JeViCo Posted April 20, 2018 Share Posted April 20, 2018 (edited) Hello everyone. Can i draw somehow gta objects in 3D? I mean i spawn a vehicle somewhere and i show it in my window like this: https://auto.ndtvimg.com/car-images/medium/mercedes-amg/gla-45/mercedes-amg-gla-45.jpg I don't want to spawn a car in front of player especially when i want to display several cars p.s. sorry for my bad english Edited April 20, 2018 by Juuve Link to comment
LilDawage Posted April 20, 2018 Share Posted April 20, 2018 try to use createStaticImage (here put the size and the Cordi...lile ( 80,20,25,25) ," Name of image .png" ) --------------------------------then the Image will be showing in your Window Link to comment
JeViCo Posted April 20, 2018 Author Share Posted April 20, 2018 (edited) 17 minutes ago, LilDawage said: try to use createStaticImage (here put the size and the Cordi...lile ( 80,20,25,25) ," Name of image .png" ) --------------------------------then the Image will be showing in your Window i don't want to take picture of each vehicle . I'm going to make little dxCreateScreenSource (image) of this vehicle and i need some sort of advice for this action --- i haven't done it before Edited April 20, 2018 by Juuve Link to comment
Awang Posted April 20, 2018 Share Posted April 20, 2018 You may want like @Ren_712's object viewer can do... You should check the resource:https://community.multitheftauto.com/index.php?p=resources&s=details&id=11836 1 Link to comment
JeViCo Posted April 21, 2018 Author Share Posted April 21, 2018 20 hours ago, Awang said: You may want like @Ren_712's object viewer can do... You should check the resource:https://community.multitheftauto.com/index.php?p=resources&s=details&id=11836 Thank you and @Ren_712 for this script. I was looking for it but This is a shader or vehicle problem? I can simply draw something on back to hide holes but can i fix it somehow? 1 Link to comment
JustinMTA Posted April 21, 2018 Share Posted April 21, 2018 (edited) 11 hours ago, Juuve said: Thank you and @Ren_712 for this script. I was looking for it but This is a shader or vehicle problem? I can simply draw something on back to hide holes but can i fix it somehow? The window/lights need to be placed below the rest of the car in the hierarchy treeview of a modeling program maybe. Add me to Skype. Edited April 21, 2018 by JustinMTA Link to comment
Ren_712 Posted April 21, 2018 Share Posted April 21, 2018 14 hours ago, Juuve said: Thank you and @Ren_712 for this script. I was looking for it but This is a shader or vehicle problem? I can simply draw something on back to hide holes but can i fix it somehow? @Juuve It's not really a vehicle problem, that's how the alpha channel is handled in this effect. I'd have to rewrite it ... If you don't want draw the vehicle post gui use this: https://www.solidfiles.com/v/mdy5QRqrMraZ2 or use non mrt variant instead 1 Link to comment
JeViCo Posted April 22, 2018 Author Share Posted April 22, 2018 (edited) 7 hours ago, Ren_712 said: @Juuve It's not really a vehicle problem, that's how the alpha channel is handled in this effect. I'd have to rewrite it ... If you don't want draw the vehicle post gui use this: https://www.solidfiles.com/v/mdy5QRqrMraZ2 or use non mrt variant instead Thank you! Using non mrt shader solved my problem But now i can't place any image on the background. I used dxDrawImage. As the game ordering says i should use onClientPreRender to draw the image (before fx) but it becomes invisible then. I can also create an object, draw an image on it and set player's camera position facing toward the object. But i don't think that this is a good idea\ p.s. PostGUI and second render target options don't work with this shader for some reason Edited April 22, 2018 by Juuve Link to comment
Ren_712 Posted April 22, 2018 Share Posted April 22, 2018 (edited) the nonMRT effect transforms view and projection matrix to render the resized object/vehicle/ped close to the near clipping plane. So the vehicle is drawn on the screen when "GTA draws world'. the MRT effect draws the vehicle to a renderTarget that can be drawn dxDrawImage (onClientRender). Example: https://nightly.multitheftauto.com/files/shaders/shader_multi_rt_test.zip Edited April 22, 2018 by Ren_712 2 Link to comment
JeViCo Posted April 23, 2018 Author Share Posted April 23, 2018 16 hours ago, Ren_712 said: the nonMRT effect transforms view and projection matrix to render the resized object/vehicle/ped close to the near clipping plane. So the vehicle is drawn on the screen when "GTA draws world'. the MRT effect draws the vehicle to a renderTarget that can be drawn dxDrawImage (onClientRender). Example: https://nightly.multitheftauto.com/files/shaders/shader_multi_rt_test.zip ok, i understand it now. Thank you! Link to comment
Ren_712 Posted May 8, 2018 Share Posted May 8, 2018 @Juuve https://community.multitheftauto.com/index.php?p=resources&s=details&id=11836 1 Link to comment
JeViCo Posted May 9, 2018 Author Share Posted May 9, 2018 17 hours ago, Ren_712 said: @Juuve https://community.multitheftauto.com/index.php?p=resources&s=details&id=11836 Thank you so much! I also combined it with setDistanceSpread function and got exactly what i wanted. Thank you again! Link to comment
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