Moderators Patrick Posted April 7, 2018 Moderators Share Posted April 7, 2018 I have no idea, maybe try this. If it is not working, I don't know how to do that. Find base.lua and open it. (race/modes/base.lua) Find this function: 'function RaceMode.endMap()' And replace it to this: function RaceMode.endMap() if stateAllowsPostFinish() then gotoState('PostFinish') RaceMode.startNextMapSelect() triggerEvent('onPostFinish', g_Root) end end Link to comment
sagi100 Posted April 7, 2018 Author Share Posted April 7, 2018 10 minutes ago, Patrick2562 said: I have no idea, maybe try this. If it is not working, I don't know how to do that. Find base.lua and open it. (race/modes/base.lua) Find this function: 'function RaceMode.endMap()' And replace it to this: function RaceMode.endMap() if stateAllowsPostFinish() then gotoState('PostFinish') RaceMode.startNextMapSelect() triggerEvent('onPostFinish', g_Root) end end i didnt but any why thank you ,last qustion , if i want to do the same , just when i choose map , rest the map. how can i do it? like with the same script Link to comment
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now