anufis_ok Posted June 1, 2018 Share Posted June 1, 2018 Help, what's wrong with the code? After the death of the player should be 1 hp. Quote function playerDied(killer, weapon, bodypart) setElementHealth(player, getElementHealth(player) - 99 ) end addEventHandler( "onClientPlayerSpawn", getLocalPlayer(), playerDied ) Link to comment
1LoL1 Posted June 1, 2018 Share Posted June 1, 2018 (edited) addEventHandler("onClientPlayerSpawn", getLocalPlayer(), function() setElementHealth(source, getElementHealth(source) - 99) end) Edited June 1, 2018 by 1LoL1 Link to comment
Skully Posted June 1, 2018 Share Posted June 1, 2018 You can simplify it down even further. addEventHandler("onClientPlayerSpawn", localPlayer, function() setElementHealth(source, 1) end) Link to comment
anufis_ok Posted June 2, 2018 Author Share Posted June 2, 2018 input:1: attempt to call a nil value (global 'addEventHandler') Link to comment
Z4Zy Posted June 2, 2018 Share Posted June 2, 2018 (edited) 1 hour ago, anufis_ok said: input:1: attempt to call a nil value (global 'addEventHandler') Did you add the above code, 8 hours ago, Skully said: addEventHandler("onClientPlayerSpawn", localPlayer, function() setElementHealth(source, 1) end) to the client side in meta.xml ?? Edited June 2, 2018 by DeadthStrock Link to comment
anufis_ok Posted June 2, 2018 Author Share Posted June 2, 2018 <meta> <script src="dead.lua" type="server" /> </meta> I understood what the problem was. It was necessary to deliver (client) instead of (server) Link to comment
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now