WiBox Posted May 31, 2018 Posted May 31, 2018 local spawnpoints1 = { {-2309.55859375, 2488.8388671875, 188}, {-2366.84765625, 2276.849609375, 188}, {-2566.3779296875, 2234.146484375, 188}, {-2704.232421875, 2390.80078125, 188}, {-2627.060546875, 2578.6552734375, 188}, {-2453.2021484375, 2611.2802734375, 188}, {-2311.50390625, 2474.6533203125, 188}, {-2368.353515625, 2270.7685546875, 188}, {-2533.52734375, 2225.6337890625, 188}, {-2669.2685546875, 2309.62890625, 188}, {-2680.62890625, 2501.0693359375, 188}, {-2592.1572265625, 2598.8330078125, 188}, {-2409.0634765625, 2594.9189453125, 188}, {-2323.4765625, 2475.3525390625, 188}, {-2367.91015625, 2287.9306640625, 188}, } warp_warpedUsers = {} warp_savePos = {} warp_warpLimit = 0 warp_warps = 15 warp_event = false wapx, wapy, wapz = unpack(spawnpoints1[math.random(1,#spawnpoints1)]) warp_dimension = 0 warp_interior = 0 function warpPerson(player) local team = getPlayerTeam(player) if (not team) then return end if (warp_event == false) then return end if ( doesPedHaveJetPack(player)) then outputChatBox("You can't join this event if you're using jetpack.",player, 255, 0, 0) end if (isPedInVehicle(player)) then outputChatBox("You can't join this event if you wasn't on foot.",player, 255, 0, 0) end if (exports.OSCprison:isPlayerJailed(player)) then return outputChatBox("You're in Jail! You can't join the event.", player, 255, 0, 0, true) end if (isPlayerInEvent(player)) then outputChatBox("You have already used the command, if you want to leave the event use the command /leaveevent .", player, 0, 255, 0, true) return end if (tonumber(warp_warps) < tonumber(warp_warpLimit) and warp_event) then if (not getPedOccupiedVehicle(player)) then if (not isPlayerInEvent(player)) then local px, py, pz = getElementPosition(player) local pint, pdim = getElementInterior(player), getElementDimension(player) warp_savePos[getAccountName(getPlayerAccount(player))] = {px, py, pz, pint, pdim} end if (warp_interior == 0) then if (getElementInterior(player) ~= 0 ) then outputChatBox("You should be at the main interior to join the event.",player, 255, 0, 0) end setElementPosition(player, wapx, wapy, wapz) else setElementInterior(player, warp_interior, wapx, wapy, wapz) end setElementDimension(player, warp_dimension) addPlayerToEvent(player) warp_warps = warp_warps + 1 if (tonumber(warp_warps) >= tonumber(warp_warpLimit)) then outputChatBox("The event is now full", root, 0, 255, 0, true) end end else exports.DENdxmsg:createNewDxMessage("The event has reached the limit of " .. (warp_warpLimit) .. " warps", player, 0, 255, 0, true) end end addCommandHandler("joinevent", warpPerson) function addPlayerToEvent(player) if (isElement(player)) then setElementData(player, "a", true) setElementPosition = wapx, wapy, wapz end end As you see I'm trying to make a event but I can't understand where I fail, because I'm not getting warped.. Any help please? And thanks.
AJXB Posted May 31, 2018 Posted May 31, 2018 Remove line 33 to 35 P.S: Make your own scripts. DEN? Really?
WiBox Posted May 31, 2018 Author Posted May 31, 2018 Mate it is, just the DEN I take it from an old friend , Is there a way I can like change the warp_event to true, because I'm making a auto event, so I made a way to start event with a function but I didn't know how to add it to another function,,, function name is= startEvent Thanks for help
WiBox Posted May 31, 2018 Author Posted May 31, 2018 No problem I fix it, what I mean, I create this script, but the DENdxmsg script is from a old friend who got that script and he gave me it. Anyway Thanks for you're help!
AJXB Posted May 31, 2018 Posted May 31, 2018 29 minutes ago, SSKE said: No problem I fix it, what I mean, I create this script, but the DENdxmsg script is from a old friend who got that script and he gave me it. Anyway Thanks for you're help! If you actually created this script you would know that changing line 23 will solve your problem. but I highly doubt you know what you're doing here.
WiBox Posted May 31, 2018 Author Posted May 31, 2018 Mate I wanted to change from false to true in warp_event but I fix it anyway thanks
AJXB Posted May 31, 2018 Posted May 31, 2018 1 minute ago, SSKE said: Mate I wanted to change from false to true in warp_event but I fix it anyway thanks You made a topic to ask someone to fix "your" script, which would be fixed if you changed false to true?
WiBox Posted May 31, 2018 Author Posted May 31, 2018 No it just I forget to add , createEvent() , and I was checking the file and I saw I forget to add this ^-^ , and I made this topic thinking if I made something wrong in this coding without realize I forget to add createEvent() on setTimer ^-^
WiBox Posted June 1, 2018 Author Posted June 1, 2018 (edited) A new problem appeared, it worked first but then they tell me: bd argument @ 'doesPedHaveJetpack' [ Expected ped at argument 1, got nil] bad argument @ 'isPedInVehicle' [ Expected ped at argument 1, got nil] Everything which I used with it (player) as a argument it saying a nil value? Why is that happening? First time it happen to me I don't know how to fix it .. Edited June 1, 2018 by SSKE
WiBox Posted June 1, 2018 Author Posted June 1, 2018 33 minutes ago, SSKE said: A new problem appeared, it worked first but then they tell me: bad argument @ 'doesPedHaveJetpack' [ Expected ped at argument 1, got nil] bad argument @ 'isPedInVehicle' [ Expected ped at argument 1, got nil] Everything which I used with it (player) as a argument it saying a nil value? Why is that happening? First time it happen to me I don't know how to fix it .. Edit: I used from line 29 to line 75 for _,player in ipairs(getElementsByType("player")) do ............. end But I didn't understand why that happen with me? { bad argument @ 'doesPedHaveJetpack' [ Expected ped at argument 1, got nil] bad argument @ 'isPedInVehicle' [ Expected ped at argument 1, got nil] } Not only those two, everything in this function warpPerson using (player) it said {expected ped at argument 1, got nil} can someone tell me why that happen with me? And thanks ~
AJXB Posted June 1, 2018 Posted June 1, 2018 1 hour ago, SSKE said: I use it on Server Side Post your full code if it's different in any way than the code above.
AJXB Posted June 1, 2018 Posted June 1, 2018 1 minute ago, Khadeer143 said: Run debug script and check the errors He did, that's how he found the errors above. I think he removed `addCommandHandler` and changed the player instance
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