

addEventHandler("onClientPlayerSpawn", localPlayer, function()
	setElementHealth(source, 1)
end)

 

Posted

<meta>
    <script src="dead.lua" type="server" />
</meta>

I understood what the problem was. It was necessary to deliver (client) instead of (server)
 

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