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Wind sound in Login Panel


KingBC

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Hey, do you got a problem if you set the sound to 0 that mean he will not hear anything until he login into a account? If you don't got problem you can:

function SoundOnLogin ( guest )
    Guest = getPlayerAccount ( guest )
    if isGuestAccount ( Guest ) then
        setSoundVolume(sound, 0)
    elseif ( not isGuestAccount ( Guest ) ) then
        setSoundVolume(sound, 1)
    end 
end
addEventHandler("onResourceStart", localPlayer, SoundOnLogin ) 

That should fix it, I just removed the sound to the time the player login to his account the sound will back to normal. 

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22 minutes ago, SSKE said:

Hey, do you got a problem if you set the sound to 0 that mean he will not hear anything until he login into a account? If you don't got problem you can:


function SoundOnLogin ( guest )
    Guest = getPlayerAccount ( guest )
    if isGuestAccount ( Guest ) then
        setSoundVolume(sound, 0)
    elseif ( not isGuestAccount ( Guest ) ) then
        setSoundVolume(sound, 1)
    end 
end
addEventHandler("onResourceStart", localPlayer, SoundOnLogin ) 

That should fix it, I just removed the sound to the time the player login to his account the sound will back to normal. 

I pasted into client.lua but it did not work, it continues the same thing: /

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1 hour ago, SSKE said:

Hey, do you got a problem if you set the sound to 0 that mean he will not hear anything until he login into a account? If you don't got problem you can:


function SoundOnLogin ( guest )
    Guest = getPlayerAccount ( guest )
    if isGuestAccount ( Guest ) then
        setSoundVolume(sound, 0)
    elseif ( not isGuestAccount ( Guest ) ) then
        setSoundVolume(sound, 1)
    end 
end
addEventHandler("onResourceStart", localPlayer, SoundOnLogin ) 

That should fix it, I just removed the sound to the time the player login to his account the sound will back to normal. 

Sorry my fault, know I remember that you should specify the sound you want to set his volume.. all what i could find is: 

 

Quote

 

This example disables the wind sound effect immediately without changing the interior afterwards.


setWorldSoundEnabled(0, 0, false, true)
setWorldSoundEnabled(0, 29, false, true)
setWorldSoundEnabled(0, 30, false, true)

 


 
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@KingBC

Try this out.

Server Side :-

addEventHandler("onPlayerJoin", getRootElement(),
function ()
    fadeCamera(source,false)
end
) 

addEventHandler("onPlayerLogin", root,
function ()
    fadeCamera(source,true)
end
)

When player join to the server, that player's camera will fade out. When he logged in, camera come back to normal. According to the "fadeCamera" theory... 50% faded = 50% volume, full fade = no sound.

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Well i was searching on https://wiki.multitheftauto.com and i found that
 Note: This function does not affect sounds which are already playing, such as the wind sound that can only be stopped by entering an interior.
so i was thinking if he spawn in a interior another of 0 it will remove the wind sound then on Login the player will spawn in a random place of spawnpoints with random skin 
Tested and Worked~ 

function OnPlayerJoins ()
    spawnPlayer ( source, 0, 0, 5, 0, math.random (0,288), 1, 0, Guest)
end
addEventHandler("onPlayerJoin", getRootElement(), OnPlayerJoins)

local spawnpoints =
{
    {1607, 1857, 11},
    {2507, -1668, 13},
    {1557, -1675, 16},
    {1572, -1633, 13},
}
local validSkins = {0, 1, 2, 7, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63, 64, 66, 67, 68, 69, 70, 71, 72, 73, 75, 76, 77, 78, 79, 80, 81, 82, 83, 84, 85, 87, 88, 89, 90, 91, 92, 93, 94, 95, 96, 97, 98, 99, 100, 101, 102, 103, 104, 105, 106, 107, 108, 109, 110, 111, 112, 113, 114, 115, 116, 117, 118, 120, 121, 122, 123, 124, 125, 126, 127, 128, 129, 130, 131, 132, 133, 134, 135, 136, 137, 138, 139, 140, 141, 142, 143, 144, 145, 146, 147, 148, 150, 151, 152, 153, 154, 155, 156, 157, 158, 159, 160, 161, 162, 163, 164, 165, 166, 167, 168, 169, 170, 171, 172, 173, 174, 175, 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191, 192, 193, 194, 195, 196, 197, 198, 199, 200, 201, 202, 203, 204, 205, 206, 207, 209, 210, 211, 212, 213, 214, 215, 216, 217, 218, 219, 220, 221, 222, 223, 224, 225, 226, 227, 228, 229, 230, 231, 232, 233, 234, 235, 236, 237, 238, 239, 240, 241, 242, 243, 244, 245, 246, 247, 248, 249, 250, 251, 252, 253, 254, 255, 256, 257, 258, 259, 260, 261, 262, 263, 264, 265, 266, 267, 268, 269, 270, 271, 272, 274, 275, 276, 277, 278, 279, 280, 281, 282, 283, 284, 285, 286, 287, 288, 290, 291, 292, 293, 294, 295, 296, 297, 298, 299, 300, 301, 302, 303, 304, 305, 306, 307, 308, 309, 310, 311, 312}
addEventHandler("onPlayerLogin", root,
    function ()
        if source and isElement( source ) then
            local x,y,z,r = unpack(spawnpoints[math.random(1,#spawnpoints)])
            spawnPlayer( source, x+math.random(-3,3), y+math.random(-3,3), z, r, validSkins[math.random(1,#validSkins)], 0, 0)
            fadeCamera( source, true)
            setCameraTarget( source, source)
            showChat( source, true)
        end
    end
)

Add it on Server Side ~ 

Edited by SSKE
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